Complete walkthrough of the indie horror Conarium
Conarium originates at a research polar station, where the protagonist comes to his senses. After examining the strange device that stands in the middle of the room, we pick up a flashlight from the table, and then we leave the room, going out into the main corridor. On the spot, we immediately receive a task: to restore the supply of electricity. To do this, we need to start the generator, which is located in the building next to it. So, going out into the street, turning left in the main corridor, follow the flags to the desired building. Having reached, we push the locked door leading to the generator several times. Inside, on the right side, we take out the electrical tape from the toolbox, and on the left we take out the generator, having previously opened the grate. Next, using electrical tape, we repair the pipe at the device, then fill in the gasoline that lies nearby and return the generator to its place.
Returning back, the first thing to do is to look into the radio room, which is located opposite the room from which the game began. There we interact with the microphone and find a walkie-talkie. After that, we go to the personal cabins of the workstation. In MC Blake’s room, near the table lamp, we pick up the handle, and then go to the elevator, which is located on the other side of the station relative to the cabins. Going downstairs, we go to the biolaboratory, where in the middle of the room we find a strange metal box in the shape of a shell, where we install the found handle. Thus, we will undergo hallucinations caused by an alien flower that was inside. After waiting for the end of the narcotic effect, we go into the now open door, located behind us, where, having examined the body, we find the key. Having unlocked the office located in the same laboratory,
Having reached the elevator, we first go upstairs. On the way to the big blue ball, we pick up a handle from the box, and then we go down the elevator to the lowest tier. Having thus found ourselves in a spacious cave with another strange ball, we step on the fork to the left, where we notice a strange mechanism at the railing. We install the handle in it and turn it two times, and then we go to the newly opened passage. So we will find ourselves in a spacious hall of a certain temple. After going around the statue, we go into a cave illuminated by blue crystals, where we first turn left. On the spot, we remove a large round disc from the statue, under which we find five stones with various symbols, after which we go further along the corridor.
As a result, we find ourselves in a very monstrous cave. Objective: to open a round stone door with a star image. To do this, we first need to get another handle. It is located in a coffin near a large tree, which is located right in the middle of the cave. Further, we notice next to him a stone staircase, climbing which we will find some symbols. Having redrawn them in a diary, we go to the kind of locks from the door we need, illuminated by a blue lamp. We insert the handle into the mechanism on the left, and into the device on the right – the stones found in accordance with the redrawn image. Next, we turn the handle, then we go to the door, which we open by pressing the large button on the floor, and then, after walking some distance through the cave, we sit down in the submarine.
So, we find ourselves in the depths of the sea. Taking into account the fact that the transport can withstand about three collisions with stones, we carefully make our way forward, focusing on the yellow lights of the lamps. As a result of an underwater walk, we will be attacked, after which the hero will again begin visions. Stepping into the whitish light, we find ourselves at the cabins of our station. In the office of Dr. Faust we approach his silhouette, after which we return to the front door.
Thus, we find ourselves in another cave with adjacent ancient temples. Coming out to its main part, first of all we turn around and notice a passage in the neighborhood leading to a large ball emitting blue light. Having reached it, we cut the ice that enveloped it with an ax, and then we set it in the center and turn it to the window. Then we return to the main part of the cave. Walking a little forward, you can see that the space in the center is divided by a rock into two passages, each of which leads to the entrance to the temple. First, we step to the left, where we notice a passage near the blue lamp. There we will find a stone that we set on the porch of the temple. Having thus freed the front doors and after passing a little forward, we notice on the right side a passage leading to a room with many red stones, where we need to find the one we need. To do this, open the drawing in the diary, which participated in the puzzle with five stones, and notice a circled symbol on it, after which we find a similar one on the central wall and take the required item. Having obtained a find, then we go to another passage, separated by a wall, where we notice a strange mechanism, similar to a crescent moon. We lower it to the other side by pulling the lever on the wall, and install the found stone in the groove, after which we return the device to its original position. As a result, a projection of a certain symbol will appear on the wall, which we redraw into the diary. where we notice a strange mechanism that looks like a crescent moon. We lower it to the other side by pulling the lever on the wall, and install the found stone in the groove, after which we return the device to its original position. As a result, a projection of a certain symbol will appear on the wall, which we redraw into the diary. where we notice a strange mechanism that looks like a crescent moon. We lower it to the other side by pulling the lever on the wall, and install the found stone in the groove, after which we return the device to its original position. As a result, a projection of a certain symbol will appear on the wall, which we redraw into the diary.
