Nowadays, almost all games feature collectibles, carefully scattered throughout various in-game locations. It’s hard to imagine any survival horror that would be devoid of such secrets and additions, usually associated with obtaining achievements. The reboot of the psychological horror Alone in the Dark (2024) is no exception , in which gamers can find so-called “presents”. Moreover, collecting presents is not limited to simply obtaining achievements, but reveals additional information – usually text, but sometimes hidden cutscenes or even endings.
Presents are collectibles that you will find throughout your journey through Derceto Sanitarium and other locations. There are 45 presents in total, divided into 15 sets of 3. Collecting each set will unlock various bonuses, such as additional story information, weapons, and even alternate endings.
The collectibles are scattered throughout the game, so there may be some minor spoilers below. So, to avoid spoiling your experience, I recommend that you play through the game on your own at least once, and then come back to this guide and check where the items you haven’t found are hidden. Some collectibles can be obtained after simply completing the story, while others require going off the beaten path and searching secondary areas. Use CTRL+F and search for “Chapter 1” and so on to check which gifts are located in a particular chapter.
All gifts in order
First, I’d like to list the order in which you can collect the gifts. Some of them can be found later, and some are only available to Edward or Emily.
All presents in Chapter 1
IMPORTANT! Be sure to collect the Rat Poison, because once you let the second main character into the hospital, you won’t be able to return to this place! Also, be sure to take the saved reptile from the store on the corner of the French Quarter in New Orleans, where you’ll meet Baptiste. After returning to Derceto, you won’t be able to visit this place! The same goes for the juju, which you’ll find in the courtyard of the French Quarter when you go to the apartments and get the talisman.
The rest of the things can be picked up later – the seal (almost until the end of the fourth chapter), the tram ticket (until the beginning of the fourth chapter, for now you can go down to the basement near the kitchen). We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.Ru website.
All presents in Chapter 2
IMPORTANT! Be sure to pick up the magic palette in the oil rig sequence, as you won’t be able to return here. Moreover, you’ll miss it if you let the attic cutscene start after you lower the bridge using the lever, cross over and climb up the dilapidated building. The same situation is with the staring statuette, which you’ll find in the same location. After breaking through the fence, don’t rush to run to the right through the area that can be passed, as an alternative, by stealth. Go to the water on the left side and find a narrow passage behind the building on the right side, leading to the room with the present. Be sure to pick up the notes, which are hidden in a cache in the cemetery, where you won’t return. Having received the third round medallion, don’t go to the surface, but look for a crack in the wall on the left, leading to a secret cache with notes.
Later you will also be able to pick up: the book “Alone in the Dark” (you need to open the safe in the administrator’s office before the plot requires it), the nurse’s watch (almost until the end of Chapter 4), a mummified cat (almost until the end of Chapter 4), an ink pen (almost until the end of Chapter 4), a Rorschach test (almost until the end of Chapter 4), a dog collar (until Chapter 4, while there is access to the guest room with a telescope, before visiting the Great Library of Taroela), beignets (almost until the end of Chapter 4), a syringe (almost until the end of Chapter 4), Jack in the Box (almost until the end of Chapter 4), “A Light in the Distance” (almost until the end of Chapter 4).
All presents in Chapter 3
IMPORTANT! Make sure to pick up the Exposed Evil in the Great Library of Taroela at the start of Act 3. Do the same with the Ink Ribbon and the Severed Horn at the Shipping Company Docks. Don’t forget to pick up the “Behold the Black Pharaoh” poster in the same place, after the Shipping Company Warehouse! Same with the Canopic Jar and “Children of the Dark Sun” – get them before you leave the tomb! In the case of the latter, before you open the cache on the first floor by shining the beam from the statue there.
You will also be able to get a matchbox automatically.
All presents in Chapter 4
IMPORTANT! Be sure to pick up the clanking shaker from the restaurant, which you will get to only once – when you go to the spiral staircase to go down to the basement with the operating room and x-ray. The same situation with the “Scapegoat” skull, which you will find in the corridor near the operating room. After solving all the puzzles with the x-ray, you will not return here anymore! The mosaic piece can be picked up as long as there is access to the attic. Approximately until the end of the fourth chapter! Take the broken compass and the pale mask from the steamer to the Bayou, since you will not return here anymore. Take the indigo ash before you solve all the questions in the Empty room with torn wallpaper. You can find the curious napkin and the blasphemous totem only in Edward Carnby’s unique episode, in the St. Johnson Hotel and on the Port River, respectively. The photo from the war will be in Ruth’s room (you can get there with both characters, it seems). The finger tag and the box of cookies can only be obtained by Ruth in her unique episode, in the basement with the morgue. In Greenland, look for the “Painful Proposal” talisman, and before you go there, in Gray’s office, near the bedroom, find a toy talisman lying on the floor.
