Recently, domestic developers have been making quite decent role-playing games. But the studio Creepy Brothers , it seems, managed to remove the curse of Russian quests – though not the first time. In February last year, the studio released Creepy Tale – a rather primitive and, let’s say, not distinguished by the logic and intelligible plot of the quest based on the fairy tales of the Brothers Grimm . And just recently, they worked on bugs and made a big step forward in the sequel. Although there are questions about Creepy Tale 2 .
Girls vs boys
Compared to the first part, the sequel has a more intelligible and almost complete plot. And the dialogues are all voiced. True, the voice acting of the Russian quest was done by a Polish studio, which did everything in English. Although there is not much to regret – the dialogues are mostly simple, at the level “Boy, evil has come to these parts, but I’m sure you can handle it. Go find my brother, he will tell you what to do. And give him this muffin with mushrooms … “.
And the plot is, shall we say, strange. Evil is embodied by butterflies that capture the minds of girls, and those with the help of tame monsters hunt boys, which serve as a source of food for butterfly larvae. The main character, named Lars, almost became such an incubator boy when he was attacked by his own sister, subordinated to an evil force. But he ran away and is now looking for a way to help her.
A rare game nowadays where girls are worse than boys.
On the other hand, there is something in this from unpretentious, but scary “creepy-stories”, and in the plot events you can find references to fairy tales – and it’s not just about the works of the Brothers Grimm like “Hansel and Gretel” and “The Brave Tailor” …
But there are also primitive situations comparable to dialogues of the same level. Just imagine: a hefty tsarist guard finds our Lars next to the body of his brother, to whom the hero was carrying a cupcake with mushrooms, and the tsar now looks at him menacingly – the tsar’s daughter has disappeared. But after our hero explains the situation with butterflies, the tsar sends the boy to the fight against evil, and not his gallant guard. I say – a fairy tale …
The “Amen” at the end is just missing.
All the worst is for children!
In general, at first, Creepy Tale 2 just gives the impression of a quest that was done by three independent developers at a distance, and not by an experienced team like Daedalic Entertainment . They are trying to compensate for this with a gloomy atmosphere and cruelty, which to some may seem excessive, but to someone, on the contrary, appropriate in the atmosphere of the fairy tales of the Brothers Grimm .
There are many corpses here.
In any case, this is a rare game today where there are scenes of the murder of children. And here kids are cooked for lunch and dinner – you can even find a recipe book describing what can be made from “tender, not yet formed baby biceps.” In places, of course, too much, but medieval storytellers would probably be happy …
We were not too lazy, even several such recipes were invented and described in detail.
Riddles are better. With logic – not always
In addition, the puzzles themselves improve the attitude to the game. Although not all – the authors clearly go too far with puzzles that force us to exhibit a sequence of some runes, signs and patterns, clues to which we need to look for, swearing, on objects of the environment. Often, puzzles are easier to go through by typing, and they do not look too logical, artificial.
But the game looks great as a whole.
Riddles seemed much more interesting, logically inscribed in what was happening and suggesting not a detached selection of ridiculous symbols, but the use of ingenuity. For example, when we escape from captivity and deal with a family of cannibals, using a knife, a button left on a chair, and a properly prepared poison.
Here, cruelty is definitely appropriate.
Well, in general, the quest part in Creepy Tale 2 has grown noticeably compared to the original – a full-fledged inventory has appeared where you can combine items, there are more locations and riddles, amusing situations and mini-games. For example, the fun where you need to scare off monsters with a flashlight clearly refers to the legendary Soviet “Well, wait!” (the one about the wolf and the eggs).
And here the motives of the hero, who needs to save his sister, and not the beaver, are completely indistinct.
There are dynamic chases, when you need to run away from reptiles, thinking nervously on the go, and stealth, curiously inscribed in quest mechanics. True, in fact, several levels in a row are built on hide and seek, and those involve repeating the same actions – this may seem like overkill and an attempt to stretch the passage. And yes, praising the quest in the 21st century for the fact that it has an inventory where you can combine items is also, perhaps, too much, but from our side.
Here there is hide and seek, and puzzles.
Creepy Tale 2 is not a perfect game. Somewhere the authors lack a sense of tact, somewhere – measures. And some things they seem to do just for the sake of a tick in the press release – they say, look, there is more of everything. But, firstly, even without any checkboxes, there is really more of everything. And the game itself has become more beautiful, more varied, well-voiced and accompanied by atmospheric music. Secondly, three of our compatriots from the Creepy Brothersmanaged the main thing – to make a quest, which, despite all the reservations, is interesting to play. And which is quite consistent with its name and the gloomy atmosphere of old fairy tales.
Pros: the plot looks naive and primitive in places, but in general it is interesting to follow it due to the abundance of various, sometimes eerie situations; many puzzles and mini-games; an interesting combination of stealth and quest; the sustained atmosphere of the dark fairy tales of the Brothers Grimm , which is supported by excellent work with sound and music; a nice picture, clearly higher in quality compared to the first game.
Cons: a lot of primitive dialogues; some riddles seem artificial, protracted or illogical; There is a Russian text, but the voice acting in this Russian quest is only English.