How to play Teamfight Tactics

How to play Teamfight Tactics.How to Win in the New Teamfight Tactics Mode: Everything You Need to Know About the Arena, Characters, Skills and Items

In Teamfight Tactics, each player must assemble the strongest team of League of Legends champions who will fight against the heroes of their rivals. As in the existing counterparts, the winner is the one who remains the last living player among all the others.

Characters can be purchased with in-game currency, which is accumulated after each round. Before a new battle, the player is randomly given a choice of five heroes for purchase, after the acquisition of which, you can put what you want on the battlefield.

To win, you will have to collect different combinations of champions, differing in factions and classes, so you should wisely select future allies. By the way, the team receives various bonuses for collecting characters of the same factions and classes on the board.

Do not forget to buy the same heroes, because three copies are combined into a stronger version. After the second upgrade, the champion gets the third and maximum level, which will allow him to be much stronger against the background of the starting characters.

The team of heroes is placed on the chessboard, and at the beginning of each round, through a special portal, they go to the opponent’s territory or meet him on their board. During the battle, the heroes automatically move, attack or apply skills, so the main task of the player is to draw up the right combinations and successfully place units on the battlefield before the start of the battle.

The main differences between Teamfight Tactics and Auto Chess

Both projects are very similar to each other and are created in the same genre, however, Teamfight Tactics has its own individual differences:

  • Cells and hexagons. The playing field is represented here in hexes: it may seem that this is not a very important difference, but in fact it changes the gameplay a lot. So, the number of pieces on the board in Teamfight Tactics in the middle stage of the game is reduced to six, plus thanks to hexanogs it is now easier to defend corner characters, because they can only be attacked by three enemy champions.
  • Map size. In addition to the format, the developers also changed the size of the map. Now, instead of 64 cells (8 rows of 8 lines), only 42 hexes are used (6 rows of 7 hexagons). However, this solution was not to the liking of the community, so an increase in the map is expected in the near future.
  • In this game, the mechanics of composing items have been changed: their collection and correct use plays an important role. The two starting items now turn into a full-fledged powerful artifact. This change greatly simplifies the game, but makes absolutely every item useful.
  • Frequent defeats and carousel. An even more flexible game system allows outsiders to get back into the game faster. For the second loss in a row, additional gold is given, and the players with the lowest amount of health get the right to choose the first champion, which allows them to take a useful hero and quickly turn the tide of the match.

At the end of each round, the winner deals a certain amount of damage to the opponent, after which the entire cycle of the round repeats.

Control

  • You can buy a hero by clicking the left mouse button on a hero in the store;
  • The sale of a champion is carried out by moving it to the corresponding field with the left mouse button;
  • Observing the opponent’s arena occurs by clicking on the mini-map or the score window;
  • Moving characters on the board is carried out by holding down the left mouse button;
  • To transfer an item, you must move it to the hero;
  • You can find out more about the champion by pressing the right mouse button;
  • The “W” button transfers the selected character from hand to board and vice versa;
  • The “E” button is used to sell the selected hero;
  • Buttons “1” and “2” switch the camera between the players’ arenas, forward and backward, respectively;
  • Space bar returns the camera to the moving avatar.

Arena

The picture above shows all the main objects on the map:

  1. Avatar. A small legend that can perform various actions.
  2. The place of hostilities where the heroes are to be placed: allied on the lower half, enemy on the upper.
  3. Heroes purchased or received earlier are placed.
  4. Score:
    • A random set of characters is available, combining several of the same improves to the next level;
    • Lock function: needed to cancel the automatic store update before the round;
    • Upgrade Feature: Required to upgrade the entire set of champions in the store for a small fee;
    • The function of buying experience, which is needed to pump the player’s level: the higher the level, the more heroes are placed on the board.
  5. Factions and classes panel. Active and inactive team bonuses are shown in a convenient format.
  6. All received items are moved to this place, which are also returned when sold.
  7. Gold generators. Each gives the player at the beginning of the turn 1 unit of gold, the number of generators changes depending on the amount of money at the moment.
  8. Account panel. The health status of each player is displayed here, and when you click on the opponent’s icon, the camera moves to his arena.
  9. Stage panel. Shows all information about the rounds: victories, defeats and upcoming actions.
  10. Phase panel. Provides information about the current round and the time until it ends.
  11. Opponent’s side. Active heroes, item inventory, spare and gold generators are displayed here.

