Minecraft is a very broad game, with many mechanics and places to explore, however some more advanced players may need slightly more technical options. Today we are talking about one of those technical functions: How to use a scoreboard.
What is a scoreboard?
Scoreboard is an acronym for the words Score and Board . Therefore, Scoreboard can be translated as Scoreboard .
A scoreboard is an advanced and complex feature of the game, commonly used by server administrators and adventure map makers to keep track of users’ scores. Scoreboards are used by command only, and their goal is to keep track of scores in many different ways.
It should be noted that this is another way of interpreting the marker word within the game. Officially, Scoreboard is translated as ‘Scoreboard’ , although in this article we will use the synonym ‘Board’, since in Minecraft a scoreboard is a reference not to be lost .
How do you use a Scoreboard?
The scoreboard is a complex system, so in this article we will try to explain how it works in the simplest way possible. As we already mentioned, scoreboards are used only by means of commands. However, before you can use them, you must first know their parameters.
There is only one Scoreboard and each different type of score is considered a goal. This concept is very important, since to add a ‘new’ scoreboard, you must add an objective.
The score on the objectives is not displayed; for players to see their score, you must use setdisplay, setdisplay allows you to add a place where the score will be displayed, either in a sidebar or on the screen where users are online.
Each player can contain labels stored in the Scoreboard. Tags are stored according to each entity, not as part of any objective.
The board can recognize groups of entities as teams . This parameter was designed for multiplayer mode servers where competitions are held, and will determine if players on the same team can attack each other, if you can win as a member of a team, etc.
The most important parameter of the board is the objectives. The objectives are basically each different parameter that the game is going to count as a score, be it the number of kills, or something else. It is interesting to know that you can get your things back once you die in Minecraft. This parameter in turn has three parameters that define its behavior.
The ‘name’ parameter is an identifier that is used internally. This name has to be unique, because all the technical functions of the game will use this name to refer to your objective.
The ‘display name’ parameter is an identifier that is used externally. This name does not have to be unique, and it is the players who will see this name.
The parameter ‘criterion’ (Criteria) is what will determine the behavior of the target. Basically, this parameter is what determines what the objective is going to count. We will talk more about the possible criteria you can choose from shortly.
The ‘score’ parameter is just what the name suggests: The current score for each entity in the target. This parameter can be increased or decreased using commands. The idea is that every time a player earns points, a command is activated that increases this parameter. The board can also be set so that this parameter increases with in-game events, such as kills.
The ‘score holder’ parameter is the name of the player or entity that owns the points of the objective.
Basically, this parameter tells the target what to count to increase someone’s score. This parameter can be set to count kills, experience you have earned , levels you have passed, etc.
In the example in the image, ‘play