Hearthstone Mini-Guide: Big Druid by Asmodai

Asmodai’s Big Druid at a glance: deck description, starting hand tips and strategy

The Big Druid archetype in Hearthstone originated during the Expedition to Un’Goro meta and was distinguished from others by its more consistent and casual gameplay. The deck has a lot more negative match-ups compared to the same “Jade Druid”, but with the right approach and sequence of actions, “Big Druid” is able to destroy absolutely any deck.

Just in the meta of the Expedition to Un’Goro expansion and until recently, the Big Druid archetype was considered extremely weak, at the level of a fan deck for which victory is not so important.

In the current ranked games, home to a large number of Kazakus Priests and Tempo Rogues, Big Druid has become a real revelation. More recently, a patch was released that changed two Druid cards at once – “Illumination” and “Creeping Plague”, but the feeling that the community has only increased interest in the class. Norwegian player Christopher ‘Asmodai’ Stub made Big Druid the highest position in the legend a day ago. The creator of the deck himself has repeatedly said on his stream that the deck is quite difficult to play and sometimes it takes a lot of luck to win the match. Such high results came as a surprise to him.

In this guide, you will find a description of the main cards, tips for choosing a starting hand, and also learn the strategy of the game.

About the deck

Big Druid is a heavy deck that plays a large number of large and expensive creatures. The build from Asmodai can be called the strongest build of the archetype at the moment, as it combines both controls and table-grabbing tools.

If you decide to conquer the rating using Big Druid, then we highly recommend this particular build, since it is good against a large number of popular decks in the current meta.

Deck “Big Druid”

Deck code : AAECAZICCMUEwgaoqwKfsAKhtwLguwLCzgKZ0wILQF / + AcQG5Ai + rgLLvAL5wALJxwKgzQKHzgIA

Starting hand

Starting hand selection is an extremely important part of the gameplay of any deck, and Big Druid is no exception. It is extremely simple, but sometimes it requires well-considered decisions. In most cases, you need to discard expensive cards in search of “ramp” cards that increase the number of available mana crystals for use on the next turns. Look for the following cards in your starting hand:

  • “Wild Growth”. Fits perfectly into the mana curve and increases the number of mana crystals in the future.
  • “Jade Flower”. A card with a similar effect to Wild Growth, but it costs one more mana crystal, although it summons a useless Jade Golem. Should be left in hand if you have the same Wild Growth.
  • “Anger”. This is the only tool you can use to combat early aggression. Extremely flexible removal, giving the right to choose an effect, but in most cases, you need to deal three damage to a creature.
  • “Keeper of the Swamps”. Another card that provides an effect to choose from, but in Big Druid it is used to disperse mana crystals. In the late game, it can be used to summon an additional creature.
  • “Gift of Nature”. An excellent card for gaining an advantage in the amount of available mana crystals. In the later stages of the game, draw three cards.

Game strategy

Big Druid is a very consistent deck. Her game plan is to rapidly increase the Mana Crystals available through Wild Growth, Jade Blossom, Swamp Keeper, and Gift of Nature. It is vital for you in the early stages of the game to find these cards in order to be able to play your dear creatures as quickly as possible, which create great benefits by their summon. After gaining an advantage, you need to play heavy creatures, which you will have to exchange with your opponent’s creatures, or attack directly the enemy himself. To counter aggressive decks, the build uses Creeping Plague, which does an excellent job of protecting the Druid and buying time for large creatures.

When playing with a deck, there are no combinations as such, since all creatures and spells are extremely expensive, however there are two main combinations that can be played in the late game: “Kun, Forgotten King” + “Total Infection” and “Keeper of Medivh” + “Total Infection “. Their interaction is incredibly powerful and will help win the game from a seemingly losing situation.


“Big Druid” is not a very popular archetype at the moment, but its potential is amazing. Although the Druid survived the weakening, which changed two cards from the deck – “Illumination” and “Creeping Plague”, however, the interest in the class itself among players increased even more and everyone began to experiment with assemblies.

Thanks for reading this guide, we hope we managed to convince you that the deck is really good and you have learned something new about the game. Good luck in conquering the rating ladder!

by Abdullah Sam
I’m a teacher, researcher and writer. I write about study subjects to improve the learning of college and university students. I write top Quality study notes Mostly, Tech, Games, Education, And Solutions/Tips and Tricks. I am a person who helps students to acquire knowledge, competence or virtue.

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