All The Sims 1 cheats and codes for PC

If you’ve decided to try out the first installment of The Sims after its arrival on PC, it will be very useful to know some tips and tricks to make your life much easier, since despite being somewhat old, the game offers a wide variety of options , which we will teach you in this guide.In order to activate the console and add cheats or commands to The Sims, we will have to press a series of keys at the same time , which in this case will be CTRL+SHIFT+ALT+C. Once the console is open, you can start typing the codes that we leave you in the following section.

All the cheats and commands in The Sims.

command

trick

klapaucius

$1000 Simoleons

rosebud

$1000 Simoleons (if you use v. 1.1)

water_tool

Your home is surrounded by water

set_hour #

Change time of day # (1-24)

set_speed #

Game speed (-1000 to +1000)

interests

Change the personality of your Sims

autonomy #

Change the way Sims think (1-100)

grow_grass #

Grows herbs (1-150)

map_edit on/off

Edit the map

route_balloons on/off

On/Off Tutorial

sweep on/off

Sample cut

tile_info on/off

Info

draw_all_frames on/off

Show all frames

history

Empty the family of recent events

edit_char

Create a character

draw_routes on/off

Select a person

move_object

You move any object

prepare_lot

Fix the objects

preview_anims on/off

Previous animations

rotation (0-3)

Rotate the camera

house #

Self-loading a house

!

Repeat the last trick

;

Separates a lot of tricks put at once

hist_add

Add a new status to the family story

write_destlist

Adds the list of destination routes to the AllRoutes.txt file every time a route is defined

auto_level

Construction tools automatically place themselves at the required level

file import [FAM file]

Automatically imports and loads the required family

house (house number)

Automatically loads the indicated house

crash

hang the game

shrink_text [font size] [text]

Create files text_shrink_#.bmp

draw_origins

Draw colored dots on the origin of each character

core_dump

Dump all memory about a character to the file core_dump_(day:time).txt

dump_happy

Empty the list of most recent people from the interactions list to a file

dump_mc

Download the selected people from the contribution curve to a file

debug_social

Turn on correction to display dialogs from social interactions

sim_log end

Sim registration is complete

cht [filename]

Run “filename.cht” as a cheat list

draw_floorable off

View of building land disabled

draw_floorable on

Building land view activated

assert

force a statement for testing

log_animations

Saves a memory of the animations in the animations window

map_edit off

Map editor disabled

map_edit on

Map editor activated

move_objects

Move any object

tutorial off

No tutorial objects are generated when loading the home tutorial

browser_failsafe

Prevent browser crashes

preview_anims off

Disable animation prediction

preview_anims on

Enable animation forecast

tile_info

State program

quit

Exit the game

#import

Read response constants from file ‘tuning.txt’

rebuild_cp

Rebuild the UCP control panel after a crash

refresh_faces

Refreshes the BMP resources of all characters whose iff files are updatable

refresh_textures

Reloads textures and regenerates bitmaps for all user characters

restore_tut

Restore the tutorial

rotation <0-3>

Rotate the camera

route_balloons off

Disable route dialogs

route_balloons on

Enable route dialogs

fam_test [opcount]

Perform series of random operations on homeless families

save

Keep the house charged

history

Save the family history file

plug

say “plugh”

porntipsguzzardo

say “porntipsguzzardo”

xyzzy

say “xyzzy”

draw_routes on

Show routes of the selected person

draw_routes off

Hide routes from the selected person

log_mask

Put an event in the logging mask

autonomy [1-100]

Designate a level of agency

sim_speed [-1000 – 1000]

Set the speed of the game

edit_grass [number]

Designate the change of the grass

grow_grass [0-150]

Graduating grass growth

lot_size [number]

Setting the size of a plot

sim_limit [milliseconds]

Set the maximum milliseconds the simulator is allowed to run

set_hour [1-24]

Set the time

bubble_tweak [z offset value]

Fix Z output for thought bubbles

[directory path]

Set the neighborhood directory path

allow_inuse

Decide whether the object menu appears for objects in use

memview

Display memory list on buildings in game

begin

Start making a sim log

swap_houses [house number]

Replace both home files and update families

sweep off

Disable Tics

sweep on

Enable Tics

tile_info on

Display grid information

tile_info off

Hide grid information

visitor_control

Choose that visitors can be controlled by keyboard

report_assets

Select statement report

auto_reset

Select automatic object reloading feature

sim_peek

Choosing Peek Message calls within a Sim ‘lop’

cam_mode

Select camera mode

all_menus

Show impossible interactions in the social interactions menu

music

Choose music

obj_comp

Choosing object compression when saving a file

quats

Select quaternary transformations

sound_log

Select sound log window

sound

Select sound

html

Choose website creation

reload_people

Complete reload of skeletons, animations, clothes and skins of the characters

soundeven

Select sound event

write_routes

Write an RTE file every time a route is found

#export

Write the response constants to the tuning.txt file

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