As much as we want eternal life for our followers, they are, alas, mortal. It is very important to send them off on their final journey with dignity. If you are wondering how to bury a follower in Cult of the Lamb, this guide will help you.
Burying dead followers is important not only for ethical reasons, but also for the care of living cultists. If you neglect to bury them, the body will lie in plain sight, causing horror to especially sensitive natures and spreading infection. This could start an epidemic that will not be easy to cure.
By default, you lose 20 faith when a follower dies. However, if you unlocked the “Faith in the Afterlife” precept at level 1 of the “Afterlife” doctrine, the follower’s death will only take 5 faith instead of 20. Some cultists have the “Fear of Death” trait, which means you’ll lose an additional 5 faith every time someone dies.
So, you have a follower who has died. What can you do?
Grave
At the beginning of the game, at the first level of the Altar, you will be able to open the Tomb building, which is essentially an ordinary pit and costs 10 gold coins and 5 logs. Let us stipulate in advance that the material costs for most buildings will decrease when you unlock 40 revelations on the Altar.
To bury a cultist, dig a hole, walk up to the body and press “Prepare for Burial”, then pick it up and carry it to the grave and press “Bury”. Doing so will give you 5 Faith.
If you want to rebury a follower, you can go to their grave and click “Dig up body”, but this will cause terror in the living cultists and you will lose 10 faith.
To be used for meat
If you are currently more interested in getting food than faith, or you don’t want to waste resources on digging a grave, you can turn the deceased into meat. To do this, go to the body and select the appropriate option. Make sure to drag the body to a secluded place before this, or better yet, do your dirty deeds at night so that other cultists don’t notice and aren’t shocked (this will lower faith by 20). From one corpse you can get 5 pieces of follower meat and 2 bones.
Morgue
We also recommend building a Morgue so that followers themselves (including during your absence) can take the bodies of their dead comrades there. This way, you can avoid unsanitary conditions even while you are not in the settlement. The building opens at level 3 of the Altar. The simplest version costs 24 gold coins and 24 stones, and allows you to store up to three bodies. An improved version costs 8 stone blocks and 6 gold bars, and has a larger capacity – 6 bodies. Keep in mind that when the Morgue is full, it will spread stench and disease, as will corpses lying on the ground.
Before you go on a crusade, make sure the Morgue is empty – this is important in case several followers die at once in your absence (for example, from an epidemic, old age, or the effect of the Brainwashing Ritual). After the building is erected, go to the follower you want to appoint as an undertaker and click “Give work – Assign as orderly”. Now this cultist will take the bodies to the Morgue as soon as your wards die
You can retrieve a body from the Morgue at any time by opening the menu of this building and selecting the desired deceased. After that, the body will appear next to the Morgue, and you can prepare it for burial and bury it wherever you wish.
Compost burial
At the fourth level of the Afterlife doctrine, the game will give you two options on how else to deal with the bodies of the dead. If you haven’t reached the endgame content yet and can’t unlock all the commandments, you’ll have to choose one.
The first option, the Return to the Earth commandment, will give you access to the Compost Burial building, which allows you to process bodies into fertilizer (10 each). This building does not take up much space, unlike the cemetery, which only grows over time – it allows you to bury many bodies at once. Its construction will cost you 6 gold bars and 10 wooden planks. Followers buried in this way can be resurrected without losing the fertilizer received from them.
Tombstones
The second option is the “Mourning the Dead” commandment, which unlocks the Grave with a Tombstone building. It is a good source of faith growth – you will receive 2 units every time living cultists mourn at the Tombstone. Its construction costs 20 gold coins and 3 stone blocks. The Tombstone is built on top of the Tomb, so you will have to build it first. Ideally, choose a place for the cemetery near which as many cultists as possible often walk so that they can mourn at the tombstones and increase the faith indicator.
Crypt
The most aesthetically pleasing and space-efficient option is the Crypt, which allows you to bury several followers at once. The building opens at Altar level 2. A regular Crypt can hold 5 bodies and costs 24 gold coins and 16 stones, while an upgraded Crypt can hold 8 cultists and costs 5 stone blocks and 4 gold ingots. The most upgraded version has an even larger capacity – 12 bodies, costs 13 stone blocks and 14 gold ingots. To use the Crypt, go to the body, click “Prepare for burial”, take the body, carry it to the Crypt and, by clicking on the building, place the corpse there.
Requiem
You can give a deceased cultist a grand send-off by performing the Dirge ritual, which is unlocked with the corresponding precept at level two of the Afterlife doctrine. Note that taking this precept will require you to forgo the all-important resurrection ritual. You will not be able to resurrect followers until you have unlocked all the precepts.
For the ritual, you will need 5 Camellia Flowers and 75 Bones. If you have the “Prayer House – Saving on Rituals” branch open on the Altar, the cost will be halved. A memorial service can be held for a cultist who died more than one day ago. In this case, his body must first be buried in the Grave or Crypt. After the ritual, you will receive 20 units of faith, and flowers will appear at the burial site of the deceased. The grave itself will accumulate devotion: a regular one – up to 10 units, and a grave with a tombstone – up to 15.