Five Nights At Freddy’s: Security Breach: Walkthrough

After the opening cutscene of Five Nights At Freddy’s: Security Breach, Gregory will get out of Freddy’s case. Look around carefully, look out the window to see Vanessa, and take the Faz-watch from Freddy’s hands. Open it. This watch is a PDA that stores all the necessary information. Then you need to help Freddy leave the room. First, press the green button to the right of the door and enter the technical room. In the far right corner, look for boxes that you can use to get inside the ventilation. Move to the very end, peeping (optional) at the other animatronics. 

Once in the spacious corridor, go to the door of Freddy’s room. He will say that you need a pass. Go even further and at the end go through the large gate. Ahead there will be a statue of Freddy with a gift box. Take the pass with a photo from it and open Freddy’s door. Get inside Freddy and go through the red door with the image of a bear. Go down, when Freddy turns to the side, hide behind the red curtain. When Vanessa leaves, continue moving until Freddy runs out of battery.

Go to the corridor ahead and distract Chica with the dishes on the table. Turn into her room. Continue moving, going around the animatronics, and then run away from them. You will find yourself in a large corridor with turnstiles. At the very end, look for a save point and a gift box. Inside you will find a pass.

Go to the turnstiles in the center, opposite the main entrance. Go past them. There will be a security bot and Chica ahead. First, you need to go up the escalator, turn right and enter the souvenir shop. Go down and on the first floor of the same shop look for a gift box with a magnet. Now go up the escalator and turn left, ending up in a cafe. Go down to the first floor and turn left along the counter to find a terminal with tickets. Use the pass on it, and then the magnet from the souvenir shop. You will receive a pass to the kindergarten. You can look around and collect various items. When you are ready, go up the escalator and turn right. Go through the large door ahead, which leads to the kindergarten. In the large corridor, there are several doors to restrooms with collectibles. There will be a save point ahead. Save, and then continue.

Kindergarten

We pass through the gate at the save point. Then we roll down the multi-colored pipe. When we meet the Sun, we will have to perform a distraction. To do this, we dismantle the column of plush toys. Then we run to the left until we run into the table at which the administrator usually sits. We search this table and take the first security pass. With it, we can open the doors of level “1”. As soon as we take the pass, the lights will go out. The Sun will become the Moon. We act as carefully as possible!

How to defeat the Moon

To eliminate the Moon, you will have to turn on the light. To do this, you need to turn on five generators. We look for black wires that are connected to them. In addition, be sure to take the flashlight from the charging station that hangs on the wall. Activate and deactivate it by pressing the left mouse button. Do not forget that the flashlight slows down the Moon a little. We can find generators in three game structures in the center of a large room.

We head to the wall on the right side and enter the play complex. We turn left and find the first generator. We don’t go up anywhere. Then we follow up the right playground and yellow or blue pipes. We move to the middle playground. After that, we climb to the very top and look for the next generator. We return to the play area on the right side along the upper pipes and turn right at the beginning of the many blue pipes to jump down to the next generator. We move along the pipes to the middle structure again. But this time we are looking for a way down, not up. To do this, we go left. We can find the generator on the first floor of the middle playground.

We leave the play structures and return to the table where we found the flashlight and the pass. Then we follow the left wall and on the right side we find the entrance to a new play structure. We enter there through a round pipe and go up. To do this, it is enough to move along the black wire. We activate the last generator. It should be noted that with each launched generator, Luna acts more and more aggressively, and in the end it will be impossible to restrain the robot, which will simply stop responding to the flashlight. One safe point is the table on which the pass lay. In addition, Luna cannot climb into the pipes, but she can get inside the playrooms. By the way, before taking the pass, you can carefully examine the playgrounds and find all the generators. As soon as the light turns on, we must save. The station is located near the table where we found the pass.

We leave through the door near the charging station by pressing the green button. We jump into Freddy, go up the steps and follow to the exit. As soon as we leave the kindergarten, Freddy uses the charging station. We can go back to the kindergarten and turn left. We go around the guard robots and behind the fourth door on the left side we search the room in which there is a gift box with a Glam Freddy figurine. We follow further along the upper tier, turn right and look into the second room, located on the left side.

There is a gift box with a plush baby. After all this, we go down the stairs and enter the trading shop, located on the left side. We go to the far room and look for a gift box with an old poster behind the rack. We go back to the large room where Chica was. After leaving the kindergarten, we can use any elevator located on the right side. We go outside and take the map from the robot. Two missions will start.

Option 1 – Prize Corner

As soon as we get into the large room, we follow it to the end to the left, going around the robot. We need to find a save point. We save and go up the escalator. We move to the third tier and go left (up the stairs) until we see a cafe called EL Chips. We come a little closer, and the roller blinds will rise automatically. We climb up there and go to the right side, but immediately turn to the door on the left side. We find ourselves behind the cafe’s dispensing counter. On the shelf is a gift box with Faz-fizzy drink “Monty”. We leave the cafe and go to the children’s room, which is located in the eastern part. We can carefully examine it. Then we make our way to the far left part. Ahead we see a guard robot and a toilet, where there is also a booth with a gift box, inside which the Chika ball is hidden. In the right area we can find a bag with a note. We turn left and walk along the walls, hiding behind the slot machines from the dangerous Roxy.

