Updated list of cheat codes and trainers for the game Stellaris
How to redeem codes in Stellaris
Open the console with the ” ~ ” key , then enter the code and press Enter. Codes cannot be activated in Steel Will mode.
List of cheats for Stellaris
- instant_build– accelerated building for all factions, including AI, must be used exclusively on pause. Disabled by re-entering the command
- create_megastructure [TAB]– builds mega-structure in the selected system, TAB – structure number.
- invincible– immortality for the fleet
- add_ship (x – ship type)– create a fleet with 1 ship
- attackallfleets– the fleet attacks all opponents, as well as itself
- democratic_election– holding new elections
- spawnall– Make all primitive civilizations sane
- planet_happiness [x – number]– give happiness to the selected planet
- tweakergui debugtooltip– show planet and race IDs
- free_government– instant government reform
- tag [faction name]– play for the selected faction
Research
- research_all_technologies– study all technologies
- finish_special_projects– Completion of all researched special projects
- ftl– Unlimited FTL jump
- free_policies– removal of restrictions on the adoption of laws
- survey– exploration of all planets without using scientific ships
- finish_research– finish active research of technologies and select new ones
- instant_move– instant movement of ships, you need to select the target and hold down RMB to plot a course
Politics and diplomacy
- contact– open all civilizations and contacts with them
- play ID– switch empires, where ID is its number
- federation_add_cohesion (x – cohesion value)– add federation cohesion
- federation_add_cohesion_speed (x – speed value)– add the speed of increasing the cohesion of the federation
- federation_add_experience (x – level)– Add a level for federation.
- intel– disables the first contact event and gives all information about civilizations
- debug_yesmen– AI accepts all agreements
- skills (x – skill level)– all leaders receive the maximum qualifications
- activate_all_traditions– activation of all traditions
- unlock_edicts– all decrees become available
Planets and colonies
- instant_colony– instant colonization after colonization
- finish_terraform– instant completion of terraforming all planets
- planet_size 1-78– change the size of the planet – from 1 to 78 (maximum value)
- own– capture the planet \ fleet, for this you need to select the target before entering the code
- effect add_deposit = (x)– adding resources, where (x) is a specific type of resources
- energy– energy loans
- food– food
- alloys– alloys
- minerals– minerals
- consumer_goods– consumer goods
- physics_research– physics research
- society_research– social research
- engineering_research– engineering research
- influence– influence
- sr_terraform_gases– terraforming gases
- sr_terraform_liquids– terraforming fluids
- sr_garanthium– guaranteed ore
- sr_orillium– orillium ore
- sr_pitharan– Pitarian dust
- sr_lythuric– lituric gas
- sr_teldar– Teldar
- sr_yuranic– crystals of yuranic
- sr_engos– Engos vapor
- sr_neutronium– untronium ore
- sr_living_metal– live metal
- sr_zro– zro
- sr_dark_matter– dark matter
- sr_satramene– satramen gas
- sr_alien_pets– alien pets
- sr_betharian– betarian stone
- sr_riggan– riggan spices
- sr_xuran– xura-gel
- sr_muutagan– muutagan crystal
- sr_nanites– nanomachines
- volatile_motes– flying dust
- rare_crystals– rare crystals
- exotic_gases– exotic gases
Crises
Activate event crisis. (X is a number) , after which the crisis in the empire starts.
- event crisis. (10)– a swarm of locusts
- event crisis. (199)– instant call of locusts, bypassing the introductory chains
- event crisis. (1000)– disembodied locust that devours everything in its path
- event crisis. (1100)– disembodied locust, fighting with locust 1000
- event crisis. (2000)– uprising of the machines
- event crisis. (2400)– a sentient machine that helps organic life forms in war with other machines
The ships
- add_ship Seeker– small alien corvette
- add_ship Starfang– alien destroyer
- add_ship Persistent– heavy alien destroyer
- add_ship Sword– Medium Cruiser
- add_ship Divine Glory– battleship
- add_ship Protector– medium destroyer
- add_ship Nomad Cruiser– nomad cruiser
- add_ship Cloud Entity– sign in cloud
- add_ship Corsair– pirate frigate
- add_ship Black Earl– pirate cruiser
- add_ship Pirate Galleon– pirate dreadnought galleon
- add_ship Ancient Mining Drone– ancient mining drone (small)
- add_ship Ancient Combat Drone– ancient combat drone
- add_ship Ancient Destroyer– ancient destroyer drone
- add_ship Great Space Organism– Space Uterus Amoeba
- add_ship DS47– space probe
- add_ship Sentry– sensor station
- add_ship Vigil– Guardian Station
- add_ship Origo Ore– Crystal Nest
- add_ship Dimensional Horror– interdimensional horror
- add_ship Grand Dragon– Ethereal Dragon
- add_ship Dragonspawn– young Ethereal Dragon
- add_ship Stellarite– Star Eater
- add_ship Hive Ast eroid– asteroid hive
- add_ship Spectral Wraith 450THz– Red Ghost Pulsar
- add_ship Spectral Wraith 520THz– Yellow Ghost Pulsar
- add_ship Spectral Wraith 650THz– blue phantom
- add_ship Shroud Avatar– shroud avatar
- add_ship Void Dwelling– dwelling in the void
- add_ship Voidspawn– spawn void
- add_ship Reclaimer– robot scavenger
- add_ship Progenitor– Tiyanka matriarch
- add_ship Simulated Dragonspawn– L-Dragon
Changing the type of planets
- planet_class pc_alpine– high mountain world
- planet_class pc_arctic– arctic world
- planet_class pc_arid– arid world
- planet_class pc_continental– continental world
- planet_class pc_desert– desert world
- planet_class pc_ocean– ocean world
- planet_class – pc_savannah– savannah world
- planet_class pc_tropical– tropical world
- planet_class pc_tundra– tundra world
- planet_class pc_nuked– lost world
- planet_class pc_gaia– perfect world
- planet_class pc_relic– relic world
- planet_class pc_machine– world of machines
- planet_class pc_hive– hive world
- planet_class pc_habitat– orbital fortress
- planet_class pc_ringworld_habitable– ring world
- planet_class pc_ice_asteroid– ice asteroid