ArcheAge 5.5 Tournament Port Argento Instance Guide

In ArcheAge appeared analogue efenskoy jewelry, which goes as easily as ramianskoe equipment . Noriette’s rings and earrings are synthesized by instance gear. Upon awakening, up to 3 effects appear, which can be selected specialized for each class. This guide explains how to beat the toughest rounds and how to upgrade accessories.

About the instance

The Tournament is a cross-server PvE instance with 40 waves of monsters. Every 5 rounds, a boss appears. With the new round, it only becomes more difficult, but this instance was mastered by the players too quickly. Therefore, 10 more rounds were added to the Korean version. To successfully complete you will need a group with an equipment rating above 8,000 units.

  • Minimum level:55 and above.
  • Equipment rating:3000 and above.
  • Working hours:around the clock.
  • Number of entries:1 time per day.
  • Additional Entrances:20 Attempts (Requires Scroll of the Dungeon Frequent).
  • Duration:60 minutes.

Use the group search first to build a good team. This instance is not picky about classes and equipment ratings. It is more important to own the character and use the tips listed below.

A character cannot accept an invitation to an instance in battle, with a load on his back, the “Recent defeat” effect (cross) and a summoned vehicle.

Passing

An hour is given to complete. When you get stuck on a round, try to get through to the last one until time runs out. Think of it as a learning process. In the middle of the screen, a notification appears about the remaining time until the end of the passage. Track the time with the Tome of Power or Iron Will , as the effect also lasts an hour.

The round begins with the clatter of the gong. Monsters are neutral and start attacking only when one of the monsters is damaged.

Nearby is the priestess Nui, whose specialization can be changed. Summoning pets and taking off on a glider is prohibited, but you can use a consumable, plus an enhanced version of the guild buff is in effect. When a character dies, he is resurrected at the wrong place: he cannot return until the round is over. The character can be resurrected right during the passage of the round, but you will need to leave the battle using invisibility.

The first 20 rounds can be completed if the test condition is met. If you go through the first wave in less than 2 minutes, then the game goes directly to the 5th round. Further, if you pass the 5th round in the allotted time, the 10th round will begin. From the 20th round it is no longer possible to continue the streak. Most of the squads will pass before the 29th waves, but problems may arise during some rounds.

Walkthrough Tips

The instance can be completed even with random players collected through a group search. The minimum gear rating is too low for an instance. Register for the tournament with at least 6,000 equipment rating. It is possible to complete 40 rounds with one such player, especially if it is a healer. The higher the rating of the group’s equipment, the more comfortable it is to pass the dungeon.

Group members

The most important role is played by a character with mysticism and resistance. This can be a demonologist (melee) or an elementalist (magician). On each wave, you will need to do the following combination of skills: “Vacuum Burst” (resistance), “Piercing Spears” (mysticism) and “Spirit of Vengeance” (mysticism). Then use any other controls to keep the monsters in the tie.

It turned out that the healer does not play the most important role. But for Aesculapius, you can greatly help your team. Inspiration Rhapsody of Battle increases combat ability damage, Symphony of Life increases Dexterity, and Healing Chorus (Efe’rund: Order) will reduce monsters’ defense and resistance when playing Anthem of the Earth.

To complete 40 rounds, you need a player with a melee class. Velkhion and monsters are subject to an effect that makes them invulnerable to any damage and can only be removed by melee attacks.

There are 2 places left for any classes that deal damage. It does not play a special role which classes, since it is most important to have the 3 above-mentioned roles in the team.

All 40 rounds follow the same pattern: screed, control, debuffs and fill. Do not regret using the consumable and Precious Vial of Protection Elixirs for resistance.

Rounds

The first 29 rounds are very easy for any group. If you go through the 1st, 5th, 10th and 15th rounds in less than 2 minutes, then there will be a total of 14 rounds. And also for the easy rounds, the following can be counted: 32, 33, 36, 37, 38 and 39 rounds. The remaining waves will be a test for everyone, therefore, the difficult moments during the passage are described below.

