All objects in Teamfight Tactics and their combinations

Welcome to the TFT object creation guide. We show you which items you need to merge to get new items and the advantages and rewards of each one.As in games of the MOBA genre, the different Teamfight Tactics objects can be combined with each other to result in other items . However, in the game there is no list in the interface that indicates what will be the result of a fusion of one item with another.

For this reason, in this section of the complete Teamfight Tactics guide we detail the list of all the objects in Spanish of Master Tactics, with their statistics and their effects so that you can decide which is the best object you need for each occasion. Some of them increase a champion’s damage or toughness percentage, others grant a whole number of armor, while still others cause a character to acquire an additional class.

  • Note:all objects in this guide are updated to SET 6 .

All objects in Teamfight Tactics and their combinations

In Teamfight Tactics we can only get 9 basic objects during the game , but we can create a large number of different items if we combine or merge them with each other.

In total there are 9 basic objects that we can use to create new ones, click on each of them to directly access the items that are created:

  • Curved arch.
  • Unnecessarily large rod.
  • Tear of the Goddess.
  • Chains vest.
  • Negatron Cloak.
  • Giant’s Belt.
  • Combat gloves.

Next, we go on to list all the basic objects and their combinations . Note that the basic stats of the items remain in the resulting item. For example, if the Greatsword has +20 Attack and the Negatron Cloak has +20 Magic Resistance, when mixed together, the resulting item will have those two stats combined (+20 Attack and +20 Magic Resistance) and its own effect.

  • Note:The order of elements for the creation of the new item does not influence the result.

Greatsword: combinations and objects that are created

Greatsword deals +10 Attack damage . Their mergers are as follows:

  • Deadly Edge:(Greatsword + Greatsword). When participating in an elimination, grant 15 bonus attack damage until combat ends (stacks infinitely). You start automatically with 3 stacks.
  • Giant’s Executioner:(Greatsword + Curved Bow). Attacks deal an additional 10% of the enemy’s maximum health as Physical damage (the bonus increases to 80% if the target has more than 1750 maximum health).
  • Hextech Pistol Saber:Greatsword + unnecessarily large staff). Heals for 33% of damage dealt with basic and spell attacks and grants a shield that protects for 300 damage.
  • Shojin’s Spear:Greatsword + Tear of the Goddess). Basic attacks restore 8 mana to the wearer.
  • Guardian Angel:(Greatsword + Chain Vest). You revive with up to 400 health points after 2 seconds (can be activated once per combat).
  • Bloodthirsty:(Greatsword + Negatron Cloak). Basic Attacks heal the wearer for + 40% Health. The first time the wearer falls below 40% health, he gains a shield equal to 30% of his maximum health for 5 seconds.
  • Herald of Zeke:(Greatsword + Giant’s Belt). Emits an aura that affects all allies up to two squares away to the left and right of the wearer and increases attack speed by 30%.
  • Infinite Edge:(Greatsword + Combat Gloves). Critical damage is increased by 100%. Also grants + 10% Critical Hit Damage.
  • Imperial Emblem:(Greatsword + Spatula). The bearer is also Imperial (only one per champion).

Curved arch: Combinations and objects that are created

Curved Bow grants an additional + 10% Attack Speed . Their mergers are as follows:

  • Giant’s Executioner:(Curved Bow + Greatsword). Attacks deal an additional 10% of the enemy’s maximum health as Physical damage (the bonus increases to 80% if the target has more than 1750 maximum health).
  • Rapid Fire Cannon:(Curved Bow + Curved Bow). The wearer’s range is increased by 200% (+1 hex) with an attack speed increase of 40%. Attacks cannot miss.
  • Guinsoo’s Fury Blade:(Curved Bow + Needlessly Large Rod). Attacks gain an additional 4% Attack Speed ​​for the rest of the fight. It accumulates indefinitely.
  • Statikk Dagger:(Curved Bow + Tear of the Goddess). Deals 70 magic damage to 4 and reduces magic resistance by 70% for 5 sec.
  • Titanic Resolve:(Curved Bow + Chain Vest). When the wielder attacks, he gains a 2 increase in attack damage and ability power. At 25 stacks, the wielder increases in size and gains 25 armor and magic resistance. Each round is restarted.
  • Runaan Hurricane:(Curved Bow + Negatron Cloak). Basic Attacks fire an additional projectile at another nearby enemy, dealing 75% of the wearer’s attack damage and applying on-hit effects.
  • Zz’Rot Portal:(Curved Bow + Giant’s Belt). At the start of combat, the bearer taunts enemies within 2 hexes. Upon death, summons a Void Entity with life and damage that progresses based on the current phase and taunts all nearby enemies.
  • Last Words:(Curved Bow + Combat Gloves). Critical strikes reduce the target’s armor by 90% for 3 seconds. This effect does not stack.
  • Contender’s Emblem:(Curved Bow + Spatula). The bearer is also a Contender (only one per champion).

