All About Asmodai’s Midrange Hunter Deck: Deck and Key Card Descriptions, Starting Hand Tips and Strategy
The Hunter Midrange archetype and the Hunter class itself have been in crisis lately. The class hasn’t received any strong legendary cards for a long time, as well as several key card changes. However, many players achieve great results using the Hunter Midrange as the main deck for the game.
Midrange Hunter has shown itself to be extremely confident in rating games at the moment, despite all the weaknesses. First of all, this proves the repeated conquest of the highest positions in the legend of the current season. The popular Norwegian streamer Asmodai reached the top 1 of the legend twice in one day, consistently gaining a foothold with several more victories in a row. He himself noted that the Hunter as a whole is hardly good enough to destroy the meta, and he admitted that he was sometimes very lucky, but the streamer could not deny the potential of the Hunter. Such excellent results came as a surprise to himself.
In this guide, you will find a description of the main cards, tips for choosing a starting hand, and also learn the strategy of the game.
Asmodai build is by far the strongest and most optimal archetype build. She is quite aggressive, but equipped with a set of situational maps for the best match-ups: a set of pirates and Crawler Golakka to fight aggressive opponents, Medvekula to fight Jade Druids and Kazakus Priests, and Spellbreaker in as a flexible map suitable against any class.
If you decide to conquer the Midrange ladder as a Hunter, this build seems to be the most effective to date. With her help, Asmodai took the top 1 of Legends, fighting his way through the hordes of the strongest decks in the meta at the highest positions of the Legend.
Deck “Hunter Midrange” from Asmodai
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The base of the deck
- “Stray Cat”. Summons an additional 1/1 beast, which for such a cost is very strong for a Hunter.
- “Sparkling sharptooth”. The adaptation is very strong and flexible – in different situations, you can choose a different effect that suits the current position on the table.
- “Take command!” The main and most powerful source of damage for the Hunter, which is convenient for both finishing off an opponent and destroying enemy creatures.
- Eagle’s Horn Bow. Until recently, this weapon seemed rather weak, since secrets have not been used by the Hunter for a long time. Now times are changing and the “Fire Ax” now has a cost of three mana, which is exactly the same as a bow.
- “Pet”. Beasts for three mana, summoned from this spell are always strong for any situation: they have a powerful effect and good characteristics.
- “Psar”. The weak characteristics of a creature are compensated by its effect, but if there are no animals on the table, then its ability has no value.
- A new creature that came in the Knights of the Frozen Throne expansion and seemed weak at first. However, Medvekula proved to be an extremely powerful creature, given the number of buffs and adaptations of the Hunter.
- Deathstalker Rexxar. A Hunter Death Knight who plays well against both aggressive and control decks. In the later stages of the game, the hero power that creates the “Zombie Beast” proves to be incredibly powerful.
- Savannah Highmane. The best creature of the Hunter, the characteristics of which are much higher than other cards for a similar cost.
The core of Asmodai’s Midrange Hunter is the interaction of animals, and this is what the archetype is based on. Almost all of the cards in the base are beasts or synergize with them on the table. “Eagle Horn Bow” – no secrets in the assembly, it’s just 3/2 for 3 mana crystals, that is, the same “Fire Ax” after the nerf. If you feel sorry for the Warrior, then turn your attention to the Hunter, who has been living with the “Eagle Horn Bow” and without secrets for a very, very long time.
It is also worth noting two copies of “Tracking” and one “Stamped Pathfinder” – not the most common cards, but incredibly useful, as they provide the archetype with flexibility, help to look for the technical cards listed above when they are vital.
The choice of starting hand cards for this Midrange Hunter build is extremely important, but simple. The more unprofitable your match-up is initially, the more aggressively you should look for cards in search of the best ones.
The following cards come in handy for your starting hand:
- “Stray Cat”. The best one-mana card for the Hunter, who will help fight at the table in any match-up.
- “Granny”. A good card that protects creatures from AoE spells and has an advantage against many classes.
- Gollack’s Crawler. There are a lot of pirates in ranked games and this crab will help you to fight them and fill the table.
- Eagle Horn Bow and Pet. Cards should only be left with a coin in hand, as the three mana cost can greatly slow down the Hunter and slow down the tempo.
The most common and obvious winning strategy is to win with early aggression . Many accept this as the only true and possible, which, of course, is not the case. Sometimes an aggressive strategy is effective, which is relevant in several cases. For example, when your opponent does not have any significant healing method (Rogue, Warlock, Druid), and the start was behind the Hunter. If you are doing very well at the beginning of the game, then, of course, you can try to push through any opponent, for example, Kazakus the Priest. You should leave the maximum explosive damage from your hand for the opponent’s hero, and you don’t need to defend the creatures at all. It is also very important to maximize the use of the hero’s power as early as possible, in order to inflict more damage on the opponent.
Another game plan is to win from the creatures on the table and make profitable exchanges . In this case, you act aggressively, but not so quickly. You need to rely on creatures for most of the party and on their damage to the opponent, and all removals, weapons, explosive damage from the hand and weak threats will be thrown in order to protect major key threats. For example, “Medvekula” is very difficult to destroy “Kazakus Priest”, “Jade Druid” and “Secret Magician”. Always make sure that you are not suddenly overtaken by one AoE effect. The game will drag on for a longer time than if you chose the previous method of victory, so the resources in your hand will need to be spent sparingly, without giving everything to a potential AoE spell.
“Midrange Hunter” is not a very popular archetype at the present time, but it is potentially capable of a lot. In patch 9.1, many cards that prevented the Hunter from being a viable class will be nerfed – the “Jade Druids” and “Pirate Warriors”, which caused many problems not only for the Hunter, will be weakened. Share your opinion on the deck in the comments.