  • 28th round. All monsters focus on one character, dealing a lot of damage to him. If you don’t kill everyone at once, then the character who pulled and controlled them may die.
  • 30th round. Monsters lay blue carpets on the ground that inflict minor damage every second. First you need to kill them, as the boss knows how to launch a vortex around him. The whirlwind deals a lot of damage and can accidentally combine with the carpet, practically killing the character in a few seconds.
  • 31st round. The boss places an area around himself for 10 seconds, which reflects damage back to players. If you do not flood the wave and do not control the boss, then he will immediately place a red circle reflecting the damage. During the first attack, you can kill yourself if the character with mysticism does not have enough control.
  • 34th round. This wave is passed in the same way as the others. But if you can’t fill it right away, then pull the monsters to each other. They will lie in a coffin with 1 health unit, and then can be killed immediately after getting out of them.

If the monsters scatter, you cannot reassemble and destroy them, you will have to use Korean tactics. One player must place the usual “Power Barrier” (defense). Monsters simply have nowhere to run and it will be easier to fill them. This will have to be done in 12 seconds, otherwise they will scatter. But if several people take the barrier, then it can be extended. The main thing is that everyone does it one at a time, so use labels with numbers.

  • 35th round. The tactics are similar to the previous wave, but powder barrels additionally interfere, which explode and take a quarter of health.
  • 40th round. It will take a melee attack to remove invulnerability from the boss and monsters.

Take your time. Before each wave, wait for the cooldown of all the necessary skills for the combo. Typically, an instance is completed in 10, 20 or 30 minutes. There is enough time.

Awards

The “Heraldic Box of the Great House of Noriette” is mailed. The more rounds you overcome, the better the reward. Opening the Sealed Essences of Chaos can drop Uncommon (1000 XP), Rare (2000 XP), and Unique (7000 XP)

  • 1-4 rounds.

Guaranteed: Uncommon Sealed Essence of Chaos (x1).

Possible content: “House of Noriette Earring” or “House of Noriette Signet”.

  • 5-9 rounds.

Guaranteed: Unusual Sealed Essence of Chaos (2x).

Possible content: “House of Noriette Earring” or “House of Noriette Signet”.

 

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  • 10-14 rounds.

Guaranteed: Uncommon Sealed Essence of Chaos x3.

Possible content: “House of Noriette Earring” or “House of Noriette Signet”.

  • 15-19 rounds.

Guaranteed: Uncommon Sealed Essence of Chaos (5x).

Possible content: “House of Noriette Earring” or “House of Noriette Signet”.

  • 20-24 rounds.

Guaranteed: Unusual Sealed Essence of Chaos (7 pcs).

Possible contents: “Scroll of the Great House of Noriette” (T1), “Earring of the House of Noriette” or “Signet of the House of Noriette”.

  • 25-29 rounds.

Guaranteed: Unusual Sealed Essence of Chaos (12 pcs.).

Possible contents: “Scroll of the Great House of Noriette” (T1), “Earring of the House of Noriette” or “Signet of the House of Noriette”.

  • 30-34 rounds.

Guaranteed: Unusual Sealed Essence of Chaos x17, House of Noriette Earring, or House of Noriette Signet.

Possible content: “Scroll of the Great House of Noriette” (T1), “Crest scroll of the Great House of Noriette” (T2).

  • 35–39 rounds.

Guaranteed: Uncommon Sealed Essence of Chaos (26), House of Noriette Earring or House of Noriette Signet.

Possible content: “Scroll of the Great House of Noriette” (T1), “Crest scroll of the Great House of Noriette” (T2).

  • Round 40.

Guaranteed: Unusual Sealed Essence of Chaos (34), Scroll of the Great House of Noriette (Tier 1), “House of Noriette Earring” or “Signet of House of Noriette”.

Possible content: “The Crest Scroll of the Great House of Noriette” (T2)..

 

Improvement (synthesis)

For synthesis, open the upgrade window through the inventory. Select an item to upgrade and right-click on it. The item will be moved to the main slot that you want to synthesize.

