Chapter 14: Final Fantasy VII Remake Guide

Chapter 14: Final Fantasy VII Remake Guide.We tell you how to overcome Chapter 14: Without losing hope of Final Fantasy VII Remake at 100%. Leave nothing undone in your fight against Shinra.The Chapter 13 of Final Fantasy VII Remake has shown us what Shinra had mounted under the floor of the Sector 7. A true genetic and biological terror, but at the least we rescued one of our companions from the depths. However, it is time to go ahead and make the power company pay for what it has done. First of all, you should rearrange your gear and materials if you’ve been messing around with it in the previous chapter.

Chapter 14: Final Fantasy VII Remake Guide

Get out of the house and go after the vision. You will find a pedometer matter in front of you. As you return to the Wall Market you will meet Kyrie . Before moving on, talk to Chadley to activate more Combat Reports . If you’ve been keeping up with them, you should be able to face the next summon by now, Leviathan (not required. If he gives you the octopus and you want to let it run, do so).

Chapter 14: Final Fantasy VII Remake Guide

If you look next to Chadley, you will see the Fronde Home teacher with a Commission icon, although none have been activated yet. There are several in the area, so complete the following orders (you have the location of each of them at the entrance):

  • The wandering patrol.
  • In choco-search and capture.
  • The Caches of Don Corneo(activate it, but you will not complete it yet, you must complete Thief on the Run and advance in the story to do so. We will let you know).
  • Thief on the run.
  • The dangers of the subsoil.
  • Pharmacist on call.
  • DJ Betty.
  • The man with the machine gun.
  • The queen of pull-ups.
  • Complete all the Dominatedlevels .
  • Complete the difficult level of the Box Breaker.
  • Complete the new fights that have appeared in the Colosseum.

With this done, and keeping in mind that Don Corneo’s Caches will be completed later, go to Don Corneo’s house to advance the story. You have to enter Corneo’s room and go down the stairs.

By crossing the hole in the wall, you can go south to open a chest with an ether . Then go north. It will not take long to see that, logically, you are going to cross an area that we already covered for a long time , so the chests should be open. Go the only way possible to the break room. Keep going, do not forget that the fish can put you to sleep and the Sahuagines will finish you off , finish first with the fish always. You will end up crossing a door that was previously closed , behind which there is a ladder and a bridge.

From there, it won’t take long to go down some stairs, see a chest with an ether and a tunnel to continue through. It won’t take long for you to cross a couple more familiar areas, until Leslie shows you a previously locked door.

Eliminate the enemies and go through the door to the south . You will reach a safe room where you can buy track 13. The Chase and rest. At the end of the following sequence, you have to chase that monster through the tunnels, killing lesser enemies along the way, of course. When going up the stairs, if instead of chasing the monster you go across the bridge to the south you will reach a chest with 2 phoenix tails . Then yes, you have to follow the bug to the west. To the normal enemies are added the Young Aps, vulnerable to fire .

If you go to the southwest , in one corner you will see a toxic matter . With it in your power, keep chasing the bug in an easterly direction. In a chest in the next room, in the middle of it, there are 2 omnipociones that you can take before continuing east.

After going down a ladder to the canal in pursuit of the bug, look in the northwest corner of the pit to find a chest with an ether . The way to go to chase the monster is the north gate. You’ll find a nimble pair of boots in the southwestern corner of the canal, when it eludes you again. To the northwest is the last stash, but you won’t be able to go now . Easy, let’s go right away. You’re still after the bloody bug under the nose. It will not take long to reach it, you will have to defeat a group of Aps Hatchlings .

Then follow Leslie, but don’t go up the ladder . You can activate the lever next to it, and then go back and access the last of Don Corneo’s stash .

You won’t be able to deliver the mission at the moment , so when you’re done, head back northwest and up the ladder, to follow Leslie back to the locked door. You can rest on the bench after the first door before moving on to the next. When the sequence ends, it’s time to face an old acquaintance again …

  • Boss:Aps and Aps Hatchlings .

At the end of the fight (this time Aps won’t get up), go through the door to meet up with Leslie. If you want, open the door to the south, but you have to go out by the ladder . If you have completed Don Corneo Caches , now you will be given the opportunity to go directly to see Marle.

Complete everything you need and can do before continuing: we are at the point of no return . You will not have freedom of movement until the game is over. When you’re ready, head to the alley southwest of Mercado Muro, but keep walking . As you do so, you will hear an audio track that you don’t have . Talk to the nearby NPC to get 24. Wutai . Ready? Well onward to the objective and to Chapter 15: Twilight in Midgar.

by Abdullah Sam
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