Halo Infinite looks great on high graphics settings – not at all the same as in the trailers two years ago. The new shooter from Microsoft offers a formula familiar from previous releases of the series, but based on modern technologies, and also continues the story of the Master Chief.
In our traditional guide, we do a detailed breakdown of the in-game settings for those looking to get consistent frame rates while keeping the picture up to par.
What computer do you need for Halo Infinite (system requirements)
The game can load up to 16 processor threads. Therefore, even an Intel Core i9 or AMD Ryzen 9 cannot be considered redundant. In addition, for a stable 60 FPS at maximum settings at 1080p, a video card of the level of GeForce GTX 1080 or Radeon RX 5700 is required.
As for the official system requirements, they are designed only for 1080p (1920×1080) and 2K (2560×1440) resolutions. We reviewed independent game benchmarks and added recommendations for 4K (3840×2160) playability.
Official minimum system requirements (1080p @ 60 FPS, low preset):
- Operating system:Windows 10 (64-bit only!).
- Processor:Intel Core i5-4440 / AMD Ryzen 5 1600.
- Video card:NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570.
- RAM:8 gigabytes.
Official Recommended System Requirements (1080p @ 60 FPS, high preset):
- Operating system:Windows 10 x64.
- Processor:Intel Core i7-9700K / AMD Ryzen 7 3700X.
- Video card:NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT.
- RAM:16 gigabytes.
Tests of the game on the most popular video card among Steam users
Computer for gaming at 1440p @ 60 FPS (according to tests):
- Operating system:Windows 10 x64.
- Processor:Intel Core i7-8700K / AMD Ryzen 7 2700X.
- Video card:NVIDIA GeForce RTX 2080 / Radeon RX 6600 XT.
- RAM:16 gigabytes.
4K @ 60 FPS PC (Tested):
- Operating system:Windows 10 x64.
- Processor:Intel Core i7-9700K / AMD Ryzen 7 3700X.
- Video card:NVIDIA GeForce RTX 3080 / Radeon RX 6800 XT.
- RAM:16 gigabytes.
Halo Infinite Optimization Tips
Comparison of the quality of graphics in the game from low to maximum preset
Let’s take a quick look at each setting and give tips on how to increase FPS in Halo Infinite.
- “Line of sight”. Many people like to enlarge their field of view so that they can better see enemies. However, the maximum FOV will distort the picture, and also reduce performance – more space will be removed to the screen that needs to be drawn.
- “Full screen window”. The game does not support full screen mode. Therefore, it remains only to put a tick in this item.
- Resolution Scale. Better to leave it at 100%. A decrease will increase the FPS, but will noticeably “blur” the entire graphics at once – it is better to lower other settings.
- “Minimum frame rate”. If you set 60 frames here, then the game will automatically maintain the required performance, dynamically lowering the resolution. It’s not worth it for the reason from the previous parameter.
- “Maximum frame rate”. But here it would be a reasonable decision to indicate 60 frames. This will allow the central processor (and the video card) not to overwork in vain.
- “Vertical sync”. Many people use this parameter instead of the previous one, but in vain – so the input delay increases due to the alignment of the frame time. Read more in a separate article.
- “Smoothing”. Many modern games (including Halo Infinite) use TAA anti-aliasing. It works quickly on all modern video cards, including the weakest. However, it slows down on outdated (900-series GeForce and below, as well as Radeon HD and below). Therefore, all owners of up-to-date hardware should set high anti-aliasing quality, and all others – low.
- “Filtering textures”. Corrects blurring of surfaces at an angle to the camera (as seen by the player). This is due to the peculiarities of rendering 3D graphics – additional processing is required. In most games (including Halo Infinite), texture filtering consumes few resources, so you can set the maximum quality.
- Diffuse Shading. Makes images appear more natural by adding darkening at the joints between surfaces and in various depressions. Fortunately, in Halo Infinite, diffuse shading is less resource intensive than most games – set it high. Downgrade to medium is recommended only on outdated or very weak PCs.
- “Quality of textures”. The recommended texture quality traditionally depends on the amount of memory on your video card – the maximum is available only to owners of 6 GB models (in 1920×1080 resolution). If you have less, then lower it accordingly.
- “Quality of objects”. Detailing of distant objects, including terrain and enemies. Simultaneously loads the video card and the processor, so owners of weak PCs should not set the quality value above average.
- More responsible for the gloss and haze of materials than for the actual reflections (in puddles or polished surfaces). High quality can only be afforded by owners of powerful video cards, while the rest should be turned off or set to low or medium.
- “Depth of field”. More subjective than resource-intensive. Although for online matches, it might be better to turn it off so that the distant shots are not blurry in all angles.
- “Shadow quality”. Shadows, as always, are one of the most resource-intensive parameters. Therefore, reducing their quality to medium would be a smart choice in order to significantly increase performance without significantly compromising the beauty of the picture.
- Lighting quality. The number of shadows already depends on this parameter. Well, the number of light sources that together create the atmosphere of the location. The high and maximum quality values are quite resource intensive, so for most players the middle one is more suitable.