The material slots contain items that will be used in the synthesis. Different items give a different amount of experience, which is required to improve. When fusing, each item requires a certain amount of gold coins and 20 work points . The following items can be used in the synthesis of jewelry of the House of Noriette:

  • Earrings and rings of the House of Noriette (of any quality and grade).
  • Synthesized equipment from instances (of any quality).
  • Essences of Chaos (given as a reward for completing the “Tournament of Port Argento”, crafted on the Epherian Crucible of Elements and can be obtained from bosses in the Ernard Library “Dimension of Chaos”).

An inappropriate effect can be replaced with a free replacement or Iramian Scrying Rune (sold in the shop for 30,000 honor). A free replacement appears with an increase in the quality of the ring or earring. A maximum of 5 free replacements can be accumulated. During the replacement, a choice will appear: choose a new one or keep the old one. A minute is given to think over, and without making a choice, the previous characteristic will remain.

Use free replacements only after awakening for additional effects.

Awakening

Ordinary jewelry has only one main characteristic: strength, agility, intelligence, endurance or fortitude.

The “Scroll of the Great House of Noriette” awakens an earring and a ring as accessory for a favorite (T2). With this, the 2nd synthesis effect appears, which is selected from an additional list of characteristics (see table below). The Crest Scroll of the Great House of Noriette awakens the minion ‘s earring and ring to the champion (Tier 3). The third characteristic that appears will be selected from the list of additional characteristics.

 

The success rate is 30%. In case of failure, the additional chance increases by 5%, and there is also a chance of damage to the item. A corrupted item cannot be upgraded or awakened, but it can be used. To restore an item, you need a Ramian Scroll of Restoration , which is sold in the shop for 10,000 honor points .

 

Synthesis effect

The first effect is always selected from the list of main characteristics. The second and third effect appears upon awakening from the list of additional characteristics.

Jewelry has the following passive buffs that work throughout the game world if you equip items.

  • “House of Noriette’s Earring”increases resistance when fighting monsters by 2, 3 or 4% (depending on the type).
  • “Signet of House Noriette”increases skill damage when fighting monsters by 2, 3 or 4% (depending on the type).

The following effects are only triggered inside the Port Argento Tournament instance. Cooldown is 1 second.

  • The earring applies the “Steel Fortress” buff inside the instance. Increases defense and resistance by 600, 800 or 1000 units per level of effect for 10 seconds (depending on the type of earring). Stacks up to 5 times. Of two earrings, only one effect can work. The one that is more powerful acts.
  • The ring imposes the “Time to Win!” inside the instance. Increases the effectiveness of healing and damage of skills by 2, 3 or 4% for each level of effect for 10 seconds (depending on the type of ring). Stacks up to 5 times. Of two earrings, only one effect can work. The one that is more powerful acts.

Achievements and titles

  • “Such and such, upset my father.” Defeat Marian Noriette.
  • “Discount for viewers”. Defeat Engineer Kolbein (Round 10).
  • “Daughter of Savannah”. Defeat Mara Nachtville (Round 15).
  • “Croak!” Defeat Prince Isan (Round 20).
  • “Victory on a Silver Platter.” Defeat Kurtash (Round 25).
  • “Mask, I know you!” Defeat Senator Belion (Round 30). In the game, he is called the unknown commander. Reward: one titleto choose from “Thunderstorm of the Elves”, “Scourge of Gwynedar” or “Keeper of Elven Secrets” (1 rank)
  • Young people are everywhere …” Defeat Kristoffen Rose (Round 35).
  • “… Old people are honored everywhere.” Defeat Velkhion (Round 40). Reward: title “Champion of Port Argento” (2nd rank).

Notes

  • Allowed to use consumables.
  • The guildlevel buff does not work, but the enhanced version does.
  • The buff of the unionstatue remains.
  • The blue group in the search for a group means that the group is open to everyone, and the purple one can only be reached by invitation.
  • Team chat requires language skills. It is no longer necessary inside the instance.
  • You can leave the instance at any time, but you cannot return. In the future, they will add the ability to return.
  • All 40 rounds can be completed without Noriette jewelry.
  • With the introduction of 10 new rounds, 2 more reward chests will appear: for completing 45-49 rounds and 50 rounds. They give out all the items at once.
  • Upgrading one accessory to the Age of Twelve requires approximately 20,000 gold coins.

 

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