Finally, in the fourth chapter (almost to its end) you will be able to find: broken glasses, an opera poster, a photo of the Flying Dutchman, a map of the Caribbean, a script, a Do Not Disturb sign (in fact, you can get it earlier, in the second or third act). We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.Ru website.
Collection of gifts “Vagabonds”
Reward: Forbidden Knowledge (Lore Entry).
Chapter 2. The Light in the Distance. You can find this book as any character, but in different rooms in Derceto. For example, Edward Carnby can find Ruth reading on the mezzanine, on the second floor. Later, after the episode in the cemetery, he can find the collectible on the table in the same place. As for Emily, she can find Ruth reading in the library, before the room with the gun. When returning to this place, after Ruth leaves, the book will be on the table.
Chapter 3. Canopic jar. When you get into the underground ancient Egyptian tombs, do not rush to leave the main hall of the first floor. At the bottom of the huge statue you will find a clay jug – this is the canopic jar.
Chapter 4. Broken Compass. When you find yourself on the steamship as part of the fourth chapter’s plot as any of the characters, walk along the main deck and go down to the lower deck. Open the big red door and find the broken compass lying on the box on the right side.
There are many ways to cross the line. The simplest is an invitation: an open door leading inward. The others are sleep, hypnosis, or even sudden fear. There are people who fold space in ways that would baffle even Mobius, and there are those who jump over corners that defy Euclid. If you knew how to use your talisman correctly, all roads would open for you. And you wouldn’t have to rely on the fluttering wings of the shrieking byakhis.
Collection of gifts “Hornless Goat”
Reward: Secret Target.
Chapter 1: The Preserved Reptile Continue through Chapter 1 until you find yourself in Jeremy’s office and then on the streets of New Orleans. Go downstairs and into the lit corner shop to meet Jean Baptiste. Under the window you find yourself in after the cutscene, look for a glass flask on the table with the remains of a reptile.
Chapter 4: The Clinking Shaker In Professor Gray’s office in Act 4, you’ll find the McCarthy Treasure Map. Go up to the second floor from the foyer and open the door on the right. After the cutscene with McCarthy, you’ll be able to pick up the key to the hall on the first floor if you’re Emily, or you’ll automatically get the item if you’re Edward. Go downstairs and open the large door under the stairs. The first door on the left leads to McCarthy’s room. You can examine it. There’s a vent cover in the far right corner, but you can’t remove it yet. Instead, go forward to the end of the hallway and enter the restaurant on the right (where the living room with the fallen piano is usually located). You’ll get here earlier after the scene in the ancient library, and this is the only time you can pick up this collectible! Go behind the bar and pick up the Clinking Shaker lying on the floor.
Chapter 4. Blasphemous Totem. This collectible is only available in Edward Carnby’s unique memories, towards the end of Act IV. When you reach the bridge on the Port River, move forward from the boathouse and turn left towards the abandoned and almost collapsed hut. It is important to go under the bridge and only then look for this hut! Inside you will find the desired item. We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.Ru website.
Edward has heard these whispers for years. When he lived in Brooklyn, it happened only occasionally. Like when he climbed a tall tree in Central Park as a child, or when he nearly drowned in the Hudson River trying to save his desperate mother. When he moved to New Orleans, the whispers became more frequent, but still not frequent enough to pay attention. Now, within the walls of Derceto, he knows what is calling him. He doesn’t want to admit it, but the Dark Girl in the greenhouse tells him to make a sacrifice. Give her Kabri-san-corn. Whispering Tree Bonus Secret Objective: Leave an offering at the Whispering Tree.
Great Depression Gift Collection
Reward: Forbidden Knowledge.