So, having collected all the necessary items at the location, we now need to get through the thickets of plants inside the temple. To do this, select in the inventory a stone that was installed on the porch, and bring it to any blue lantern. By charging the object in this way, we will be able to overcome this and subsequent obstacles in the form of a dense bush. As a result, we will stumble upon another puzzle, where we need to draw the previously discovered symbol by connecting the necessary points with lines. After that, the elevator will lead us to another network of corridors, which will soon lead to another cave. Having reached its end, we again stumble upon a large ball emitting light, carry out the necessary manipulations with it, and then return back. Returning to the entrance to the catacombs of the temple, we will have to face the enemy for the first time. After we get back the ability to run, turn around and run a full circle around the cave, taking the rightmost passage as the starting point. Thus, the enemies will be left behind, therefore, the entrance to the temple will be free. Having made our way inside through the next thickets, we will go out into a certain ritual hall, where at the end of the room in the center there will be a statue of a flower familiar to us, behind which a passage is hidden. This will lead us to another cave. Stepping along a narrow path forward, on the right side we notice a sacrificial altar, at which we observe a strange hallucination, after which we calmly continue our path along the path until we find ourselves in an old estate. where at the end of the room in the center there will be a statue of a familiar flower, behind which a passage is hidden. This will lead us to another cave. Stepping along a narrow path forward, on the right side we notice a sacrificial altar, at which we observe a strange hallucination, after which we calmly continue our path along the path until we find ourselves in an old estate. where at the end of the room in the center there will be a statue of a familiar flower, behind which a passage is hidden. This will lead us to another cave. Stepping along a narrow path forward, on the right side we notice a sacrificial altar, at which we observe a strange hallucination, after which we calmly continue our path along the path until we find ourselves in an old estate.
After waking up in the house, first of all we grab the flashlight lying on the chair, and then we go down to the first floor. At the bottom near the stairs there will be a small round table on which we find a crowbar. Further we leave into the corridor, located behind the door on the left side, and we go into the office. On the spot, going to the window, we will find a creaky floorboard, which we push aside with a crowbar. Having found a round metal object in the cache, we step into the basement, where we insert it into the door, and then press three buttons (see screenshot).
Then we go down in the basement along the stairs even lower and get to the laboratory. On the spot, we take out another metal disk from the box and examine the familiar luminous installation. Next, we select a small key from the shelf, unlock the nearest door with it, and then approach the round stone slab.
After that, we will be transported to the next temple, where in front of us there will be a statue holding the same slab. We redraw it into a diary, pick up an ax and a flashlight from the box, and then go deep into the catacombs. At the end we will find a strange device, similar to Fresnel rings, with which a puzzle is connected. The task: to place the rings so that the lights on it light up in accordance with the points indicated in the last sketched image (see screenshot).
Thus, we get a handle, which we install in the center of the disk, which lies on the floor in the room where the passage has just opened. After that, we examine the wall, on which the rays of light fall, and then in a hurry we leave the temple.
As a result of certain events, we will find ourselves on the top of the hill, where we have to solve the last puzzle. Having reached a certain monument, shrouded in plants, we approach a round stone slab that stands behind it. We redraw his image in the diary, and then set the symbols in accordance with the picture on the cobblestones surrounding the monument, after which we press the central button on the stove, thereby letting in a beam of light. Next, unfold the cobblestones so that the reflected light forms a circle (starting in the direction to the right). As a result of our actions, a certain being will awaken, which we need to follow. As soon as he stops, we take out a stone against weeds from the inventory, charge it from the monster and make our way forward until we reach a portal on the hill. Completed the game.