 

Player metrics

The mode does not have a large number of mechanics, so there are three indicators in the game: health, gold and level.

Health

Each player starts the battle with a health level of 100 units. Damage taken is calculated based on the number of surviving characters on the board and their strength. After the health level reaches zero, the player is eliminated from the match, and the set of characters is returned to the general stack of heroes for use by other players.

Gold

Gold is the main and only resource with which you can buy heroes, experience points or update a set of characters in the store.

Coins are mined automatically at the beginning of each round, but they can also be obtained from gold generators, a bonus from a streak of victories or defeats after winning a round, as well as a collected combination of pirates, which adds additional currency to your hand after each battle.

Don’t be afraid to sell unneeded champions: excess gold can come in handy at any time. However, keep in mind that the strongest heroes will return less gold than their original cost in the store.

Level

Each player starts the match at level 1 and gains experience during the battles, which allows him to reach the 9th maximum level. A higher level allows more characters to be placed on the board, and the most powerful heroes appear in the store. Experience is gained after each battle, but it must be additionally purchased without fail, otherwise there will not be enough champions on the battlefield in the middle of the game, which will lead to unconditional defeat.

It is also important to choose the right time to level up to win. So, thanks to an earlier improvement, you can get a better situation on the battlefield.

Little legends

The game provides the ability to choose a small legend – an analogue of an avatar that can move around the board, dance and demonstrate various emotions. After the first games, the first free legend will be available. The paid version can be purchased from the in-game store for 750 RP. At the moment, only six varieties are available, but the developers have promised to release as many companion variants as possible.

 

For players who would like to improve the appearance of their pet, there is the option of purchasing a special egg for 490 RP to improve the model and effects. If the avatar has already been improved to the third level, then it will stop appearing in these eggs. Little Legends can go to the Howling Abyss, where they will support players from the sidelines.

Game structure

The entire mode is divided into several main stages, each of which is divided into rounds, consisting of a planning phase and a combat phase.

Planning phase

At the beginning of this phase, the players automatically receive gold and the store is updated, if its blocking is not selected.After that, 30 seconds are given to buy heroes, increase experience, update the store and place champions on the board.When the time expires, the phase ends, and the selected set of champions will remain unchanged until the end of the current fight.

Place heroes based on their strengths and weaknesses. First of all, place tanks in front, and leave archers and magicians behind. It is worth considering that some champions can jump over distances, so it is advisable to leave someone for cover next to a weak character.

Combat Phase (Players vs. Players)

At the end of the planning phase, the battle phase starts, in which a team of heroes, together with a small legend, move to the opponent’s arena or meet enemies on their battlefield. The phase ends after the winner is determined or at the end of the timer. If it was not possible to identify the strongest, then both players take damage depending on the number of champions remaining and their strength.

Combat Phase (Players vs.Monsters)

At each stage, a round is provided in which it is necessary to fight with characters under the control of artificial intelligence, and at the very beginning of the match, in order to level up and compose an initial combination, the player needs to withstand the weakest enemies in three rounds.

Carousel

At the very beginning of the game, as well as in each subsequent stage, players will have to participate in a joint choice of characters. To choose a champion, you need to bring a little legend. Players should be careful and careful, because the avatar grabs the first hero it touches, and it is not possible to change the choice.

At the beginning, all participants choose champions at the same time, but in subsequent stages the system offers the first choice to players with lower health.

Duplicate commands

At a certain moment, an odd number of players will remain on the battlefield, so the system will duplicate the team of a random player so that each user has a pair for the next round. When three players remain in the game, the member with the highest health is always sparring against the additional team. This is done so that participants with lower health have time to improve their position and strengthen their strength: then the subsequent duel for victory will be held on more equal terms.

Factions in Teamfight Tactics

A character’s faction indicates that he belongs to the group and its characteristics. Combinations of several heroes of the same faction unlock bonus indicators that increase the values ​​of the entire team or individual members of it. Copies of the same characters receive bonuses from factions, but are not unique champions, which means they are not counted in the total.