As soon as we get to the gate, Gregory will understand that they are closed. On the right side, we look for a ventilation shaft. We climb there and crawl in a straight line. A spider robot will appear, which will follow us through the ventilation. We run away from it, holding down the Shift key, and soon we will find ourselves at the security room. There is no need to hurry: there is a bag with a note outside. Inside the room, we must save and take the security pass. At this point, a puzzle in the style of the original FNAF will begin. Your task is to prevent the animatronics from getting inside the room for 4-5 minutes. The time is shown on the screen. In this case, Monty and Roxy will try to get in. We see 2 doors. Open the menu, select the section with cameras and activate them to keep an eye on the animatronics.

Hints will appear on the camera screen: if the camera sees any movement, it will light up red and an exclamation mark will appear. This means that animatronics have appeared in this direction. Each door has its own energy supply, so it will not be possible to keep them locked all the time. Once we have completed the task, we save and wait for the animatronics to disperse to their new positions. We go through any of the 2 doors on the second level, using the pass we just received. We pass by the stalls and turn left. We need to get into the room that has a glass dome through which the lower floor is visible.

In the central room with a glass elevator, look for a gift box in the far right corner. It contains Monty’s mask. As soon as we are near the entrance, be sure to save. We go in a circle and go out into another hall. Behind the counter we can find another gift box, inside which is Freddy’s ice cream. In the same hall there is a red door, guarded by yellow robots. We approach the door and move to the beginning of the location. We approach the elevator, which is highlighted in a circle on the map, and watch the video. The sequence will end with you being caught by the guard Vanessa, who will lock Gregory in the lost property office.

Option 2 – Loading platform

We head to the 1st tier of the atrium, look around the corners and find the paths along which the security bots move. In the very corner there is a save point and a door to the fourth level. On the right side of the point there is a ventilation. We follow it and speed up when we see a spider bot. Having left the first ventilation shaft, we remain crouched, go closer to the ventilation opposite and jump onto the ledge. Closer to the end of the road, press E and roll down. Then we save and see two gray doors. We head along the hall on the right side and get into a small room with a gift box, in which we find Freddy’s FAZ-fizzy drink.

Chica is in the next large room. We lure her by showing ourselves, allowing her to get closer, and then go around the paths on the left. We run through the office space and go out on a metal platform into the hall with a gray door. We open it and get into the security service room. We take the second level security pass. To get rid of Chica, you will have to make a pizza for her. We look for a machine with sauce. It will have the inscription Sauce on it. It is in the corner. Then we go in the opposite direction and look for a machine with cheese in the corner. We continue to examine the kitchen and find an oven, and next to it is a Meat machine. We return to the cheese and look for a Not Meat machine. We go to the oven and cook a pizza. Be sure to pick it up so that Chica appears! We return through the door opposite the guard room to the office to find a bag with a note and a gift box containing a Freddy magnet.

We return to the security room and go down the steps. Immediately turn to the right and see a red door that leads to the kitchen with a bot chef who helped us make pizza. We go through the kitchen and lure Chica to ourselves, and then leave her through another door. We go through the red door, above which there is a sign EXIT TO DOCKS. Chica will stop chasing us. We examine the loading platform and go to the table on which there is a computer. To the right of it there is a seventh button, requiring a level 7 security pass. Without it, you will not be able to leave the complex through the loading platform.

We learn from Freddy that we can only leave this point if we have a security pass of the highest level. Freddy will suggest going back. We leave this place the same way and pick up the bag. Then we go back and go through the door on the left side of the computer and the level 7 button. There is a flashlight charging station hanging next to this door. We will find ourselves in the locker room. We go around Chica and in one of the halls we find a bag with a note. We pick it up and go through the locker room with lockers, where the showers are. In one of them we can find a gift box with a star T-shirt.

Then you need to find the laundry room, which is located in the right area of ​​the map. In the corner of the laundry room, behind the racks, there is a gift box with an old poster. We go out into a large room with cleaning robots and follow to the right side, bypassing the only security bot. To do this, we move behind it and hide at the table on the right side. We allow the bot to drive in the opposite direction, after which we run into the passage between the washing machines. It leads to two doors. Behind the second door there is a storage room with a gift box, in which there is a Glam Roxy toy. Behind the nearest door, Gregory will be ambushed by Vanessa. The sequence will end with you being caught by the guard Vanessa, who will lock Gregory in the lost property office.