Chapter 1. Rat Poison. At the beginning of the first chapter, when you find yourself in the basement, pick up the flashlight and go through the next door and hallway using the key. Use another key to open the basement door inside the winter garden (the housekeeper’s key is next to the broken vase). Once in the kitchen with many cabinets and a long table, enter the food pantry on the right side and pick up the jar of rat poison that is lying on the floor (on a white sheet, in the corner). On the map, this room is marked as “Closet”.
Chapter 2: Beignets You can get this item at any time by returning to the appropriate location. Once you’ve dealt with the oil rig, go up from the first floor to the second floor via the stairs in the servants’ hallway (where the doors to Lottie’s orderly room, the library, and the toilet are) and use the palette knife to remove the wedge from under the door. Enter the small unmarked hallway and open the double doors on the right to reach the mezzanine, where a cutscene involving Ruth will begin. After talking to her, go around the mezzanine to the left and find the collectible on a tray sitting on a small table.
Chapter 2. Syringe. You can get this item at any convenient time by returning to its location, since the hall with the fallen piano is accessible until the end of the game. You can pick up the syringe with any hero, although there is a difference, since when you enter the living room with the fallen piano for Emily, you will see a unique cutscene, and it is with this syringe that Grace will inject her. Edward will not be shown anything, but there will be a syringe lying on the floor (if you did not pick it up in any other playthrough). When you get to the mezzanine where Ruth is sitting, open the door on the right side to find yourself on a large spiral staircase. The path up leads to the attic door, and you need to move down to open the lower door and find yourself in the hall with the fallen piano. This is where the cutscene will be for Emily, and after that you will be able to pick up the syringe. Or without a cutscene, getting here for the first time, controlling Edward. We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.Ru website.
As the world entered a new decade, America found itself in a whirlwind of debt, drought, and death. It was called the Great Depression, and it destroyed many families. The name was apt, for desperate poverty breeds madness. Jeremy, of course, was no such victim, for he had already felt the darkness within. He was well acquainted with the shadow that stood at his door. Nothing new, just something that had always been there.
Collection of gifts “All the world’s a stage”
Reward: Secret Target.
Chapter 4. A Curious Napkin. This collectible is only available in Edward Carnby’s memories, towards the end of Act 4. When you pass through the park with the wrecked car, eliminate the enemies and enter the St. Johnson Inn. Take the item lying on the table on the right side.
Chapter 4. Cookie Box. This collectible is only available in Emily Hartwood’s memories, near the end of Act 4. When you drop into the morgue, head to the back room where you’ll have to solve a floor plan puzzle. There’ll be a cookie box on the table that you can only pick up after the power is restored.
Chapter 4. The Toy Talisman. When you find yourself in Professor Gray’s office towards the end of Act 4, place the fake book on the cabinet, but don’t rush into the next bedroom. The talisman you need is lying on the floor to the left of the desk with the phone.
Life is just a play that has no audience, no one applauds, no one wants. A story already written, destined to be played out in only one way. I wrote my book to explain that there can be more to life. That free will is only genuine when it goes against the grain. Looking back, I think I was being too ambitious. Jeremy’s proposal was much more modest: “What if we all just went home?”
Collection of gifts “Thousand children”
Reward: Forbidden Knowledge.
Chapter 2. Nurse’s Watch. You can pick this item up later by returning to its location. As soon as the chapter starts, or at any other time, visit the orderly’s room, which is located in the hallway with the servants’ stairs on the first floor, next to the library and the toilet. This is the room of Nurse Lottie, Sister Baptiste. Go to the window, close it and take Lottie’s watch from the windowsill.
Chapter 2. The Forgotten Crucifix. This item can be obtained at any convenient time after the current episode, in which you first find yourself in the wine and food cellar (having received the cellar key of the same name in the story). Here you need to find a lever to turn off the power, and unscrew the valve for the boiler with a large capacity. In addition, on the shelves on the left side, shortly before the electrified puddle, you can find this collectible. It’s hard to see!
Chapter 3. The Severed Horn. This musical instrument can be obtained during a specific episode in the Pregtz shipping company after completing the storyline in the Great Library. Follow the docks, find the crane and get through the sewers to the warehouse. On the first floor, in the far left corner, look for a breakable bottle and a wind instrument on a box. We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.Ru website.
In the dream before the anesthesia, Jeremy manifested these words, sifted them from the gangrenous soil of Derceto. Eternal praise and abundance to the Black Goat of the Woods. Hear us, Mother, and have mercy! Have mercy on us! Accept our sacrifice and find us worthy. Black Goat of the Woods with a thousand children.
