Jurassic World Evolution 2: staff and management

Here’s what you need to know about Jurassic World Evolution 2 staff buildings, what each of them is for, and what to keep in mind when building them.Among the facilities of Jurassic World Evolution 2 we find the staff buildings , which are the places from which the park itself is managed . There are buildings for control and capture of dinosaurs, research buildings, shelters, etc.

This is the first thing you should build when creating your Jurassic Park, so it is better to know them by heart and know what each one does. Do not forget that all buildings that use vehicles require refueling when it runs out, you can do it from the menu of each of them.

These are all the staff buildings and what you can do with them:

Index

  1. Response facility
  2. Palaeomedical facility
  3. Point of arrival
  4. Control center
  5. Visitor Center
  6. Research lookout gallery
  7. Gallery viewpoint of the aviary
  8. Emergency shelter
  9. Auxiliary generator
  10. High voltage tower
  11. Small substation
  12. Small power plant
  13. Large substation
  14. Repeater substation
  15. Guard station
  16. Scientific center
  17. Expedition center
  18. Personnel Center

Responsive facility

  • Category:
  • Cost:$ 100,000.
  • Energy:electricity x2.
  • Improvement spaces:
  • What it is for:The Response Facility allows vehicles to be deployed with operators to repair fences, replenish feeders or check the status of dinosaurs, and helicopters to sedate runaway animals.

Paleomedical facility

  • Category:
  • Cost:€ 250,000.
  • Energy:electricity x2.
  • Improvement spaces:
  • What it does:The Paleomedical Facility allows doctors to be deployed to diagnose sick or injured animals, move them to the facility, and cure them (requires a high enough level of Wellbeing from scientists to cure dinosaurs).

Arrival point

  • Category:
  • Cost:$ 25,000.
  • Energy:
  • Room for improvement:
  • What it’s for: Itallows people to go in and out of the park.

Control center

  • Category:
  • Cost:$ 50,000.
  • Energy:
  • Improvement space:
  • What it is for: Itallows you to hire scientists, who in turn allow you to discover new research, improvements, etc.

Visitor center

  • Not available in Campaign mode.
  • Category:
  • Cost:$ 50,000.
  • Energy:
  • Improvement spaces:
  • What it is for: Itis the equivalent of Control Center in modes where it is not available, such as Chaos Theory.

Research lookout gallery

  • Category:
  • Cost:$ 37,500.
  • Power:electricity x1.
  • Room for improvement:
  • What it’s for: Itallows operators to see dinosaurs up close, as long as you position them in the right spot.

Gallery viewpoint of the aviary

  • Category:
  • Cost:$ 75,000.
  • Energy:electricity x2.
  • Room for improvement:
  • What it’s for: Itallows assigned operators to see flying dinosaurs up close, as long as you position them in the right spot.

Emergency shelter

  • Category:
  • Cost:$ 37,500.
  • Energy:
  • Room for improvement:
  • What it is for: itserves so that workers and visitors can take refuge in the event of a storm or dinosaur attack. Keep them closed if nothing happens, you can open them all at once interacting with any one and close them all at the same time when people are safe.

Auxiliary generator

  • Category:
  • Cost:$ 174,000.
  • Energy:generates Electricity x30.
  • Room for improvement:
  • What it is for: Itsupplies a maximum total of 30 units of energy to all buildings and facilities within reach. It requires fuel to generate energy, stand on the generator and it will tell you how much time is left before it is necessary to refuel.

High voltage tower

  • Not available in Campaign mode.
  • Category:
  • Cost:$ 250 / section.
  • Energy:
  • Room for improvement:
  • What it’s for:Allows a standby generator to bring electricity to a remote substation.

Small substation

  • Not available in Campaign mode.
  • Category:
  • Cost:$ 25,000.
  • Power:electricity x1.
  • Room for improvement:
  • What it is for:it allows you to supply electricity to the facilities within your reach, as long as it is connected to a generator through high voltage towers.

Small power plant

  • Not available in Campaign mode.
  • Category:
  • Cost:$ 250,000.
  • Energy:
  • Improvement space:
  • What it is for: Itgenerates 60 units of energy. You have to connect it to substations with high voltage towers so that it can supply the electricity.

Large substation

Not available in Campaign mode .
Category:
Cost:
Energy:
Upgrade slot:
What it is for:

Repeater substation

Not available in Campaign mode .
Category:
Cost:
Energy:
Upgrade slot:
What it is for:

Guard post

  • Category:
  • Cost:$ 10,000.
  • Energy:
  • Room for improvement:
  • What it’s for:You can assign one of the Response Facility teams to the building. This will allow them to control the animals within the range of action of the post, as well as to fill the feeders in their area of ​​effect.

Scientific center

  • Category:
  • Cost:$ 250,000.
  • Energy:electricity x2.
  • Improvement space:
  • What it’s for: Itallows you to store fossils to create new dinosaurs, research new technologies, improve facilities, etc. It is important to place one in any place where you intend to establish a good park.

Expedition center

  • Category:
  • Cost:$ 75,000.
  • Energy:electricity x2.
  • Improvement space:
  • What it’s for: Itallows you to send hired scientists to capture live dinosaurs in other regions, when these kinds of alerts are available, of course.

Staff center

  • Category:
  • Cost:$ 50,000.
  • Power:electricity x1.
  • Improvement space:
  • What it’s for: Itallows you to hire more scientists, which in turn means that you can send the most exhausted to rest and have a wider range of options when sending animals for treatment, research, etc.
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