Each faction in the mode received a unique bonus:

Faction name Representatives Faction bonus
Demons Evelyn, Atrox, Brand, Varus, Eliza, Morgana They automatically burn all their mana and deal damage to the enemy equal to the amount spent. 2 Champions: 30% Action Rate 4 Champions: 50% Action Chance.
Dragons Shyvana, Aurelion Sol. 2 Champions: Spell Immunity.
Exiles Yasuo 1 champion: the hero gains a shield if he is not close to allies.
Glacial Volibear, Lissandra, Braum, Sejuani, Ash, Anivia Automatically stun the enemy. 2 Champions: 25% Stun Chance
4 Champions: 35% Stun Chance
6 Champions: 45% Stun Chance.
Imperials Katarina, Darius, Draven, Swain Do double damage.
2 Champions: Bonus applies to a random Imperial;
4 Champions: Bonus applies to all Imperials.
Aristocrats Fiora, Leona, Lucian, Garen, Wayne, Cale Increases armor to allies. 3 champions: the bonus works on a random ally;
6 Champions: Bonus applies to all allies.
Pirates Pike, Miss Fortune, Graves, Gangplank 3 champions: at the end of one battle with an enemy player, 4 units of gold are added to the player’s piggy bank.
Ninja Zed, Akali, Shen, Kenne Add bonus to attack.
1 Champion: 40% Attack Boost
4 Champions: 60% Attack Boost.
Ghosts Mordekaiser, Kartus, Kindred 3 Champions: Has a certain chance to reduce the health of an enemy champion to 100.
Robots Blitzcrank Representatives of the faction start the battle with full mana.
Inhabitants of the Abyss Kha’Zix, Rek’Sai, Cho’Gath, Kassadin 3 Champions: Receive + 50% Armor.
Wild Rengar, Warwick, Nidalee, Gnar, Ari 3 champions: increase the attack speed of representatives of the faction;
6 Champions: Increase the attack speed of all allies.
Yordles Kennen, Gnar, Tristana, Poppy, Lulu, Veigar Allies can dodge enemy attacks with some probability.
3 champions: 20% dodge chance;
6 Champions: 50% Dodge Chance.

Classes in Teamfight Tactics

The character class determines his fighting style and meaning on the chessboard. Just like factions, classes provide additional bonuses to the team when the required number of champions from the same class group.

Class name Representatives Class bonuses
The killers Evelyn, Katarina, Zed, Akali, Pike, Rengar, Ka’Zix Get a critical attack chance.
3 champions: critical damage 150%;
6 Champions Critical Damage 350%
Blade masters Atrox, Yasuo, Darius, Draven, Fiora, Shen 3 Champions: Deal an additional hit with a certain chance;
6 Champions: Deal two extra hits with some chance.
Debauchers Volibear, Warwick, Rek’Sai, Cho’Gath 2 Champions: Increase the health of class champions by 300.
4 Champions: Increase the health of class champions by 700.
Elementalists Brand, Lissandra, Anivia, Kennen 3 Champions: Summon Elementals at the start of combat.
Guardians Braum, Blitzcrank, Leona 3 Champions: Increase Armor by 30.
Arrows Lucian, Miss Fortune, Graves, Tristana Have a second hit with a 50% chance.
2 champions: a random enemy takes damage;
4 Champions: Damage is taken by all enemies within the radius.
Knights Darius, Garen, Cale, Mordekaiser, Poppy, Sejuani 2 Champions: Block 20% of Basic Attack Damage
4 Champions: Block 40% of Basic Attack Damage
6 Champions: Block 80% of Basic Attack Damage.
Rangers Varus, Ash, Wayne, Kindred 2 Champions: Increase Attack Speed ​​25% chance
4 Champions: Increase Attack Speed ​​with a 65% chance.
Shifters Eliza, Shivana, Swain, Nidalee, Gnar 3 Champions: Gain additional health when transformed.
Sorcerers Morgana, Aurelion Sol, Kartus, Ari, Kassadin, Lulu, Veigar 3 Champions: Allies receive 35% damage from abilities;
6 Champions: Allies gain 100% damage from abilities.

Champions in Teamfight Tactics

There are five levels of character significance in the mode. Heroes of high levels are always stronger, but they are much more expensive and are less likely to be found in the store. In the early game, the simplest and weakest characters are available, but as the level rises, players are more likely to come across stronger champions.