Collection of gifts “Beast of burden”
Reward: Forbidden Knowledge.
Chapter 2. Mummified Cat. You will be able to pick this item up later, when you return to its location, the garden. In Chapter 2, when you return to the yard with the statue, the garden, and the broken plate in the hole, you will be able to find a dug hole to the right of the statue, in which lies a wrapped mummified cat. It is interesting to note that although Detective Carnby will see the cat, a unique cutscene will only start for Emily Hartwood. The girl will see the housekeeper bury the dead cat.
Chapter 2. The Staring Statue. You can only pick this item up during a certain episode of Chapter 2. Find two plates and solve the puzzle with the astronomical clock on the second floor, in the foyer by the stairs. After that, you will find yourself in a location with an oil rig. Follow this area until you destroy the red fence, then cross the bridge to the other side. In the far right corner, there will be a passage to monsters and an oil rig, but do not rush. Instead, go to the pond on the left side. On the other side is the building you recently passed through. On the right side, there will be another house. Go to the side of it through a narrow hole to get inside through the back door. After killing the enemy, take the statuette, which is located on the table with the radio station.
Chapter 3. Evil Revealed. You can only pick this item up at the beginning of Act 3, during your visit to the Great Library. Once you’re inside the building, start climbing the stairs. On the third floor (I consider the starting location with the small pool in the center to be the first floor), pay attention to the wall with a barely visible crack hidden under the greenery. Interact with it to get to a hidden room with the Evil Revealed stone mask.
Bull worship is common throughout history. In Christianity, it can be seen in the book of Exodus, when the Israelites, during Moses’ absence, began to worship the golden calf – essentially a return to the ancient Egyptian cult of the Apis bull. Another famous example is the Minoans of Crete. Their bull worship gave rise to the myth of the Minotaur – a half-man, half-bull creature that ruled the labyrinth. But in this particular case, I think it is appropriate to tell you about the goddess Astarte, who brought the constellation Taurus to life to attack Gilgamesh. Even a mythical hero would have had a hard time defeating this celestial bull. Only when Gilgamesh distracted the bull with a golden sail was he able to pierce its eye with a spear, causing it to bleed to death.
Collection of gifts “Death of the Author”
Reward: Forbidden Knowledge.
Chapter 3. Ink Ribbon. This collectible can be obtained during the episode at the docks, where the Pregtz shipping company is located. When you move between the cargo on the surface at the beginning of the chapter, having found the stevedore key in a small building, go to the water and turn left (the path to the right leads to the crane, and the steps down – to the sewer). After walking along the boards, on the far box, in a dead end, look for the collectible. We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.
Chapter 4. Broken Glasses. Once the fourth act begins and you visit Derceto again, you can find these glasses at any time, but not later than visiting Professor Gray’s living room (not to be confused with the regular office you visit at the very beginning of the game). Go to the first floor to the servants’ staircase and open the toilet located near the orderly Lottie’s room. The very glasses are in the sink.
Chapter 4. Scenario. Return to Cassandra’s room, which is located on the second floor next to Grace’s bedroom, and pick up the collectible, which is located right at the entrance in a box on the left side.
What did you expect from them? You created too much. There was no room to move. The reification of everything left all possible worlds empty. You took everything they could imagine and reduced it to something you don’t even care about. Or maybe you do. Maybe you care more than anyone else. Maybe you tried to save them from themselves, and that’s why you had to die.
Collection of gifts “Decent death”
Reward: Secret Target.
Chapter 2: Sheet Music This collectible can be missed as it must be picked up at a specific moment. When the game’s story takes you to the graveyard, continue collecting medallions. Once the chase scene is over and you’ve taken the third medallion from the statue, turn right but don’t rush to climb the ledge and stairs leading back to the surface. There should be a crack in the rocks on the left marked with blood. Use it to find a cache of supplies and sheet music.
Chapter 4. War Photos. This gift is only available in Emily Hartwood’s memories, which you’ll get to near the end of Act 4. First, you need to get the key to the hall on the first floor, which will be dropped by a drunk McCarthy (in the episode with Edward, McCarthy will simply hand over the key and leave), lying on the floor. Then open the second door on the first floor (the far door leads to an empty room) to find yourself in Ruth’s bedroom. In the middle is a tripod with a camera, and on the nightstand on the left side is a war photo.