Lost and Found

We take a screwdriver out of the box and open the ventilation grill, which is on the right side. We go to the main room, there we go up the escalators and use the elevator. We return to the atrium and head to the left side. We pass 2 security robots and save. The fence is removed, so we boldly go further along the floor and turn into the gate on the left side. This road leads to a room at the end of which there is a gate leading to “Roxy Racing” and Roxy’s beauty salon. We go a little forward, turn right twice to go as if in the opposite direction, and find a container with a gift box, inside which Roxy’s ball is hidden.

After that, we head to the far area and see the gate of the fourth level. In the center of the room on the right side there are many boxes and crates. Look for them next to the forklift. We climb up them and move behind the screen, into the technical corridor on the side of the “Roxy Races”. Below we see Freddy. We come closer and listen to his speech. He will ask for help: he needs to get to the spare parts department. Do not rush. Turn around and follow to the corner located on the left side. Climb up the stairs and find a gift box in which lies the Roxy mask. Be sure to save and charge the flashlight.

Backstage ticket

We pass through the door and follow the warehouse. Once we find ourselves in a large warehouse, we see Roxy and two security bots. Roxy is at the shelves, in the far part of the warehouse. We can follow her on the left side or first go on the right, and before the last row of shelves go to the left. There is no point in approaching the doors of the fourth access level, but I will note that they lead to the hall where we found a pass with a photo at the beginning of the game. We head along the far hall on the left side and hide from the security bots in the containers or rooms that are located on the right. We use surveillance cameras to see what is happening.

In the first room, we can find a gift box with an El Chip piñata inside. In the last room, on the right side, there is a gift box with a Glam Chica figurine. We go through the red door at the end of the hall and in the dark room on the left side, we look for a gift box with a flashlight upgrade that extends the battery’s “lifespan”. In the main room, there is a save point on the wall on the right side. In the far area, we look for a bag with a note and a gift box located right on the table. Inside the latter, we find a backstage ticket. We leave this place through another entrance and return to the hall with the personal rooms of all the animatronics. There are 2 doors here that lead backstage with red signs. We use them and go upstairs. We get to the security rooms, where we get another security pass. This time – the third level. The sequence with the animatronics will begin.

There are 4 doors in this room. Between each pair of doors there is a monitor on which we can see everything that is happening. Monty and Roxy will try to break down the doors. Each of them has its own safety margin, shown as a blue scale. Near each door we find a green button. By pressing the button we supply electricity to the door. We use this maneuver to attack and scare away robots.

So, look at the monitors and activate the doors that the enemies are knocking on (we are guided by the images on the doors). There are several monitors around the central wall. They are on both sides. Freddy will periodically appear on one of the monitors. There is a green button near each monitor. Press it if Freddy is standing nearby to open the way for him to Gregory. Eventually, when you open enough doors for Freddy, the monitors will turn off. Wait for your friend to open the floor grate. Jump down through it.

Turn on the music disc

We go down and be sure to save. We follow Freddy, who will stop moving in a huge room, in that same atrium, on the first tier. He will wait for you on the main stage and ask you to get to the sound equipment on the third floor of the atrium to start the main stage. We head along the edge (left or right) forward. We go around the light from the spotlight. If you want, we turn to the left side of the booth on which Monty is standing (there is a gift inside the booth). We go to the left side again and see several gates on the right. Behind the first gate you will find a sea vessel. Inside it is a gift box with a toy of Luna. If Monty suddenly pursues you in this room, this means that you passed by his booth and the spotlight on straightened legs. He noticed you! You need to move past the booth squatting!

Right there, in the room with the ship, there is a lighthouse with an orange pipe. We approach the lighthouse, the door will open automatically. There is a gift box inside which is the Golden Sun. In the side room with the jungle on the right side in the models we can find another gift box, where the Glam Monty figurine is. Nearby there is a bot that will not let us in, because it needs a pass to the party. To the left of the bot, behind the grass model we are looking for a gift box with Monty’s ice cream. We leave this room and go to the main hall. The gate located on the right side leads back to the hall that we visited at the beginning of the game.

We pass through the gate and follow to the corner of a large backyard with tables and chairs for guests. On one of the tables we can find a gift box, in which lies a T-shirt with Monty’s name. Under the canopy on which Monty is located and there is a spotlight, we look for a gift box with a Monty piñata. In the corner on the right side we can find a save point. Near it, on the table lies a gift box with a Freddy upgrade (apparently increases the charge level). Then we follow to the booth with Monty and a spotlight. We climb to the second tier and see Roxy. We follow her to the right side, to the save point. Only there can you find a ladder that allows you to climb to the third floor. We hide behind the booths and look through the cameras. It is advisable to save.

We go up to the third tier. To get to the dance floor, we need a dance pass. Ignore this for now. Beware of Chica. We follow the floor forward and turn to the control panels located on the left side, a little further than the elevators. We use the equipment to install the disk, after which we return to Freddy on the central stage. We act as carefully as possible. Save along the way. Chica will patrol the second floor (we can run away from her, she may not even go down the escalator). Roxy and Monty are on the way to the main stage. We can run past and press the button on the stage to ride it down. But this is difficult to do, since Monty is incredibly fast. As soon as it gets dark, we run through the gate to the red door ahead and find a charging station for Freddy on the right side. We hide inside it and watch the video. Luna kidnaps Freddy.