They differ in the color of the text, the shape of the gem and the value in gold coins:

  • 1st level (white, no gem, 1 gold);
  • 2nd level (green, circle, 2 gold);
  • 3rd level (blue, triangle, 3 gold);
  • 4th level (lilac, rhombus, 4 gold);
  • 5th level (gold, hex, 5 gold).

Each of the champions can be improved if the player adds three copies to the set at once, which will automatically turn into an improved version of this hero with two stars. Such characters have higher indicators of health, attack and ability power, and three champions with two stars raise their level to the most powerful version with maximum values.

general information

  1. Champions move around the board at attack distance.
  2. Characters attack each other and deliver critical hits with increased damage.
  3. Each champion has a unique skill that is applied at regular intervals.
  4. Skills are divided into offensive, defensive and supporting.

Each character received eight base points:

  1. Health. The amount of damage the hero will take before he dies.
  2. Attack range. The distance the champion can attack.
  3. Attack strength. The amount of damage dealt by each attack.
  4. Attack speed. How often the hero attacks.
  5. Armor. Reduces damage taken from basic attacks.
  6. Magic Resistance. Reduces damage from skills.
  7. Mana. The indicator, which is responsible for the frequency of the spell cast by the hero, the lower the mana supply, the lower the cost of the skill and the higher the frequency of its use.
    • Each character starts the round with zero mana;
    • Refills upon attacks and taking damage;
    • Automatic casting of a spell with a full supply;
    • Passive skills do not require mana and are permanent.

For your convenience, below is information on all the champions available in the mode:

Name Skill Fraction Class Level The cost
Akali Ice Storm: Deals damage to opponents and reduces their attack speed. Ninja The killers 4 4
Ari Orb of Deception: Releases an attacking orb that returns back to the hero. Wild Sorcerers 2 2
Atrox Darkin Blade: Deals area damage. Demons Blade masters 3 3
Aurelion Sol Voice of Light: Unleashes a straight line of fire that damages enemies. Dragons Sorcerers 4 4
Blitzcrank Rocket Grab: Pulls the farthest opponent towards itself and knocks them up. Robots Debauchers 2 2
Braum Invincible: Creates a barrier that partially absorbs damage. Glacial Guardians 2 2
Brand Fire Purification: Launches a fireball that bounces off enemies. Demons Elementalists 4 4
Warwick Endless Cruelty: Pounces on the enemy with the lowest health, restoring some HP. Wild Debauchers one one
Varus Penetrating Arrow: Fires an arrow that deals damage to all enemies in its path. Demons Rangers 2 2
Veigar Big Bang: if the enemy has a lower level, then he instantly dies from this attack. Yordles Sorcerers 3 3
Wayne Silver Arrows: Deals additional damage every third attack. Aristocrats Rangers one one
Volibear Thunderclaws: Boosts its attacks to hit multiple enemies and deal extra damage. Glacial Debauchers 3 3
Gangplank Powder Keg: Sets up barrels that explode and damage nearby enemies. Pirates Arrows 3 3
Garen Verdict: rotates the sword around its axis, gains immunity to damage from skills and deals damage to nearby enemies. Aristocrats Knights one one
Gnar GNA-A-A-R !: while increasing your health and attack power, then jumps at the farthest opponent, damaging and stunning nearby enemies. Wildlings, Yordles Shifters 4 4
Graves Buckshot: Attacks deal additional damage to nearby enemies. Pirates Arrows one one
Darius Annihilation: Heals itself by the number of HP, depending on the number of opponents hit. Imperials Knights one one
Draven Spinning Ax: Throws a Spinning Ax; if he catches an ax on the way back, he will get another one. Imperials Blade masters 4 4
Zed Shuriken Throw: Throws a shuriken in a straight line that damages opponents. Ninja The killers 2 2
Ka’Zix Taste of Fear: Deals additional damage to an isolated target. The abyss The killers one one
Kartus Requiem: Deals damage to random enemies. Ghosts Sorcerers 5 5
Kassadin Void Blade: Drains mana from enemy heroes and turns into a shield. The abyss Sorcerers one one
Katarina Death Blossom: Launches daggers that reduce the healing effect of enemies. Imperials The killers 3 3
Cale Divine Judgment: Imposes a shield of invulnerability on the ally with the least health. Aristocrats Knights 5 5
Kennen Murderous Storm: Creates a storm around itself. Ninja, Yordles Elementalists 3 3
Kindred Lamb’s Grace: Creates a zone around itself, inside which allies cannot die. Ghosts Rangers 4 4
Leona Solar Flare: Unleashes a sunbeam on the ground, slowing, stunning, and damaging. Aristocrats Guardians 4 4
Lissandra Ice Tomb: Chains a target in ice and damages nearby enemies, or Chains itself in ice to escape an attack. Glacial Elementalists 2 2
Lulu Wild Growth: Increases the health of an ally and knocks nearby enemies into the air. Yordles Sorcerers 2 2
Lucian Endless Pursuit: Dash to safety on the board and attack your opponent twice. Aristocrats Arrows 2 2
Miss Fortune Time to Die: Fires volleys of bullets that deal damage in a cone. Pirates Arrows 5 5
Morgana Soul Shackle: Chains and damages nearby enemies. Demons Sorcerers 3 3
Mordekaiser Destruction: Hits the ground with a mace and deals damage in a straight line to two enemies. Ghosts Knights one one
Nidalee Call of the Ancestors: Heals yourself and an ally with the lowest amount of health, after which it turns into a beast, increasing the attack power. Wild Shifters one one
Pike Ghostly Tide: Dash behind the back of the farthest enemy and leaves a ghostly image at the previous point, which moves to the champion and stuns all opponents along the way. Pirates The killers 2 2
Poppy Keeper’s Verdict: Spins the hammer and knocks an opponent into the air, damaging them. Yordles Knights 3 3
Rek’Sai Going underground: buries in for a short time and restores part of the health, as well as damages the nearest enemy. The abyss Debauchers 2 2
Rengar Savagery: Pounces on the enemy with the least health, after which it increases attack speed and critical strike chance. Wild The killers 3 3
Swain Demon’s Outburst: Shifts shape, siphoning health from nearby enemies and damaging them. Demons, Imperials Shifters 5 5
Sejuani Glacial Captivity: Creates a massive blizzard that stuns enemies after a while. Glacial Knights 4 4
Tristana Explosive Projectile: Throws a bomb at a targeted target, which explodes and damages nearby enemies. Yordles Arrows one one
Fiora Parry: gains immunity to damage and skills, and after a short delay, damages and stuns the nearest enemy. Aristocrats Blade masters one one
Cho’Gath Break: Pierces the ground, deals damage and stuns all opponents that are in the affected area. The abyss Debauchers 4 4
Shen Spirit Haven: Creates a small area around itself in which allies dodge all enemy attacks. Ninja Blade masters 2 2
Shivana Dragon Landing: Dash, changes shape and increases attack range, and in Fire Dragon Form sets opponents on fire with every attack. Dragons Shifters 3 3
Evelynn Last Kiss: Deals damage to three nearby enemies, then teleports to another location, while enemies with lower health take increased damage. Demons The killers 3 3
Eliza Spider Form: Summons small spiders and changes its form, increasing lifespan. Demons Shifters 2 2
Ash Enchanted Ice Arrow: Launches an arrow that deals damage to the first enemy and stuns him (the further the opponent, the longer the stun effect). Glacial Ranger 3 3
Yasuo Steel Storm: Lashes out, damaging two enemies in a straight line, then unleashing a whirlwind in a straight line that damages and knocks up enemies. Exiles Blade masters 5 5

Items

Each item in the game increases the base stats of the heroes. They need to be improved to add unique effects. These artifacts can be obtained from defeated monsters or in a round with a carousel by choosing a champion with an item. At the early stage of the match, players will only come across basic artifacts, but soon they will be able to improve or find them randomly in the game.

Basic subjects

  • The best sword (BF Sword). Increases attack damage by 20 points.
  • Recurve Bow. Increases attack speed by 20%.
  • Too big rod (Needlessly Large Rod). Supports skills by 20%.
  • Tear of the Goddess. Gives 20 mana at the start of the fight.
  • Chainmail (Chain Vest). Reduces damage from opponents auto attacks by 20 units.
  • Negatron Cloak. Reduces damage from skills of opponents by 20 units.
  • Giant’s Belt. Increases health by 200 units.
  • Scapula (Spatula). Does not change stats, but can be upgraded to an artifact that will help turn the tide of the game.