Chapter 4: The Finger Tag This exclusive gift is only available in Emily Hartwood’s memories, near the end of Act 4. When you reach the morgue after the WWI trenches, turn on the lights and solve the basement layout puzzle to trigger a cutscene with the Black Pharaoh. Then return to John Marcus’ body to remove the finger tag.
This sign resembles a blessing, except that the index and little fingers are bent under the thumb, while the middle and ring fingers are raised. This dark blessing is said to ward off evil. Like the sign of the horns, which is quite similar, but has the pattern reversed. The truth is that the dark blessing is a sign of submission. A complete surrender to our lesser selves. A sign that wards off evil only in the sense that you become part of it.
Collection of gifts “Missing Children”
Reward: Access to a shotgun.
Chapter 1. The Seal. You will be able to pick up this gift later, returning to a specific location. For example, you can do this at the beginning of the second act. Go to the foyer by the stairs, where the front door of Deserto is. Do not rush to approach it (or return here later), otherwise a cutscene will start and you will let Emily or Edward in, then you will find yourself in Jeremy’s room, you will be forced to go through an episode on the streets of New Orleans. Open the first door on the left. You will find yourself in the reception area in front of the administrator’s office and Professor Gray’s procedure room. There is a bell and a seal on the administrator’s desk. We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.Ru website.
Chapter 2. Ink Pen. You will be able to find this gift later, returning to a specific location. In the second act, when you are ready to take some time, go up the stairs to the foyer with the front door and turn into the hallway with living quarters on the left side. The first room belongs to Jeremy Hartwood, and you have already visited it earlier after the cutscene at the entrance. Enter the second room on the left side, where Baptiste lived. On a small nightstand in the far left corner lies the ink pen. Take this important gift.
Chapter 2. Dog Collar. You can find this gift at any convenient time by returning to a specific location. After the episode on the oil rig, Edward / Emily will find herself in a small front room, where a tool for splitting a chain – bolt cutters – was previously found. Examine the bag that was taken from the Insatiable Mound after meeting with orderly Lottie to get a note and a palette knife. Using the latter tool, you must get rid of the wedge installed under two doors in Deserto. The first door is located here and leads to the guest room with a telescope. Once there (using a palette knife), find a dog collar under the shelf near the far table. If you found all the gifts from the “Missing Children” category, you can open the glass display case in the small front room to get a gun. In addition, you will automatically receive this weapon according to the story, but later. And if you play the game again with a different character, and the previous one collected all three “Missing Children” gifts, you will be able to open the glass display case during your first visit to the small front door, right before receiving the bolt cutters.
The lonely and lost wander the land of fear. When everything is strange and there is no one to trust, you begin to prepare for the worst. Something is coming – you have to be on guard. The gun is waiting in the front door. Show them.
Collection of gifts “Prisoner of Ice”
Reward: Forbidden Knowledge.
Chapter 4. A Piece of the Puzzle. According to the plot of the fourth act, when you find yourself in the attic, pay attention to the far right corner. There you can go behind the wooden wall to find a table with a collectible gift.
Chapter 4. Do Not Disturb. Any of the main characters can get this sign after returning from the memory of Edward’s injury (Port River) or Emily’s (trenches and morgue) injury. By the way, it can be found earlier! Climb the stairs in the servants’ corridor and interact with the far door. Although it is locked, you will get the “Do Not Disturb” sign.
Chapter 4. A Painful Proposal. When you cross into snowy Greenland, exit the wreckage and pay attention to one of the tents on the right side. There you will see a charm that you can take with you. We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.Ru website.
What can be said about Jacob van Ostadt without sounding contemptuous or apologetic? He is not the explorer Jeremy idolized in his youth, but a figment of his imagination. If you want biographical facts, don’t ask me. For Jeremy, he is the guardian of his imagination. Or rather, a subpersonality whose role is to restrain his manic self-sabotage. As useful as Jacob had been in the past, his devotion to Jeremy has slowly turned to fanaticism. Like a bonfire that has been scorched by its own sacred flame for decades, he now does what he thinks the fire wants. Jeremy has lost all control over Jacob, suffers greatly for it, but remains inspired by his work. In short, Jacob supports Jeremy’s illness so that he can remain Jeremy.