Saving Freddy

The door nearby is locked, so we go back and turn left. You will be scared by a robot: take the map of technical halls from his hands. Be sure to save using the station on the wall on the left side and go forward. In the hall, we see a metal monster that follows Gregory when he turns away from it. We come closer to the robot so that his eyes light up red, then we move away and turn to him from time to time. We lure him into the previous room and go around the side. At the end of the hall, behind the bars, we can find a bag. We can open it later when we find ourselves on the other side. On the left side is a ventilation. We climb inside to start the mission “Warehouse”.

As soon as we get into the ventilation, Gregory will say that another security pass is hidden in the warehouse. We make our way through the tunnel in which the monsters are. We save at the new point and go through the gate. It will not be easy from now on. We press the green button and go through the opened wall. A robot will appear in front of us. We lure it into the hall. There is another hall with two entrances on the side. We use it to get past the animatronic. Then we run and press another green button.

We follow into the new hall and, if we want, we can go through the door on the left side to open another wall. Behind it we can find a gift box with a nightmare toy. But if we pick it up, we activate an additional monster. We head back and look for a green button. We see 2 monsters on the way. They activate right away: we press the green button and look at them. We run past them sideways to return to the beginning of the hall, where the opening has opened.

We follow it and continue walking along the halls, pressing the green buttons. Later we will get to the security room, where the fourth level security pass is. We pick it up and quickly leave the room. We follow the hall. We turn to the right side, where the door has now opened. It leads to the very beginning. Be sure to save, while it is advisable to look where you came from, not allowing the robots to catch Gregory. We return to the spare parts department the same way, through the ventilation. The first robot, which is in the warehouse, will either disappear or will not work.

As soon as we have the pass, we open the red door at the charging point. We listen to the conversation between Freddy and Vanessa, and then we go into the large hall. On the right side there are glass rooms. One glass will be broken. We go through it and search the gift box with the Glam Roxy toy. After that, we collect 3 bags, charge the flashlight and be sure to save. We use the computer at Freddy’s and go inside. We use the head and press the buttons that are shown to us. We do the same on the testing console, which will appear later. If we make a mistake, Freddy will attack us, and we will have to start over. As soon as we complete the testing, we use the computer. Freddy will give a short briefing: you need to pick up a ticket to the party from Chica’s room, however …

First ticket to the party

We go through the gate with Roxy’s portrait and use the elevator. Save first. Once you are there, leave the elevator and examine the gift box on the left side. It contains a T-shirt with four blocks. We go out to Roxy’s room, having previously hidden inside Freddy. The door to Chika’s room is locked, and to open it, you need a level 5 access card. If you were on the loading platform earlier, you can upgrade your pass to the prize corner security room. If you visited the prize corner, now we go to another place – to the security room on the loading platform.

We go out into the hall with the robot rooms and go to the right. We pass under the roller shutters, next to which we found a pass with a photo. We head to the left side through other roller shutters of the fourth level and return this way to the first tier of the atrium. We go to the right side and see the gates of the Fazer Blast attraction. We go through them and see an animatronic who needs a pass to the party. We go up the stairs on the left side and look for a gift box, in which there is a keychain called “Freddy in Space”.

We return to the bot and go behind the counter located on the right side of it. We bend down and in the storage room in the distance on the shelves we find another gift box with a Freddy piñata. We leave this place and follow into the large room of the atrium. We head to the corner located on the right side, where the save point is located. We go through the door of level 4 near it and follow along the hall with a conveyor belt. At the edge of the belt we find a gift box with a T-shirt with Freddy’s face on it. We also look for large steel doors there. We come closer: they will rise, and we will see an elevator. It leads to the loading platform.

Opposite the elevator in the hall is a gray door that leads to the kitchen. We go inside and look for a bag. Behind the doors near the table on the left side we look for a gift box with a regular piñata. We go up the stairs to the security room (gray door) and take the pass upgrade. To get out of this room, you will have to make pizza for Chica. We can also go through the red door opposite the security room to the office, where there is a bag with a note and a gift box with Golden Freddy. As we take a ticket to the party from Chica’s room, Luna will appear. In the technical room behind Chica’s room (like any other monster), you can find a booth for Freddy. We hide inside it.

Loading platform (if you visited the prize corner)

To get to the loading area and get the level five security pass, go down to the first tier of the atrium. In this place, we can go through the gate behind which we previously found the pass with the photo at the beginning of the game. After that, we go to the corner located on the right side, where the save point is, and open the door of the fourth level, which is nearby.

We head near the conveyor belt and look for the sliding gray gates – the elevator. We go into it and go down to the warehouse. There we see 2 red doors with the number “3”. We go through them into the main room. We go up to the second level by the stairs and open the red door. In this lobby there is a gray door that leads to the security room. There we can get a security pass for the fifth level, but again we will need to cook pizza for Chica.