Unnecessarily large rod: combinations and objects that are created

The unnecessarily large Rod grants a + 10% increase to Magic Damage . Their mergers are as follows:

  • Hextech Pistol Saber:(Needlessly large staff + Greatsword). Heals for 33% of damage dealt with basic and spell attacks and grants a shield that protects for 300 damage.
  • Guinsoo’s Fury Blade:(Needlessly Large Rod + Curved Bow). Attacks gain an additional 4% Attack Speed ​​for the rest of the fight. It accumulates indefinitely.
  • Rabadon’s Death Hat:(Unnecessarily Large Rod + Unnecessarily Large Rod). Grants 50% more Skill Power.
  • Archangel Staff:(Needlessly Large Rod + Tear of the Goddess). Each time the wielder casts his ability, he gains ability power equal to 35% of his maximum mana.
  • Reliquary of the Iron Solari:(Needlessly Large Staff + Chain Vest). Deals a 250/275/300 damage shield for 8 seconds to allies up to two hexes away in the same row.
  • Ionic Spark:(Needlessly Large Rod + Negatron Cloak). Enemies that cast an ability within 3 hexes of the wearer take a blast of magic damage equal to 200% of their maximum mana. Also reduces magic resistance of nearby enemies by 50% (does not stack).
  • Morellonomicon:(Unnecessarily large staff + Giant’s Belt). Spells deal damage equal to 18% of maximum health over 10 seconds and prevent 50% of any healing until the effect ends.
  • Jeweled Gauntlet:(Needlessly Large Staff + Combat Gloves). Spells can deal critical damage (only one per champion).
  • Arcanologist Emblem:(Needlessly Large Rod + Spatula). The bearer is also an Arcanologist (only one per champion).

Tear of the Goddess: combinations and objects that are created

The Tear of the Goddess gives the wearer +15 mana . Their mergers are as follows:

  • Spear of Shojin:(Tear of the Goddess + Greatsword). Basic attacks restore 8 mana to the wearer.
  • Statikk Dagger:(Tear of the Goddess + Curved Bow). Deals 70 magic damage to 4 and reduces magic resistance by 70% for 5 sec.
  • Archangel’s Staff:(Tear of the Goddess + unnecessarily large staff). Each time the wielder casts his ability, he gains ability power equal to 35% of his maximum mana.
  • Blueupgrade : (Tear of the Goddess + Tear of the Goddess). After casting an ability, the bearer’s mana is set to 20.
  • Heart of Ice:(Tear of the Goddess + Chain Vest). Adjacent enemies lose 35% Attack Speed ​​(in 2 hexes).
  • Goblet of Power:(Tear of the Goddess + Negatron Cloak). When combat begins, the bearer and all allies within 1 square on the same row gain 30 spells for the rest of the combat.
  • Redemption:(Tear of the Goddess + Giant’s Belt). The bearer radiates an aura to allies within 1 hex, healing them for 25% of their missing health every 5 sec. Allies affected by the aura take 40% less damage from area of ​​effect attacks.
  • Hand of Justice:(Tear of the Goddess + Combat Gloves). The bearer gains +10 AD, +10 AP, and their attacks and abilities heal for 10% of the damage dealt. At the beginning of each planning phase, one of these improvements increases to 40 (%).
  • Academy Emblem:(Tear of the Goddess + Spatula). The bearer is also an Academy (only one per champion).

