Best Single Player Builds in Back 4 Blood

Thanks to the card system,  Back 4 Blood allows you to create character builds tailored specifically to your play style. A good deck will help you survive on higher difficulty levels, especially if you decide to play solo.

There are a lot of cards in the game, and very soon your eyes will start to scatter from their abundance. So that you don’t get confused, we have compiled a selection of the most useful cards for the most common play styles – melee, supports, snipers and pure damage dealers.

Each of these builds is best thought of as the basis for your personal set, as each one plays a little differently. For the same reason, we did not include such universal cards as Attack and Energy Bar in the lists.

Best Melee Build in Back 4 Blood

The most suitable characters for this style of passing are Holly and Evangelo.

Holly has 10% damage resistance, making her the best scrubber when it comes to melee combat. In addition, she receives 10 stamina for each kill and increases the team’s stamina by 25 points.

Evangelo restores stamina 25% better than others, breaks out of grabs 75% more efficiently and gives a small boost to team speed. So he’s a good alternative in case you don’t want to play as Holly.

Any melee weapon will work with the build below. But at first, it’s best to keep a shotgun handy – just to be on the safe side.

What cards to pay attention to:

  • Berserker: + 10% melee, + 10% melee speed, + 5% team movement speed for 4 seconds after being killed with a melee weapon.
  • Combat Knife: Replaces a punch with a knife attack.
  • Thirst for Battle: Melee Kill grants +2 Health.
  • Methamphetamine : + 40% melee attack, + 40% stamina regeneration. Melee weapons do not get stuck in the bodies of large enemies. But you cannot shoot from the shoulder.
  • Look your fears in the face : +3 health if you kill the infected at a distance of no more than 2 meters.
  • Local Anesthesia: + 15% damage resistance while you have temporary health.
  • Frenzy and Courage: + 30% Stamina, + 30% Melee Attack Speed, -5% Damage Resistance.
  • Strongman: +5 to health, + 10% to the effectiveness of using stamina in melee, + 20% to attack speed in melee.
  • Improved Cardio: + 20% Stamina, + 20% Sprint, +5 Health.
  • Evasion maneuver: when receiving 10 or more points of damage, it gives + 20% to movement speed for 3 seconds.
  • Robber: Melee kills have a 2% chance to spawn weapons.

Best Assault / Sniper Rifle Build in Back 4 Blood

If you want to play armed with a sniper rifle (or just an assault rifle), then Walker is the best cleaner He gains a + 20% bonus to accuracy for 5 seconds after a kill using a scope.

Walker also gives the team an additional 10 health points, which are able to help out in difficult situations.

The best card for this character is One Not Enough. It allows you to take two main weapons with you, which is very useful if you want to role-play the sniper. True, the time for replacing weapons with it will be increased, so try to keep your distance and not postpone switching until the last moment.

What other cards should you pay attention to:

  • Ill-considered strategy: + 30% damage to weak points, -5% damage resistance.
  • Obsessed Slayer: + 20% damage to the weak points of the infected.
  • Super Concentration: + 50% damage to vulnerabilities, -75% to the speed of movement of the sight.
  • Observation: Kills from more than 15 meters give 5 points of temporary health to all comrades who are 10 meters from the hit target.
  • Powerful Volley: Aimed kills increase the chance that the infected will explode by 20%, dealing 15 damage to another 4 meters away.
  • Patient Hunter: Every second you aim, your damage is increased by 10% (up to 30%).
  • Rifle pouch: + 30% to the volume of ammunition for a sniper rifle, + 10% to damage for a sniper rifle.
  • Shredder: Each bullet hit causes the target to take 1% more damage for 3 seconds.
  • Line them up: the assault rifle bullets pierce the target.
  • Tactical vest: + 30% to ammo for assault rifles, + 10% to damage from rifles.
  • Wide magazine shaft: + 30% reload speed, -5% damage resistance.
  • Silver Bullets: + 10% damage from bullets, bullets pierce the target.
  • Reloading Exercises: + 20% Reload Speed.
  • Trigger Control: + 25% Accuracy when using assault and sniper rifles.
  • Sadism: + 5% to damage to weak points for each shot with the scope for 10 seconds.

Best support build in Back 4 Blood

Mother and Doc are best suited to play as a support character thanks to the bonuses they provide.
For example, the Mother can instantly raise a teammate once per level, she has more appropriate inventory. In addition, the Mother gives the team an extra life.

Passive skills Doc increase resistance to injuries by 25% and the effectiveness of healing by 30%. She can also heal each character for 25 health points, once per level, without having any special tools in her inventory.

These characters are combined with any weapon, because the main emphasis when playing for them is on supporting teammates.

What cards to pay attention to:

  • Revenge for a friend: when someone from the team is immobilized, then the rest of the players heal 25 health in 20 seconds.
  • Support Collector: Support items nearby are highlighted for you, and the game will also spawn more such items.
  • Kind Soul: When you heal a teammate, you gain half of the amount of health you restored to it.
  • Antibiotic: 20% effective treatment.
  • Advice: + 150% to the teammate’s return rate, -5% to damage resistance.
  • Ammonia: + 100% to the speed of resuscitation.
  • Combat Medic: + 50% to the speed of use, heals teammates for an additional 20 health points after their resuscitation.
  • Poultice: When using a medical item, the target is healed for an additional 20 health points over 30 seconds.
  • Group Therapy: When using a medical item, the entire team gains 5 health points.
  • Revenge for the fallen: someone from the team is immobilized, everyone gets + 30% damage, + 20% reload speed and infinite ammo for 10 seconds.
  • Courage Pill: Painkillers grant + 25% damage for 60 seconds.

Best Build for Semi and Submachine Guns in Back 4 Blood

For this style of playthrough, you definitely need Hoffman . He increases the ammunition of the whole team, can carry an additional grenade with him and finds more ammunition. An ideal candidate for the role of a damage dealer. As in the case of Walker and the rifles, ” One is not enough” can be considered the first necessary card for him .

What other cards to pay attention to:

  • Pouch for two grenades : + 2 places for grenades, -10% of damage.
  • Attack Item Collector: Nearby grenades are highlighted. More of these items will also spawn.
  • Weapon for battle: + 50% to the speed of switching between weapons, -5% from damage resistance.
  • Infected Killer: + 20% damage to weak points.
  • Poor strategy: + 30% damage to vulnerabilities, -5% damage resistance.
  • Tactical vest: + 30% to rifle ammo, + 10% to rifle damage.
  • Minesweeper: + 50% damage from grenades, -15% from ammo.
  • Squire: + 75% to ammo, but you cannot wear healers.
  • Combat training: + 5% bullet damage, + 50% bullet penetration.
  • Ammo Collector: Nearby ammo will be highlighted and more will spawn.
by Abdullah Sam
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