Another door opposite the security room leads to the office. There we can find a bag with a note and a gift box containing Freddy’s magnet. We head forward along the bridges and enter the room, which is located in the distance through one of the gray doors. We are looking for a gift box with Freddy’s Faz-fizzy drink and another bag. Once we do everything, we go to the security room and take the security pass for the fifth level. Then we distract Chica by making pizza for her. The first component is the sauce: we look for it on the machine in the corner on the right. It will be marked with a Sauce sign. Then we follow the perimeter of the room to another corner to add cheese. After that, we head in the opposite direction and look for the Meat slot machine near the stove. Then we return to the cheese and look for the Not Meat slot machine. Now we go to the stove and bake a pizza.

Once we get the security pass for the fifth level, we go down and go to the right side of the stairs – to the room where they baked pizza. Opposite is the loading platform. Near the entrance we pick up a bag. We can turn left: this path will lead us to the hall. On the right side is a room with another bag. Another road leads to the left side, to the locker room and other rooms. We can find the bag in one of the halls with showers. In another vestibule we search the cabins: there we can find a gift box with a star T-shirt inside.

In another room with shelves, in the corner we look for a gift box with an old poster inside. We go through the red door EXIT TO DOKCS in the kitchen where they baked pizza and get to the site. The gate is locked. On the right side we look for a gray door. It leads to a warehouse with a forklift. In the corner, in the distance, there is a generator. We activate it to supply power to the garbage compactor. In the laundry room we go behind the far row, turn to the right and see 2 doors. We go behind the door with a yellow label and look for a gift box with a Glam Roxy toy.

When we get a pass to the party, the animatronic we already know will appear. We follow the technical room behind Chica’s room and hide inside the charging capsule for Freddy. It is on the left side.

Next, we can go to one of two attractions – Fazer Blast or Golf Monty. There is only one ticket to the party, so you have to choose. However, after 6 am you can stay in the Pizza Plex, and then Freddy will give you a second ticket to the party. You will be able to visit the second place. However, after 6 am the game does not save, which means that you may have difficulties, and it is better to leave something simpler for this period. As for me, this is Fazer Blast, so first it is best to go to Golf Monty. The path to Fazer Blast will allow you to get a phaser blaster and a Cheeky module, in Golf Monty – a camera and a Monty module.

Phaser Blast

Use the party pass. Once you are on the attraction grounds, turn left in the hall and enter the security room, where you will receive a level six security pass. In the side room along the corridor to the security room there is a gift box, inside of which is a keychain called “Roxy in Space”. Also in the gift box, in the security room you can find a bowling ticket. Leave this room and bots will appear in the main large hall. If they notice you, they will call Chica.

Save and go through the door near the flashlight charging and saving stations. In the room with the guide bot, between the seats, look for a gift box with Freddy’s ball inside. Continue moving and in the next room, search the table on the left side to get a phaser blaster. Go to the play area. The task is to find and capture 3 flags. While the capture is in progress, robots will appear that you must destroy. Two flags are located below – the red and green areas. We are looking for another one at the top, in the purple area, in the middle of the hall.

Near the red flag, behind the screen, there is a door that leads to a storage room with a gift box with an old poster. Once we capture all the flags, the bots will disappear. Chica also wanders around the game room, but we can stun her with a phaser blaster. We go around the first tier and look for gray elevator doors. Near them is a device into which you need to throw a phaser blaster. We go up the elevator and enter the room on the right side. We take the reward – a personal phaser blaster. In the same room there is a ventilation. If you go through it, you can find Vanni’s shelter, which will allow you to get two additional endings of the game. In the lobby of the attraction, you can search another room for a gift box, in which there is a keychain called “Chica in Space”.

Bowling Bonnie or How to Defeat Chica (Trashology)

We return to the atrium and go up to the third tier. We look for the entrance to Bonnie’s bowling. This can be done if we visited Fazer Blast. At the entrance there is a robot, to whom you need to show the pass found in the Fazer-Blast security room. On the bowling lanes, in the corner there is a bag with a note. We go to the lobby, located behind the restaurant table on the left side, and look for a gift box on the containers, inside of which is Monty’s secret mixture. Near it we will also find a bag with a note, which says that the Pizza Plex workers are afraid that Chica will end up in the trash compactor, so they recommend hiding Monty’s secret mixture from her. In another area of ​​the hall there is a staircase leading down. If we go down, we can open a gift box, inside of which is Golden Monty.

We follow to the atrium of the first level and go through the door of the fourth level, which is located in the right corner. There is also a save point hanging there. We head along the conveyor belt and use the elevator. We go down to the loading platform and go through the far door of the third level. We go through the red door opposite, past the stairs, and get to the kitchen. On the left side there is a garbage compactor. We go there and leave Monty’s secret mixture at the entrance. We go through the door on the right side, into the main hall of the loading platform. We follow to the right side, to the gray door. We go through it and turn to the right side to get to the warehouse with the generator. We activate it, thereby starting the garbage compactor. The generator can be found in another way: go along the black cable that goes away from the garbage compactor. We return to the garbage compactor and opposite it we look for the remote control hanging on a black wire. We click on it and watch a cut-scene with the partial destruction of Chica.