Chain Vest: Combinations and Items to Create

Chain Vest grants +20 Armor . Their mergers are as follows:

  • Guardian Angel:(Chain Vest + Greatsword). You revive with up to 400 health points after 2 seconds (can be activated once per combat).
  • Titanic Resolve:(Chain Vest + Curved Bow). When the wielder attacks, he gains a 2 increase in attack damage and ability power. At 25 stacks, the wielder increases in size and gains 25 armor and magic resistance. Each round is restarted.
  • Reliquary of the Iron Solari:(Chain Vest + Needlessly Large Staff). Deals a 250/275/300 damage shield for 8 seconds to allies up to two hexes away in the same row.
  • Heart of Ice:(Chain Vest + Tear of the Goddess). Adjacent enemies lose 35% Attack Speed ​​(in 2 hexes).
  • Brambles Vest:(Chains Vest + Chains Vest). Nullifies bonus damage from critical hits taken. When hit by a basic attack, it deals 80/120/160 magic damage to all nearby enemies (once every 1 sec maximum). Progress with the carrier’s star level.
  • Gargoyle Stone Protector:(Chain Vest + Negatron Cloak). Grants +18 armor and magic resistance for each enemy it targets to the wearer.
  • Solar Fire Cloak:(Chain Vest + Giant’s Belt). Applies to a random enemy within 2 hexes every second. Damage is now 25% of the affected unit’s maximum health as true damage over 10 seconds.
  • Veil of Stillness:(Chain Vest + Combat Gloves). At the start of combat, he fires a beam that increases enemies’ maximum mana by 40% until they cast his ability for the first time.
  • Mobster Emblem:(Chain Vest + Spatula). The bearer is also a Mafioso (only one per champion).

Negatron layer: combinations and objects that are created

The Negatron Cloak gives the wearer +20 Magic Resistance . Their mergers are as follows:

  • Bloodthirsty:(Negatron Cloak + Greatsword). Basic Attacks heal the wearer for + 40% Health. The first time the wearer falls below 40% health, he gains a shield equal to 30% of his maximum health for 5 seconds.
  • Runaan Hurricane:(Negatron Cloak + Curved Bow). Basic Attacks fire an additional projectile at another nearby enemy, dealing 75% of the wearer’s attack damage and applying on-hit effects.
  • Ionic Spark:(Negatron Cloak + Needlessly Large Rod). Enemies that cast an ability within 3 hexes of the wearer take a blast of magic damage equal to 200% of their maximum mana. Also reduces magic resistance of nearby enemies by 50% (does not stack).
  • Goblet of Power:(Negatron Cloak + Tear of the Goddess). When combat begins, the bearer and all allies within 1 square on the same row gain 30 spells for the rest of the combat.
  • Gargoyle Stone Protector:(Negatron Cloak + Chain Vest). Grants +18 armor and magic resistance for each enemy it targets to the wearer.
  • Dragon Claw:(Negatron Cloak + Negatron Cloak). Grants 200 bonus magic resistance (components included).
  • Zephyr:(Negatron Cloak + Giant’s Belt). At the beginning of the fight, vanish the enemy closest to the opposite side for 5 seconds (only one per champion, can pass through enemy control immunity effect).
  • Sash :(Negatron Cloak + Combat Gloves). [Unique] The bearer is immune to opponent control for the first 12 seconds.
  • Mutant Emblem:(Negatron Cloak + Spatula). The wielder is also a Mutant (only one per champion).

Giant’s Belt: combinations and objects that are created

Giant’s Belt grants +150 Life . Their mergers are as follows:

  • Herald of Zeke:(Giant’s Belt + Greatsword). Emits an aura that affects all allies up to two squares away to the left and right of the wearer and increases attack speed by 30%.
  • Zz’Rot Portal:(Giant’s Belt + Curved Bow). At the start of combat, the bearer taunts enemies within 2 hexes. Upon death, summons a Void Entity with life and damage that progresses based on the current phase and taunts all nearby enemies.
  • Morellonomicon:(Giant’s Belt + unnecessarily large staff). Spells deal damage equal to 18% of maximum health over 10 seconds and prevent 50% of any healing until the effect ends.
  • Redemption:(Giant’s Belt + Tear of the Goddess). The bearer radiates an aura to allies within 1 hex, healing them for 25% of their missing health every 5 sec. Allies affected by the aura take 40% less damage from area of ​​effect attacks.
  • Solar Fire Cloak:(Giant’s Belt + Chain Vest). Applies to a random enemy within 2 hexes every second. Damage is now 25% of the affected unit’s maximum health as true damage over 10 seconds.
  • Zephyr:(Giant’s Belt + Negatron Cloak). At the beginning of the fight, vanish the enemy closest to the opposite side for 5 seconds (only one per champion, can pass through enemy control immunity effect).
  • Warmog Armor:(Giant’s Belt + Giant’s Belt). The wearer regenerates 5% of missing health, with a maximum of 150 health per activation.
  • Claw of the Death Fairy:(Giant’s Belt + Combat Gloves). At the start of combat, the bearer and all allies 1 hex away in the same row gain a shield that blocks the first enemy ability.
  • Technochemical Emblem:(Giant’s Belt + Spatula). The wielder is also Technochemist (only one per champion).

