From the article you will learn how to correctly craft the fastest car to win the “Race” brawl.
As the title of the article suggests, this guide will tell you in detail what parts to use in order to create the fastest car in the game Crossout . Or at least one of the fastest! All this will come in handy in the “Race” brawl mode!
Despite this, the article will also touch on the topic of car control and, in part, you will understand the issues of improving handling, proper braking, learn how to act on corners, etc.
Also, you must understand – we only provide you with recommendations for creating a fast car. Don’t expect to find a specific build here …
Finally, speed and durability, as well as speed and high firepower, are interchangeable things in Crossout. If you focus on one particular parameter, then you reduce the influence of another. Indeed, you cannot create a fast car with a ton of armored plates!
What details are required for all this?
- Air accelerator. Dimensions – 2x2x5, weight – 32 kg, acceleration force – 15,000 for 1.5 s, cooldown – 10 s.
- Rocket booster. Dimensions – 2x2x8, weight – 48 kg, acceleration force – 20,000 for 2 s, cooldown – 15 s.
- Accelerator “Hermes”. Dimensions – 3x3x8, weight – 108 kg, acceleration force – 25,000 for 2.4 s, cooldown – 15 s.
The cooldown is only triggered after the accelerator stops supplying traction to the vehicle. Thus, it will take a little longer to reuse the Hermes booster compared to the rocket booster, although the cooldown is the same in both cases.
- Brass knuckles. Dimensions – 4x4x6, weight – 280 kg, power – 1300, energy – 7, maximum speed of the built-in engine – 90 km / h.
- Dimensions – 4x4x8, weight – 410 kg, power – 1550, energy – 9, maximum speed of the built-in engine – 110 km / h.
Note. The maximum speed of the Roar and Kustet cabins is 10 km / h higher than that of the built-in engine, and, respectively, are equal to 100 and 120 km / h.
No other cabs can be called competitive enough with the above ones when it comes to high speed. Other cabins, such as the Wyvern, add too much weight to the craft and severely limit movement speed, so they cannot be called effective.
By the way, even in this case, the Kustet cabin may seem ineffective, unless you install a gas generator on it, rocket boosters, and also make the vehicle as a whole lighter to such an extent that it becomes practically uncontrollable. Only after that the cockpit can be compared with the “Roar” with the same accelerators. And even then it will still be inferior to this cab in speed!
- Lightweight engine. Dimensions – 2х2х4, weight – 48 kg, power – 2600, energy consumption – 0, maximum engine speed – 115 km / h.
- Improved engine. Dimensions – 4х3х4, weight – 88 kg, power – 3200, energy consumption – 1, maximum engine speed – 120 km / h.
Note. In the case of the maximum engine speed, you need to understand that we are talking about the amount to which the engine can accelerate the build if its maximum speed limits are, for example, the same.
The principle of operation of an autonomous engine is designed in such a way that, in the absence of any restrictions, it increases the actual speed of the car to the maximum at the cabin, while the difference is 10 km / h. This is due to the fact that the declared speed, for example, of a light engine is higher than the maximum for the cab, while the built-in one gives the actual speed 10 km / h lower (than that of the same cab).
As an example, consider a cabin with a maximum speed of 120 km / h. The built-in engine allows you to accelerate the craft to 110 km / h (10 km / h lower), but on condition that there are no other restrictions – excess weight, etc. From this we can conclude that using an engine with a maximum speed of 110 km / h h does not make sense (specifically in terms of increasing the actual speed of the car, not acceleration). On the other hand, if a single engine has a maximum speed of 130 km / h, then in any case it can only accelerate the car to 120 km / h (cabin limitation). But this does not include accelerators.
The rest of the engines are too heavy and too expensive for the efficiency that can be achieved if they are used.
- Lightweight generator. Dimensions – 2x3x3, weight – 36 kg, adds one unit of energy.
- The generator is dangerous. Dimensions – 2x3x3, weight – 108 kg, adds two units of energy.
- Gas generator. Dimensions – 2x2x6, weight – 144 kg, adds three units of energy.
The generator is lightweight
All builds benefit from having these generators. However, a heavy generator does not provide a good thrust-to-weight ratio to justify its installation. Unless, it should be mounted if you simply do not have another generator. Therefore, he was not included in the list!
General principles of construction
Everything that will be described above, you could learn from the physics course (section of the mechanics of motion). These principles work almost 100% in Crossout as well .
Boosters provide a significant increase in speed, which is extremely important in situations when you need to catch up with the enemy or hide from him. Yes, you can only gain in speed by using the engine, but still, in this case, your opponent must be extremely still.