When the video ends, take the module out of Chica’s beak. Follow the only path through the dilapidated halls and see a closed door. The button does not work. Go away from it to the right and get into a large room where we look for the first generator. Activate it and go around Chica. We can blind her by shooting from a phaser blaster or using the Faz camera. Return to the door and open it using the green button. Follow the wooden blocks, climb the cobblestones to the white pipe on the right side and continue moving forward.

Once we get to the save point, save, charge the flashlight and go to the left side of the closed door. As soon as we get to the gorge behind the bridge, follow the perimeter of this location, from corridor to corridor, describing a “circle”, and run straight into the generator. Chica is here. Having activated the generator, go back the same way and go through the door. We get to the parking lot. At the end of it we find the last generator. We go around the bots, then activate the generator and find a mesh door nearby. We go through it. This road leads to the stairs. We go up and take a gift box from the table with bots, in which there is an old poster.

We go upstairs. The task will be updated. Now we need to improve Freddy, for this we visit the spare parts and service section. We return to the corridor with the artists’ rooms and enter Roxy’s room. We use the elevator and the computer. We go into Freddy’s room and examine it. We remove the chest plate and the bow tie. We remember the sequence of the buttons that light up. We disconnect the wires in this way. We press the buttons and remove the voice module. We connect the wires in the same way, watching the sequence of pressing the buttons. Then we install the cover with the bow tie and pass the test by pressing the colored buttons. Having completed the improvement, we leave the room in the direction of the main stage, turn left (behind the 2nd red door) and hide from Luna inside the charging station for Freddy.

Golf Monty

We head to the left area of ​​the first tier of the atrium and go through the gate with a large sign of the jungle and Monty. There will be a bot there. If you have a pass to the party, give it to the bot. On the right side there is a staircase that leads up. We climb it and go through the hall to the doors, which can now be opened. As soon as the gate rises, we see a lobby with bots. On the right side there is a snack bar. We go there and look for a bag and 2 gift boxes, in which there is a Monty magnet and a hoodie.

In the central hall, in the corner by the photo booth, we find a gift box with a magnet from Chica. If we have already gone for the phaser blaster, then we will not be able to get to the golf course. We will be able to get there after 6:00, but it should be clarified that at this time all save points are deactivated and if we die, we will have to start from the central entrance to the Pizza Plex. Having shown the bot the first or second (this is after 6:00) pass for the bot, we go into the elevator and go to the attraction. We will find ourselves in the scenery of the jungle with playgrounds for mini-golf.

We leave the elevator and go down the escalator on the left side. We see a pit filled with balls. We look for a way to it to get into the house with a gift box, which contains a mask of tragedy. We follow the room in the left corner. It is locked by a door of level zero. We go there and search the bag located on the counter. We go through the door on the right side and go along the corridor to the security room. There we open 2 gift boxes. In one of them we will find a FAZ-camera, and in the second – a pass to the room with a labyrinth.

There we can also find a bag with a note in it. It tells us how to stop Monty. We return to the main large room of the golf course and at the counter and the door of level zero we find a small house. In it we search a gift box with a kart. In the room near the security room we can find a gift box with an upgrade for a flashlight.

How to beat Monty

As soon as we get a pass to the room with the labyrinth, we go back to the atrium. We go up to the third level and open the door to the labyrinth. It is located near the door with the inscription El Chips. We show the bot the pass and go there. We examine the room in the next lobby and see a wall panel with buttons and a red handle. Do not press anything, otherwise you will later encounter difficulties and will have to solve the puzzle yourself. If we press anything, a mission called “Find the control key in the kindergarten theater” will appear. In this case, it is best to lower the red handle and not press the red buttons. We go to the theater, which is located in the kindergarten. However, as far as I understand, pressing any red button will not lead to anything, since the mechanism does not work. One way or another …

We head to the kindergarten and go through the blue gates located below or above the kindergarten. In the main large room for spectators there is a bag with a note and a gift box with a Roxy piñata. We leave the large room and go to the left. We go up the steps, going around the security bot. We go along the upper balcony to the next vestibule and head up. There will be open gates that lead to the technical rooms.