Do not forget to put artifacts on the heroes so that they can use them, but this should be done wisely, because you can only return the item when you sell the champion in the store.

Each pair of basic items creates completely different enhanced versions. All combinations are presented below.

The best sword

  • Best Sword = Infinity Edge: Critical hits deal 100% more damage;
  • + Recurve Bow = Sword of the Divine: Every second, the champion gains a 5% chance to deal 100% critical strike;
  • + Wand Too Large = Hextech Gunblade: Heals for 25% of all damage dealt;
  • + Tear of the Goddess = Spear of Shojin: After casting a spell, the champion regains 20% of his maximum mana for each attack;
  • + Chain Vest = (Guardian Angel) Guardian Angel: Heals a champion after death with 300 health points;
  • + Absorbing Cloak = The Bloodthirster: Attacks restore health by 35% of damage;
  • + Giant’s Belt = Zeke’s Herald: Neighboring allies gain a 12.5% ​​attack speed boost;
  • + Spatula = Youmuu’s Ghostblade: Item wearer gains an additional assassin class.

Recurve bow

  • Best Sword = Sword of the Divine: every second the champion gets a 5% chance to deal 100% critical strike;
  • + Recurve Bow = Rapid Firecannon: no ability to dodge artifact, attack range doubles;
  • + Too large wand = Guinsoo’s Rageblade: Attacks increase attack speed by 5%, stacks up to infinity;
  • + Tear of the Goddess = Stattik Shiv: every third attack deals 100 points of magic damage;
  • + Mail = Phantom Dancer: Champion dodges all critical hits;
  • + Absorption Cloak = Cursed Blade: Attacks have a low chance of picking up one enemy champion upgrade;
  • + Giant’s Belt = Titanic Hydra: Attacks deal 10% additional damage from the opponent’s maximum health;
  • + Shoulder = Blade of the Ruined King: Item wearer gains an additional Blade Mastery class.

Too big a rod

  • Best Sword = Hextech Gunblade : Heals for 25% of all damage dealt;
  • + Recurve Bow = Guinsoo’s Rageblade: Attacks increase attack speed by 5%, stacks up to infinity;
  • + Wand too large = Rabadon’s Deathcap: Increases Ability Power by 50%;
  • + Tear of the Goddess = Luden’s Echo: Increases magic damage by 100 points ;
  • + Chainmail = Locket of the Iron Solari: Increases the health of allied troops by 200;
  • + Absorbing Cloak = Ionic Spark: the enemy takes 100 damage with each skill;
  • + Giant’s Belt = Morellonomicon: Each spell deals 5% additional Fire damage.
  • + Shoulder = Yuumi: Item owner gains an additional Wizard

Tear of the Goddess

  • + Best Sword = (Guardian Angel) Guardian Angel: Restores the champion after death with 300 health points;
  • + Recurve Bow = Stattik Shiv: every third attack deals 100 magic damage;
  • + Wand too large = Luden’s Echo: Increases magical damage by 100;
  • + Tear of the Goddess = Seraph’s Embrace: Recovers 20 mana after using the skill;
  • + Mail = Frozen Heart: nearby enemies lose 20% attack speed;
  • + Absorbing Cloak = Silence (Hush): attacks with a certain probability can inflict “silence” on the enemy character;
  • + Giant’s Belt = Redemption: after death, heals nearby allies for 1000 health units;
  • + Shoulder = Darkin: Item owner gains an additional Demon faction.

Chain mail

  • Best Sword = Spear of Shojin : after casting a spell, the champion regains 20% of his maximum mana for each attack;
  • + Recurve Bow = Phantom Dancer: Champion dodges all critical hits;
  • + Wand Too Large = Locket of the Iron Solari: Increases the health of allied forces by 200;
  • + Tear of the Goddess = Frozen Heart: Nearby enemies lose 20% attack speed;
  • + Chain Vest = Thornmail: Reflects 25% of damage taken from enemy basic attacks;
  • + Absorbing Cloak = Sword Breaker: Allows you to disarm your opponent with a certain probability;
  • + Giant’s Belt = Red Buff: burns 2.5% of maximum health with each attack and removes the ability to heal;
  • + Shoulder = Knight’s Vow: Item owner gains an additional Knight faction.