The higher your travel speed, the faster the vehicle will slow down. For this reason, you need to use as many accelerators as possible at certain time intervals. To get the most out of the boosters, you must activate them in the correct order to ensure a consistent, high speed (i.e. it makes no sense to turn everything on at once).
Ideally, you should install as many boosters as you can get closer to the center of mass. However, when placing boosters, you increase the overall weight of the vehicle or increase its size and potential mass as it requires more frames.
As the mass of your vehicle increases, the efficiency of using boosters decreases. You should try to keep the overall weight of the vehicle down to maximize acceleration and travel speed. But it is necessary to reduce the weight of the car to such a state that it does not adversely affect its handling. Weight can be reduced using a variety of methods, ranging from removing unnecessary parts, using lighter parts, including wheels and frames (for example, the Lunatic frames weigh half the size of the Mechanics).
It is also worth paying attention to the possibility of using smaller frames – and we are talking about both overall dimensions and the number of frames in general. The smaller your vehicle, the lower its mass. In this case, you will need to level up with the “Lunatics” faction, since lightweight 2×4 frames will be received by you when you reach levels 10 and 11.
Mass is also very important in collisions with other vehicles – a heavier vehicle is less likely to be knocked off the track. Thus, massive crafting is preferable in this regard, but do not forget that a light and mobile car in skillful hands will never allow you to get close to yourself.
Center of mass
This indicator greatly affects the car’s handling. A center of mass that is not aligned with the center of thrust of your booster set will cause the vehicle to tilt to either side. It is clear that such an effect is highly undesirable.
A center of mass that is too high can cause the vehicle to roll over in sharp bends. On the other hand, if you strongly lower the center of mass, this will lead to problems in the operation of the accelerators – the wheels may “fly up” and have insufficient contact area with the surface.
To put a logical point, we emphasize that the center of mass located too close to the front or rear of the car also affects the handling characteristics. If the center of mass is closer to the front, then the car will be characterized by insufficient turnability, while the center of mass shifted to the rear bumper will lead to excess of it (the vehicle will turn too sharply).
Size / dimensions
A larger vehicle is fraught with a number of advantages and disadvantages. While it guarantees more stable cornering, more room to accommodate accelerators and allows a high center of mass to be used safely, it also increases the required overtaking space, loses turnability, and the like. It will be more difficult for you to slow down if you need to make a sharp left, right, or turn around.
Moment of inertia
The lower moment of inertia reduces resistance to angular acceleration, allowing the vehicle to drive around corners faster, especially at lower speeds. However, this will increase the likelihood of losing trajectory in a collision.
You can reduce the moment of inertia by placing heavier parts closer to the center of mass. It should be noted that the moment of inertia is a vector quantity. This means that it has its own direction, i.e. it may be easier for a car to turn in one direction, but more difficult in another. For example, if we talk about an oblique parallelogram, it will be easier to tilt its long, rather than the smaller, diagonal.
While symmetrical vehicles do not need to worry about this value, asymmetric vehicles can be affected negatively, depending on the location.
Low ground clearance, on the one hand, can be beneficial when driving on flat roads. But we are playing Crossout , so every unevenness can cause the vehicle to self-destruct. If a car moves at an extremely high speed, which has been achieved by means of accelerators, and accidentally contacts the ground with its “non-wheel part”, then it really can end in self-destruction. It is best to create as much ground clearance as possible, for which it is recommended either not to place anything under the frames, or / and use large wheels.
Even if the vehicle has a low enough center of mass so as not to roll over during a sharp turn, there are other rollover possibilities, such as colliding with a terrain or another vehicle, unsuccessfully driving over an obstacle, etc.
Thus, you need to ensure that the vehicle is back on its wheels after it is on any rifts. When it comes to side rollover, for example, you can prevent it by making sure that the widest “point” of contact in the event of a rollover is above your vehicle’s center of mass.
Wheel arrangement (swivel / conventional)
Another factor that should definitely affect the speed of the car is how many wheels to install, how far apart from each other and which of them should be pivoting (ST).
Steering only in the front of the car will lead to insufficient turnability of the structure, but due to the rear wheels always standing straight, you can easily regain control of the car after cornering. By installing swivel wheels both front and rear, you get a car that can quickly change direction, but at the same time it will be more difficult to regain control after such maneuvers.
However, many players claim that it has been confirmed from experience – the best option would be to place six chassis, where the center ones are non-pivoting, and the front and rear ones are with an ST attachment.