We go down and see many robots that were in the technical corridors in front of the spare parts and service department. They are not working yet. On the right side of the stairs, in the middle of the height, we can find a bag with a note. In the far room on the right side, we search the gift box and get a quest item (the labyrinth control key). We pick it up, as a result of which all the robots come to life. We leave the room and go back to the stairs. We go upstairs, go through the theater. You should not approach the robots. At the top, in the room with one robot and blue gates, we can find a gift box with a Freddy mask inside. Once we get the security pass, we go back to the labyrinth and go to the control room. Interact with the control panel, consisting of buttons and a red lever. The red handle allows you to indicate the direction for the buttons. Each number has two buttons. We switch the red handle and look at the illuminated arrows on the left side. Depending on which arrows are lit, the buttons will move parts of the maze left-right or up-down. It is difficult to understand the mechanism of action, as well as to describe it, so if you did not press anything, or pressed one button, then press its opposite and make sure that you have performed the following actions:

  • Switch the red switch so that the “up” and “down” arrows light up. Press the bottom button “3” three times.
  • Switch the red switch so that the arrows “left” and “right” light up. Press the top button “1” once.
  • Switch the red switch so that the “up” and “down” arrows light up. Press the bottom button “3” three times.
  • Switch the red switch so that the arrows “left” and “right” light up. Press the top button “1” twice.
  • Switch the red switch so that the arrows “left” and “right” light up. Press the top button “2” three times.

If you did everything correctly, you can get into the labyrinth, go through it and get into the ventilation shaft, which is in the far left corner of the room with multi-colored screens. It is necessary to make sure that the dark green screens are installed in this corner. Thanks to this, the wall with the opening will be open. To the right of the cell with ventilation, you need to select the orange screens, and so on. As soon as we get through the ventilation, you will have to eliminate Monty. First, shoot from the green gun at the purple dots. As soon as we can, we jump down to run into Monty. Run away from him. The blaster and camera are useless against him, since he wears protective glasses. We use different weapons scattered around the location, shooting shells at a single target. In this way, we will gradually fill the bucket. When the bucket is full, we run to it and press the green button on the right side. Watch the video and pick up Monty’s claws. Look for lowered blocks by the wall with smoke, which you can jump on to the ventilation shaft.

When we install the Monty or Chica module, listen to what Freddy says. Then we exit through the red doors, which are located opposite the cabin -improvement-. We enter the charging point on the left side and hide from the animatronic.

How to defeat Roxy?

This will be the last mission before 6am. We go to the atrium and go up to the second level. Open the doors that are in the far right corner. This road will lead us to Roxy’s beauty salon. We go inside and look for a room with a hairdresser (Hair). There we can find a bag with a note and the first Princess Quest machine. If you complete mini-games on 3 of these machines, you can get one of the secret endings and defeat Vanny. In the toilet we can find a gift box with shoes that speed up Gregory’s run (or reduce stamina consumption).

We return to the main large room of the beauty salon and climb the podium on the left side to find a gift box with a Roxy magnet inside. We return to the beginning of this location and inside the mountain on the left side we find a multi-colored staircase. We climb up and get into the room with a gift box with a Roxy piñata. We return to the warehouse and go through the gate located on the right side. This path leads to “Roxy Racing”.

If you eliminated Chica, you will have her voice module, Monty – his claws. We continue moving forward to the gate with a yellow chain. On the left side of them there is a rise leading to a mesh door with a microphone. We come closer to use Chica’s voice module. If we have Monty’s claws, then we go to the mesh gate with a yellow chain on the right, and Freddy will automatically hit them with his claws. Once we get to a large room called “Roxy Racing” (before that we take the bag), we follow to the left side and go down the stairs. We see another bag and a door to level zero.

Behind it is a staircase leading to an old elevator (we can also find another bag). It allows you to get to the old pizzeria building and destroy the creator. This will be the true ending.

We return to the main room and follow back. We do not go up the stairs, but instead go to the left side, to the blue gate. On the right there will be garages with maps. Inside the first one, on the right there is a zero level door. We go through it and find a bag and a gift box (under the shelves) with Freddy’s upgrade. In one of the garages we can find a gift box, in which there is a pass to the dance. We follow to the far corner and look for a table with a bag. The note contains the necessary information. To pick it up, we move to the right following the bot. The note tells about Roxy’s weaknesses.

A new objective will appear. On one of the shelves, pick up a gift box containing a keychain called “Roxy in Space”. Leave this place and follow the right wall. We see a kart with a driver bot that has no head. We need to find it. On the wall on the right side is a save point. Next to it is a metal ladder, climbing which you can find a gift box with Roxy’s Faz-fizzy drink. Near the save point, we can find another bag with a note. We follow the wall opposite, where there is a red door. To the right of it, there are wooden boxes. We go behind them and find a box with the signature Driver Bot. We need to get closer so that the robot flies out of the box. We pick up his head to start the task called “Fix the robot’s head”. If you haven’t found a pass to the dance yet, do it (read above).

