All the information about the different origins (factions or races) that are in TFT, the champions of each type and the buffs and advantages to have the best combinations.
In Teamfight Tactics we have a champion ranking system called origins. These origins work like classes in other games.While the classes represent the combat style of each of the characters, the origin of a champion is more related to the plot context, or lore, of each one, since it indicates their faction or where they come from , classifying them into demons, dragons, nobles, etc.
The bonuses granted when combining several characters from the same origin are indicated in the attribute register, located on the left side of the game interface, and are really important if we want to have the best team of champions . By hovering over each of the icons, the player will receive information on the specific stats that have been improved, or on how many more characters they need to activate a bonus.
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As with classes, the more characters you have of the same faction or origin, the greater the bonus . Of course, it must be taken into account that several copies of the same champion (even if they have different star levels) do not count to increase the bonus of a specific origin. However, all copies of the same champion benefit from this bonus.
Index
- Academy (2/4/6/8)
- Adorable (1)
- Agent (2/4)
- Celebrity (1/2/3)
- Scrap (2/4/6)
- Glutton (1)
- Sister (2)
- Imperial (3/5)
- Mobster (3/5/7)
- Mechanic (2/4/6)
- Mercenary (3/5)
- Mutant (3/5)
- Technochemical (3/5/7/9)
- Yordle (3/6)
Below we show you all the origins that are in TFT in the current Set 6 .
Academy (2/4/6/8)
Academia gain attack damage and ability power. They also learn skills from the other characters of the same synergy, increasing the bonus when an ally casts an ability.
- Garen
- Serious
- Katarina
- Lioness
- Lux
- I ne
- Yuumi
Adorable (1)
At the beginning of combat, Yuumi binds to the closest ally and, after spending a while without being linked to anyone, binds to the ally with the lowest health. Upon bonding, grants the ally in question a shield equal to part of Yuumi’s maximum health. Yuumi disassociates himself if the shield is broken. While attached, Yuumi becomes untargetable and cannot attack, but gains mana per second and each time her ally attacks.
- Yuumi
Agent (2/4)
Agents stop enemies early in combat, temporarily removing them from combat.
(2) They stop the enemy with more life.
(4) They stop the enemy that dealt the most damage in the last fight.
- Caitlyn
- Fiora
- Jayce
- Saw
Celebrity (1/2/3)
Celebrities light up the battlefield with a spotlight. The unit in focus at the start of combat gains unique bonuses.
(1) Additional damage.
(2) Bonus mana regeneration.
(3) Additional omnisuction.
- Gallium
- Seraphine
- Taric
Scrap (2/4/6)
At the beginning of combat, various incomplete item components of Scrap champions become complete and ephemeral items during that battle. Additionally, at the start of combat, they gain a life shield that increases according to the number of items your army has equipped.
(2) 1 incomplete component.
(4) 3 incomplete components.
(6) All components incomplete. Life bonus is doubled.
- Blitzcrank
- Ekko
- Ezreal
- Janna
- Jinx
- Trundle
- Ziggs
Glutton (1)
Tahm Kench can be fed a unit once per planning phase. When you do, this unit gains permanent stats. To feed him, drag a unit towards him.
- Tahm kench
Sister (2)
The sisters gain power by trying to outdo each other. The range of Vi’s ability is increased by two hexes. Jinx gains stacking attack speed for 3 seconds on kills.
- Jinx
- Saw
Imperial (3/5)
At the start of the fight, the Imperial who dealt the most damage in the last fight becomes the Tyrant. The tyrant deals bonus damage. When the tyrant dies, the Imperial who has dealt the most damage in this combat becomes the new tyrant.
- Samira
- Zion
- Swain
- Heel
Mobster (3/5/7)
Chosen allies disguise themselves in the shadows and gain omnisuction, armor, and magic resistance.
(3) The mobster champion with the least amount of life at the time.
(5) All gangsters.
(7) All allies. All bonuses are increased.
- Akali
- Braum
- Darius
- Shaco
- Twisted fate
- Zyra
Mechanic (2/4/6)
All allies gain bonus attack speed and attack speed for each hextech boost you have.
- Camille
- Jhin
- Orianna
- Zilean
Mercenary (3/5)
You get a treasure chest that opens when you win a match against a player. At the beginning of the planning phase, roll the dice to add more loot to the chest. The longer you have spent without opening the chest, the luckier you will be.
(3) You roll two dice.
(5) You roll a third die, which immediately grants you an additional orb.
- Gangplank
- Illaoi
- Miss fortune
- Quinn
- Tahm kench
Mutant (3/5)
Mutants get unique bonuses. These bonuses vary from game to game.
- Cho’Gath
- World
- Kai’Sa
- Kassadin
- Kog’Maw
- Malzahar
Technochemical (3/5/7/9)
After dropping 60% health, these champions gain 25% damage reduction, 50% attack speed, and regenerate 5% of their maximum health every second. The key points increase the duration of this effect.
- World
- Lissandra
- Singed
- Twitch
- Urgot
- Viktor
- Warwick
- Zac
Yordle (3/6)
(3) After a combat with a player, a random free yordle appears on the bench.
(6) Yordle mana cost decreased. If the yordle’s star level increases, they will summon someone.