Combat Gloves: combinations and objects that are created

Combat Gloves grant 10% Dodge buff and 5% Critical Strike buff . Their combinations are as follows:

  • Infinite Edge:(Combat Gloves + Greatsword). Critical damage is increased by 100%. Also grants + 10% Critical Hit Damage.
  • Last words:(Combat Gloves + Curved Bow). Critical strikes reduce the target’s armor by 90% for 3 seconds. This effect does not stack.
  • Jeweled Gauntlet:(Combat Gloves + unnecessarily large staff). Spells can deal critical damage (only one per champion).
  • Hand of Justice:(Combat Gloves + Tear of the Goddess). The bearer gains +10 AD, +10 AP, and their attacks and abilities heal for 10% of the damage dealt. At the beginning of each planning phase, one of these improvements increases to 40 (%).
  • Veil of Stillness:(Combat Gloves + Chain Vest). At the start of combat, he fires a beam that increases enemies’ maximum mana by 40% until they cast his ability for the first time.
  • Sash:(Combat Gloves + Negatron Cloak). [Unique] The bearer is immune to opponent control for the first 12 seconds.
  • Claw of the death fairy:(Combat Gloves + Giant’s Belt). At the start of combat, the bearer and all allies 1 hex away in the same row gain a shield that blocks the first enemy ability.
  • Thief Gloves:(Combat Gloves + Combat Gloves). This item occupies all three item slots. At the beginning of each planning phase, the bearer has two items temporarily (which increase in power according to the player’s level).
  • Assassin Emblem:(Combat Gloves + Spatula). The champion is also an Assassin (only one per champion).

Spatula: combinations and objects that are created

What does the spatula do? “He has to do something …” , you can read in his description. Except for a fusion, this item is combined with the others to create items that grant an additional class to the wearer. Previously it also doubled the stats of the component it was combined with, but now it doesn’t.

The spatula combinations are as follows:

  • Emblem of Imperial:(Spatula + Greatsword). The bearer is also Imperial (only one per champion).
  • Contender’s Emblem:(Spatula + Curved Bow). The bearer is also a Contender (only one per champion).
  • Arcanologist Emblem:(Spatula + unnecessarily large staff). The bearer is also an Arcanologist (only one per champion).
  • Academy Emblem:(Spatula + Tear of the Goddess). The bearer is also an Academy (only one per champion).
  • Mobster Emblem:(Spatula + Chain Vest). The bearer is also a Mafioso (only one per champion).
  • Mutant Emblem:(Spatula + Negatron Cloak). The wielder is also a Mutant (only one per champion).
  • Technochemical Emblem:(Spatula + Giant’s Belt). The wielder is also Technochemist (only one per champion).
  • Assassin Emblem:(Spatula + Combat Gloves). The champion is also an Assassin (only one per champion).
  • Strategist’s Crown:(Spatula + Spatula). The bearer’s team gains +1 to the maximum team size.

How to get objects in TFT?

Players can obtain items for their champions in two different ways:

  • On the central island of the Convergence: Thisis the shared recruitment phase. At the beginning of the game and every several rounds, all players are teleported to a central island where, in order, they choose a character. That character has an item equipped, and if we sell the character in the store, that item is awarded to us.
  • In the PvE combat rounds: itis where we will obtain more objects. Throughout the game there will be several rounds in which we will not face players, but enemies controlled by artificial intelligence. When defeating these adversaries they will give us one or more objects, in a totally random way. If we go to the end of a game, there are nine rounds in which to face these minions: three rounds of minions, another of wolves, another of raptors, another of dragon, another of the herald and, finally, against the elder dragon. The phases in which we will receive the most objects will be the most complicated, although being a random system, they are not insured.