Consuming Cloak

  • The best sword = The Bloodthirster: attacks restore health by 35% of damage;
  • + Recurve Bow = Cursed Blade: Attacks have a low chance of picking up one enemy champion upgrade;
  • + Too large rod = Ionic spark (Ionic Spark): the enemy takes 100 damage with each skill;
  • + Tear of the Goddess = Silence (Hush): attacks with a certain probability can inflict “silence” on the enemy character;
  • + Chainmail = Sword Breaker: allows you to disarm your opponent with a certain probability;
  • + Absorption Cloak = Dragon’s Claw: Increases magic resistance by 83%;
  • + Giant’s Belt = Zephyr: At the start of combat, exile a random enemy for 5 seconds;
  • + Shoulder = Runaan’s Hurricane: Attacks two additional enemies with 50% reduced damage.

Giant’s Belt

  • Best Sword = Zeke’s Herald : nearby allies gain 12.5% ​​attack speed boost
  • + Recurve Bow = Titanic Hydra: Attacks deal 10% additional damage from the opponent’s maximum health;
  • + Wand Too Large = Morellonomicon: Each spell deals 5% additional Fire damage.
  • + Tear of the Goddess = Redemption: Upon death, heals nearby allies for 1000 health;
  • + Mail = Red Buff: Burns 2.5% of your maximum health with each attack and removes the ability to heal;
  • + Absorbing Cloak = Zephyr: At the start of combat, exile a random enemy for 5 seconds;
  • + Giant’s Belt = Warmog’s Armor: Restores 5% health per second;
  • + Shoulder = Frozen Mallet: Item owner gains an additional Frozen

Scapula

  • The best sword = Youmuu’s Ghostblade: the owner of the item gets an additional class of assassins;
  • + Recurve Bow = Blade of the Ruined King: Item wearer gains an additional Blade Mastery class;
  • + Wand too large = Yuumi: Item wearer gets an extra faction of sorcerers;
  • + Tear of the Goddess = Darkin: the owner of the item gets an additional faction of demons;
  • + Mail = Knight’s Vow: the owner of the item gets an additional faction of knights;
  • + Absorption Cloak = Runaan’s Hurricane: Attacks two additional enemies with 50% reduced damage;
  • + Giant’s Belt = Frozen Mallet: Item wearer gains an additional Frozen faction;
  • + Shoulder = Force of Nature: Increases gold and grants an extra slot on the battlefield for the champion.

Tips for Beginners

Tactics play a big role in the game, so below are some tips to help you choose the right strategy for the match:

  • Watch your opponents to prepare for their combinations in advance and collect a stronger set of champions.
  • Try to improvise and not get too attached to any tactical blanks, because the desired artifact or character may not appear at the right moment, so you need to think one step ahead, try to stock up on other heroes or be ready to change the combination to improve the position in the match.
  • Evaluate the current roster of champions: if from round to round you are pursued by one defeat, it may be worth adding and changing someone, or rearranging the combination on the battlefield.
  • Try not to spend all the gold in one go, because each coin will count in the late game when urgent rebuilds are required. Plus, for every 10 coins saved, you can get a cash bonus for the next round.
  • During a round with a carousel, do not rush to run through the free space in the middle, so as not to capture an unnecessary champion, you should consider a shortcut and go around all the heroes outside.

At the moment, as many as 50 characters are available in Teamfight Tactics, which were divided into 13 factions and 10 classes. All the details are well thought out in the game: breakdown into stages and rounds, new mechanics of collecting artifacts and a “carousel” with heroes. The only disappointment is the complete absence of an encyclopedia that would help novice players: the project still turned out to be more for those who are already familiar with the new genre. Fortunately for newbies, mastering the intricacies of Teamfight Tactics is not a difficult process: the main thing is to keep playing despite possible losses and use this guide to start winning.

by Abdullah Sam
I’m a teacher, researcher and writer. I write about study subjects to improve the learning of college and university students. I write top Quality study notes Mostly, Tech, Games, Education, And Solutions/Tips and Tricks. I am a person who helps students to acquire knowledge, competence or virtue.

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