Hello Neighbor 2 DLC: Late Fees Walkthrough.Guide to the passage of the second story addition for Hello Neighbor 2, the events of which unfold in the library.In the second story add-on Late Fees for the sequel Hello Neighbor 2, our hero goes to the library, which is guarded by a meticulous aunt. And the main task of this game is to find all the books.
Hello Neighbor 2 DLC: Late Fees Walkthrough
Book with treble clef
After loading, look under your feet. In addition to completely optional gadgets, you can pick up a blue key. Go to the library. Climbing the stairs, take the book with the treble clef from the railing on the right. Enter the library to face the expansion’s main antagonist. Pay attention to the board opposite. It has 12 squares with different images. All these squares indicate which books you need to find and return.
Go down to the first floor of the library and go behind the stairs, which you move down from the top floor from the main entrance to the building. There are many bookshelves with books here. One of them will have a wooden ledge. Jump on it from the stack of books opposite and put the book with the note on the cabinet.
Book with fire
Climb up and stand with your back to the main entrance. Take the mount from the table on the right side. Follow to the left side. Lower the handle on the boiler. Do the same with the switchboard lever on the wall on the left. A little further on the same wall there will be a glass cabinet. Take away from it the book with a fire.
Go down the stairs. Go forward without turning anywhere, and you will find a red cabinet with shelves where you need to put a book with a fire (fire).
Spade book
Return to the top floor. Go around the building in a circle, remove the chair and open the door. Exit to the backyard. There is a fountain ahead. Follow the fountain to the right and turn the red valve. As a result, a book with the spade suit will fly out of the fountain.
Move to the entrance to the building and look to the right. There is a small pond, various wooden planks, and a curved yellow street lamp. Jump on the boards, climb the sandy hill and jump onto the metal pipe. Jump onto the street light fixture and from there onto the green platform attached to the building. It still has a red valve on it. Turn it to release water. Jump down to another red valve and turn it to activate the spring mechanism. Use it to jump to the bookshelf and put a book with the “spade” suit there.
book with rocket
Using the same platform, get out of the pit by jumping up to the corner of the building. Return to the library. Turn left and lower the red lever on the wall on the left. The grate will open in front. Go behind the bars and pick up a book with a rocket from the floor.
Go to the beginning of the library, to the cauldron. Climb onto the boiler, from it – onto the boards even higher. Climb over the boards to the green cabinet to put the book with the rocket on it. You can go up to the board and familiarize yourself with it to understand how it works (the squares with “spades”, “bonfire”, “treble clef” and “rocket” will be highlighted).
book with musical note
Go down the stairs to the bottom floor of the library. Turn right, jump on the cabinet. Jump on the cabinets on the right, where you can see a book with a musical note. Return to the second floor, go right. Follow the wall past the cauldron and the place where the book with the “bonfire” was found. About halfway down, look to the right for a green cabinet where you can put a book.
book with month
Return to the stairs and go down to the first floor. Stand facing the stairs from the side of the lower floor. On the right side of it, on the floor, there is a book with a month and a star. Return to the main entrance and stand with your back to it. Walk to the right and jump onto the nearest cabinets against the right wall. Jump over the other cabinets to the hole in the wall with the red planks.
Break the boards with a crowbar, get out and jump on the green ledges. You will climb higher and behind the hole in the outer wall you will find another bookcase. Install a book with a month on it.
Clapperboard / numbering book (for filming)
Go down to the first floor. Stand with your back to the stairs. There is a librarian’s desk on the left side. A clapperboard book is lying on the floor next to her. Move deep into the location along the left wall. Literally 5-6 steps from the book itself, there will be a green cabinet with shelves on the left wall. This is where this book should be.
flower book
Go to the far left corner of the lower floor. That is, even further away from the book and the clapperboard bookcase. There will be another glazed cabinet on the wall. Inside it is a book with a flower. Stand with your back to the main entrance to the library on the top floor. Go along the right wall and literally at the very beginning jump onto the railing on the left. Follow the railing until you hit a post. You need to jump so that you go around this pillar and land on the railing on the other side.
Here you will find a cabinet on which you should place a book with a flower. An alternative option is to duck and make your way to the cabinet under the books, from the side of the main door (if you go from it along the right wall and railing).
Book with a cat
Remember the grate that was raised on the main floor of the library, near the door to the backyard, to get a book with a rocket? Go there and find the stairs leading up. Climb up it, even higher on the boards, remove the chair and exit to the roof of the library. Ahead in one of the flower beds is a book with a cat. On the right side, look for doors with a blue lock. To open it, use the blue key obtained at the very beginning of the game.
Run from the door to the right side along the roof. To the right there will be broken glass leading to the ceiling of the library. Jump there on the boards and place the book with the cat on the bookshelves in front.
book with house
Return to the roof and find a book with a house on the right side under some construction. When you can (but read the description below first to fully inspect the roof), go down to the bottom floor of the library and run to the far right corner. There is a lone closet that you can go around in a circle. On the left are 2-3 of the same cabinet. You can hide in one of them. Jump on this cabinet and place a book with a house on the bookshelves on the right.
book with two masks
Run back along the roof and go through the door that was opened with the blue key a little earlier. Go down the stairs and turn the crank on the mechanism to lower the chandelier with the red valve inside the library. Continue driving and lower the lever on the electrical panel on the left wall. Under this shield lies a book with masks.
Read the description of Book with a Planet. After completing the task associated with this book, go down to the lower floor. Stand facing the stairs. On the left side of it, literally a couple of meters away, look for green bookshelves where you need to put a book with two masks.
book with planet
Stand with your back to the electrical panel, under which they found a book with a mask. Jump down to the tall cabinet nearby. With acceleration, jump even lower to other cabinets, where the book with the planet lies. Go down to the bottom floor of the library. Looking at the stairs, go to the right side and look in the corner between the bookshelves for boards that need to be broken out with a crowbar. By doing this, you will gain access to a bookcase, on which you should place a book with a planet.
When you return all the books
Go to the lever near the library entrance and pull it. Get down. Provided that you have activated the boiler and two electrical panels, the chandelier should go down. After activating this lever, a key will fall from the chandelier near the board with symbols. Pick it up and go down from the first floor to the basement by the stairs on the right, under the picture of the librarian. Open the grate with the key and go below. Activate the mechanism on the left to lower the chandelier by breaking through the floor.
The main task in the underground is to activate all the levers and valves, go down in parallel and turn the last valve. The basement will begin to flood with oil. You must have time to go upstairs.
Go down two floors through the holes in the floor. Find a pipe with a red valve and a red lamp. Turn the valve to start the device. Move further up the floor, jumping over the cabinet and the abyss to find another mechanism with a handle. Turn it and the chandelier will drop down.
Jump to the very bottom of the pipes. If you find yourself on the other side of the door, climb onto the railing to the left of it and pick up the corner so that you can pick up the chair that props up the door on the other side. Activate the crank on another mechanism to lower the chandelier. Head back through the door and up the corridor ahead. Turn two red valves at once.
Find a drop down. Jump to the same chandelier and then to the ledge with the carpet. To the right of it there will be a mechanism with a handle that should be turned. Jump down onto the chandelier that has dropped below. Examine the bottom and turn the red valve. Rise higher and higher. At some point after the climb, you will need to turn around and jump onto the boards with the carpet on the opposite side. Climb up, move up the corridor and turn the valve to cut off the fuel supply. Climb up on the working trampoline near the other valve. Jump over the closet and repeat the action with another trampoline. Turn the top valve. Almost the lamps glow green. Climb back and turn the valve next to the lower ramp as you closed it to go back.