To complete the mini-game in the beauty salon, get another life from the container. Use the left mouse button and go through the wooden door and light all the pedestals. Open the stone door and light the pedestals in the next room, go around the ghosts and go to the right. Go around the ledge and follow the container in the opposite direction to pick up the key. Pick it up and return to the left side. Press, and enemies will immediately appear. Go around them on the opposite side and open the doors with the key. Go forward and light the pedestals. New enemies will appear. Go up and see a door that turns out to be closed. To open it, you need a purple key. Go to the right and go around the pits and enemies, going to the upper right corner. This is how we get to the cemetery. Light the pedestals near the gravestones in strict order. Each gravestone has a certain number of dots – from one to five. The task is complicated by the fact that some of the tombstones are destroyed. You’ll have to guess. On a whole tombstone, there are two dots in the middle. Thus, the pedestal next to it must be lit second. The tombstone with one dot is on the right side, below. When we activate all the tombstones in the correct order, we go across the bridge and go down. We take the key from the purple container and go to the right side. We open the door with a purple lock and head up until we meet an enemy.

Where to find and where to take the driver bot’s head

As soon as we get to “Roxy Racing”, we can immediately find the head of the robot driver. It is in a wooden box in the far left corner, to the right of the door and behind the box with the bag. We also take the ticket to the dance. All this is described in detail above. We return to the atrium and go up to the third level. We go into the elevator, which has the inscription Fazcade and first of all we head to the dance floor, which is located on the right side. We see a large DJ and a shield hanging on the wall. We remember its location. We move back and turn into the hall on the right side to find the restrooms. In the restrooms with the image of Freddy, we can find a storage room with a second lever. Again, we remember. Then we go to the opposite part, to the room with slot machines, and go up the stairs.

There we go to the far right part and look for the red door of level zero. It leads to the hall with slot machines. At the very end, on the wall on the right side, we can find another lever. Remember. At the same end we look for the Princess Quest II slot machine. We go back and go through the gray door into the security room. It is not intended for improving the pass. Instead, we study the room and the cabin in the center. In the end, if you came here with the bot’s head, the lights will turn off. First of all, we go down, go to the left side of the elevator and activate the red switch, which is near the DJ.

Next, we will be asked to turn on 3 more switches. We move away from the DJ and turn into the lobby, located on the right side. We enter the men’s restroom, where Freddy is depicted, and look for a closet with the first switch. We turn it on and go through the right door of the restroom. We follow to the right side of the elevator and head past the left wall with machine guns. It is best to bend down. We see the second lever. We activate it. We move past the left wall and go up the stairs. On the upper tier, we head to the left side, passing through the bar counter. Chica may be here, so act carefully.

We go past the wall on the right side and look for another switch between the slot machines. Activate it and return to the room with the cabin. We pass by and go to the end, where the Princess Quest II arcade machine is located. Not far from it, on the wall on the right side, is the last switch that you need to interact with. A huge robot DJ will appear. We run from it in the opposite direction and enter the room with the cabin, where the light has gone out. We place the head in one of the two openings of the cabin and get a working head of the driver bot. Once we fix the robot’s head, we return back to the attraction called “Roxy Racing”. We install the head on the driver robot sitting in the kart and watch the cut-scene.

The second Princess Quest arcade machine at Fazcade arcade

As soon as we follow the head of the driver bot with the dance pass, we go up the elevator and follow to the left. We go up the stairs and go to the far right part. We see a red door that leads to a lobby with a gray door. Behind it is a room in which we can find a bag and a gift box with a keychain “Roxy in Space”. We leave this room and follow to the left along a long lobby with slot machines. Closer to the end on the right side there is a shield. And at the very end there is a slot machine Princess Quest II. We launch it, and immediately get a sword.

We go through the door, which is located below, and follow to the right. We eliminate opponents and collect lives from the container. After that, we will get to the room where you need to light all the pedestals. You can go up the bridge. But first, we go down to find a room with pedestals and a container. Inside the chest is a key. We pick it up and return to the king. We follow through the door above and activate 2 other pedestals and one more red one. We go along the bridge and eliminate opponents. We light the pedestals and on the left side below we see how a concrete door opens. We follow through it and at the bottom we find a container with a heart. We head to the right side, back to the king, and see new pedestals. We light them. We follow through the opened door on the right side, we go to the right of the king and we will find ourselves in the security room.

End of the game

Watch the video and take out Roxy’s eyes, which are crushed by a racing kart. Be sure to save and press the green button. Stand to the side of the door, which Roxy will break down. Run after her and make your way into the opening on the left side. In the next lobby, go through one door and turn into the opening on the left side. Make Roxy break down the wooden door in the hall. Then lure Roxy to the opening on the left side. Go through this opening and go through the broken door. Go to another wooden door, behind which there is a fire. Run in front of the door so that Roxy breaks it down. Move past the fire and find a ventilation grate in the distance.

We open it and go into the side room. Thus, we managed to escape from Roxy. We go up the stairs and get into a new part of “Roxy Racing”. There is a red door of level zero. We go through it to find a bag and a gift box, in which lies Monty’s ball. Then we follow the road to where we found a kart with a driver bot. You can get there only in one place with a road fence. On the right, before the fence, you can find another bag. We leave this place and return through Roxy’s room to the parts and service department. We install Roxy’s upgrade on Freddy.

Morning will come. We run to the exit. We can leave the complex or stay to get other, alternative endings. There are many of them, so you can read more in our separate guide.