Collection of gifts “Crescent City”
Reward: Forbidden Knowledge.
Chapter 1. Tram Ticket. You can also find this gift later, when you return to the cellar by the kitchen. Continue through the first chapter and leave the kitchen. Once you reach the corridor with the stairs to the first floor, instead of going up the stairs to the left, head to the grate on the right. You will be able to open the first grate, but the second one will be closed. This basement room is located between the servants’ staircase and the wine and food cellar. Look for the tram ticket on the shelf to the right of the closed grate. This room may not be marked on the map, but it is located in the basement.
Chapter 1. Ju-ju. This gift can only be found in the first act. After meeting Baptiste, go to the end of the street and unlock the grate with the keys you got from the orderly. Then go up the steps in the corner of the courtyard. There is a standard monster hiding around the corner on the right side. After destroying it, pay attention to the stool on the same side where the monster was standing. There is another gift on it.
Chapter 3. Matchbox. You will receive this collectible automatically when playing as Emily or Edward. After the events in the Great Library, you will find yourself in a restaurant that has appeared in the place of the room with the fallen piano. Ruth will also be here, who will send you to the docks, to the Pregtz shipping company building. After the cutscene, you will be automatically given a matchbox.
New Orleans is located southwest of Derceto, along the great Mississippi River. Its old quarter, the French Quarter or Vieux Carre, is home to proud and often wealthy Creoles. Around this center is a large, eclectic city full of people, including boring dock workers, desperate gangsters, crazy jazz geniuses, and, of course, mysterious voodoo priests. At night in Derceto you can stand on the lake and watch New Orleans glow on the horizon like a scattering of smoldering embers.
Collection of gifts “The Curse of the Hartwoods”
Reward: Unlocks a secret cutscene in the attic.
Chapter 2. Alone in the Dark. This item can be picked up with a certain trick, at any time after the second act of the game starts. But you need to do it before you return here to open the safe according to the story! Enter the administrator’s office, go behind the bookshelves and turn the handle as follows: counterclockwise to 9, clockwise to 1, counterclockwise to 3. We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.Ru website.
Chapter 2. The Magic Palette. This gift can only be taken at a specific moment in the second act. After solving the puzzle with the astronomical clock on the second floor in the foyer by the stairs and getting to the location with the oil rig, go in the opposite direction across the lowered bridge and go up to the attic. If you come close to the exit in the attic, a cutscene will start. But you need to turn between the boxes and barrels on the right side shortly before this trigger, to the wooden chest. Inside the chest you will find the magic palette.
Chapter 3: Behold the Black Pharaoh. This gift can only be found during the Pregtz Shipping Company sequence. After clearing out all the enemies inside the building (after opening the safe and getting the Tommy Gun), head outside. You can leave the docks through the front gates as the fog has cleared. The path ahead leads to the building in question, but before you enter, turn into the courtyard to the right of the front door and take the “Behold the Black Pharaoh” poster off the wall.
The Curse of the Hartwoods, that’s what they call it. They barely do it now. Hartwoods carry a severe chemical imbalance in their brains, passing it on from generation to generation. As they grow older, they become overcome with an overwhelming melancholy, which inevitably leads to suicide. Oh, you want the truth? Well, who knows. That’s what it was written.
Collection of gifts “Indescribable cults”
Reward: Forbidden Knowledge.
Chapter 3. Children of the Dark Sun. While exploring the ancient Egyptian tomb buried in the sand, go to the upper floor and find the passage point to the crown on the head of the tall statue of the pharaoh. On the right side there is an additional passage to a small room with a gift.
Chapter 4. The Scapegoat. Continue through Chapter 4 until you can go down the long spiral staircase to the grate. Open it with the key found in Professor Gray’s office. After that, go down even further and go through the red door. The gift is located just behind the red door, on a gurney on the right side.
Chapter 4. Indigo Ashes. Continue through Act 4 until you complete the episode on the steamboat. After that, exit to the foyer by the stairs and again follow the hall on the first floor with McCarthy and Ruth’s rooms. Enter the last room on the left side, near which the Dark Man appeared earlier. This is the Empty Room from the note of the same name. This time it will be open. Tear off the wallpaper from the wall on the left side to reveal a clue. If you are playing as Detective Edward, turn the handle counterclockwise to 6, clockwise to 9, counterclockwise to 2. If you are playing as Emily, pay attention to the year engraved on the wedding ring and use it as a code (ignore the first digit “1”): turn the handle counterclockwise to 9, clockwise to 1, counterclockwise to 8. Inside the safe, if you are playing as Emily, there will be a light bulb or, and if you are controlling Edward, you will also find a Pinayune coin there. And on the covered furniture on the right side is a bag of indigo ash. We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.Ru website.