- Volumetric Mist Quality. It can eat up a decent amount of FPS in some locations, so it’s better to set the quality to medium or turn it off altogether.
- “The quality of the clouds.” Additional fogging of distant plans and the quality of drawing the sky. More cosmetic effect, so you can exhibit high quality on modern video cards. But on old ones, you may have to downgrade.
- “Dynamic wind”. If enabled, the wind will wiggle foliage and other light objects in locations. If you have a weak processor, then during network matches this can lead to brakes – turn it off.
- “Quality of ground cover”. Responsible for the quantity and quality of additional landscape details: grass, bushes, small stones. However, this is not the main component of a beautiful picture in the game, so you can safely downgrade to medium quality or lower. This will reduce the load on the processor and video card at the same time, which will significantly increase the FPS.
- “Effects quality”. The quality of explosions, dynamic glow and other similar special effects. Owners of very weak PCs should set low quality, which will keep the footage smooth during fierce battles. However, the balance of quality and performance, as always, will be the average.
- “Decal quality”. The number of bullet holes, scratches and marks on walls and other elements of the surrounding space. Doesn’t really affect performance – you can set high quality.
- Animation quality. Another good way to reduce CPU usage. In Auto mode, most animations, except for player animations, will play with a reduced number of frames (but remain smooth). It is better to set this particular mode.
- “Landscape quality”. The main parameter for the quality of land, trees, mountains and other components of landscapes. Set the quality to medium to reduce the load on the processor and video card at the same time, while maintaining a decent picture.
- Simulation quality. If you have a weak processor, then it is better to set the simulation quality to low or medium. This will somewhat simplify the behavior of vehicles and the interactivity of the environment, but in general it will not affect the graphics too much.
- “The quality of the flocks.” A funny parameter that regulates the number of birds in flocks and the study of their behavior. Doesn’t really affect performance, so you can set high quality here.
- “Asynchronous Computing”. Slightly improves performance on 2018 and newer graphics cards. But on older ones it can cause problems. Therefore, if you own a GeForce 1000 series or lower, and a Radeon RX 500 series or lower, then you better disable this option.
The final optimal settings for Halo Infinite for a weak (and not only) PC
IMPORTANT: all recommendations below are for 1920×1080 resolution.
Optimal settings for a weak PC (GTX 1050 Ti / RX 570):
- Field of view:78 °.
- Full screen window:
- Resolution scale:100%.
- Minimum Frame Rate:
- Maximum frame rate:
- Vertical sync:
- Anti-aliasing:
- Filtering textures:
- Diffuse Shading:
- Texture quality:
- Property quality:
- Reflections:
- Depth of field:
- Shadow quality:
- Lighting quality:
- Volumetric Fog Quality:
- Cloud quality:
- Dynamic Wind:
- Ground cover quality:
- Effects Quality:
- Decal quality:
- Animation quality:
- Landscape quality:
- Simulation quality:
- Flock Quality:
- Asynchronous Computing:
Optimal Settings for Starter Gaming PC (GTX 1660 / RX 590):
- Field of view:78 °.
- Full screen window:
- Resolution scale:100%.
- Minimum Frame Rate:
- Maximum frame rate:
- Vertical sync:
- Anti-aliasing:
- Filtering textures:
- Diffuse Shading:
- Texture quality:
- Property quality:
- Reflections:
- Depth of field:
- Shadow Quality:
- Lighting quality:
- Volumetric Mist Quality:
- Cloud quality:
- Dynamic wind:
- Ground cover quality:
- Effects Quality:
- Decal quality:
- Animation quality:
- Landscape quality:
- Simulation quality:
- Flock quality:
- Asynchronous Computing:
Optimal settings for a medium power PC (RTX 2070 / RX 5700 XT):
- Field of view:78 °.
- Full screen window:
- Resolution scale:100%.
- Minimum Frame Rate:
- Maximum frame rate:
- Vertical sync:
- Anti-aliasing:
- Texture filtering:very high.
- Diffuse Shading:
- Texture quality:very high.
- Object quality:
- Reflections:
- Depth of field:
- Shadow quality:
- Lighting quality:
- Volumetric fog quality:
- Cloud quality:
- Dynamic wind:
- Ground cover quality:
- Effects quality:
- Decal quality:
- Animation quality:
- Landscape quality:
- Simulation quality:
- Flock quality:
- Asynchronous Computing:
Optimal settings for a pre-top PC (RTX 3070 / RX 6700 XT):
- Field of view:78 °.
- Full screen window:
- Resolution scale:100%.
- Minimum Frame Rate:
- Maximum frame rate:
- Vertical sync:
- Anti-aliasing:
- Texture filtering:very high.
- Diffuse Shading:
- Texture quality:very high.
- Object quality:
- Reflections:
- Depth of field:
- Shadow quality:
- Lighting quality:
- Volumetric fog quality:
- Cloud quality:
- Dynamic wind:
- Ground cover quality:
- Effects quality:
- Decal quality:
- Animation quality:
- Landscape quality:
- Simulation quality:
- Flock quality:
- Asynchronous Computing:
That’s all. Write in the comments if you have any questions about setting up graphics in Halo Infinite or if you have technical problems with the game – we will try to help you!