Derceto stands on a nursery of the grotesque. A temple dedicated to rebellious growth, the most terrible and malignant side of nature. You may be able to shield your psyche for a time, but rest assured, after a while your soul will begin to pray to this foul god. Such is the fate of all the people gathered around this ancient tree. They all croak, bark, and bleat. Because their own bodies fear them, and they want to banish the evil these words invoke. Instead of this blasphemous name, they whisper the names of Derceto, Astarte, and the Black Goat of the Woods.
Collection of gifts “Pirates of Pontchartrain”
Reward: Secret Recording.
Chapter 4. Opera Playbill. Can be obtained at any time up until the end of Act 4 (until you enter Dr. Gray’s bedroom, from where you leave for Greenland). As soon as Act 4 begins, go down the stairs from the attic and return to the hallway with the servants’ stairs. You will hear that there is a collapse in the basement and you will not be able to go down there anymore. Open the library door, go into the next room and notice the opera playbill on the chair on the left side, to the left of the door to the guest room with the telescope that was used earlier.
Chapter 4. Caribbean Map. While playing Act 4, you’ll end up in Dr. Gray’s office after opening the safe in the Administrator’s office. Be sure to check the cabinet by the window to read the note about Cassandra’s belongings and also get the France badge, which is part of the globe. After that, go up the stairs from the foyer with the front door and open the door on the right side to meet McCarthy. After the cutscene, interact with the globe, attach the France badge to it and take the Caribbean map from the opened cache.
Chapter 4. Pale Mask. Stay on the ship during Act 4. Go up to the upper deck where the huge ship’s bell is located. Next to it is a red lantern and a hole in the floor, highlighted in red paint. Jump through this hole to find yourself in the galley. Go to the next room to return to one of the first cabins and pick up the Pale Mask from the red chair. We continue the guide to the location of collections (presents) in Alone in the Dark (2024) on the StopGame.Ru website.
The artists spent a great deal of time boating on the vast Lake Pontchartrain. Poetry, painting, photography—everything seemed better on the shimmering waters under the iridescent sky. One night, when the sailors returned to Derceto, they found a masquerade ball. Perosi and Nora must have invited friends from the theater. The sailors quickly made plaster masks and joined in the festivities. They enjoyed themselves for hours until they realized that time had stood still and their friends had disappeared. The sailors became agitated and demanded that the guests remove their masks, but they could not, for they were not wearing any masks.
Collection of gifts “When it gets worse”
Reward: Forbidden Knowledge.
Chapter 2. Rorschach Test. Can be found later, returning to a specific location. Using Baptiste’s keys, which you received in the first chapter, you will be able to open the door to the administrator’s office, located near the procedure room and Professor Gray’s office. Go around the bookshelves and in the file cabinet to the right of the locked safe, find another collectible gift.
Chapter 2. Jack in the Box. Can be found at any time if you go to a specific point in Derceto. After you get the palette knife and find the living room key, go up the stairs from the foyer with the front door and open the white door on the right side. You will see a globe in the hallway, but you don’t have the missing piece yet. Open the first door on the right side to get to Grace’s room. Examine the brightly colored box sitting on a chair in the far right corner and interact with it. When the clown’s head flies out of it, after a few seconds you will be able to pick up the present.
Chapter 4. The Flying Dutchman. At the beginning of Act 4, when you go to Dr. Gray’s office, from the foyer with the stairs, enter the reception area and turn into the procedure room on the left side (while according to the plot, you need to go through the door ahead into the administrator’s office). On the long green sofa lies a postcard with “The Flying Dutchman”.
How awful to know that your cure was an illusion. That you were so infatuated with the virtue of suffering that, despite all your efforts, you never even tried to get well. Or that your healing became such an obsession that, instead of letting the wounds heal over time, you tore the flesh in the hope that it would heal faster and better – as long as it bled the way you wanted it to. Is it ever possible to fully recover, Dr. Grey, do you think?