We tell you all about Marvel’s Spider-Man 2 Abilities, including how they work and how to unlock them all. All the information.
Marvel’s Spider-Man 2 Abilities are a very important part of the game, as they serve to strengthen both Spider-Men and make them more versatile and harder to kill. In this page of our Spider-Man 2 PS5 guide we tell you what all the Abilities are like and how to improve Peter and Miles to the maximum :
As with previous games, Skills allow you to upgrade both Peter and Miles to gain additional moves or properties that make them more versatile . Skills are divided into three types : Peter’s Skills , Miles’ Skills , and Shared Skills , which affect both Peter and Miles.
All Marvel’s Spider-Man 2 Abilities; Complete Guide.
When we gain a certain amount of experience we level up , and this gives us Skill Points that we can use to unlock new Skills in any of the three trees (Peter, Miles or Shared).
All Shared Abilities from Marvel’s Spider-Man 2
Shared Abilities are common to both Peter and Miles . They contain moves and other extras that both characters can use once unlocked. Below is the full list:
- Slingshot Throw : Hold L2+X while on the ground to charge up Slingshot Throw and release to propel the hero into the air.
- Bounce : Hold Triangle near an enemy in the air to launch them to the ground and bounce them, extending your air combo.
- Web Whip : Hold Triangle to attach a web to an enemy’s weapon, then press R1 to disarm them and deliver a powerful whiplash with your weapon.
- Curl the Curl : While diving, hold R2 to perform a super kinetic twist and generate a burst of speed.
- Replenishment Combo : Adds a chance to receive a Gadget charge at the end of a 4-hit melee combo.
- Disarm Block – Successfully blocking a non-heavy enemy’s attack will cause them to drop any weapons they are carrying.
- Air Swap – Press Circle after an air attack to jump behind the enemy, allowing you to dodge and follow up with the air combo.
- Web Throw : You can throw entangled, shocked, or stunned enemies with poison by holding triangle.
- Quick Corner Turn – While swinging, hold circle and the left stick in the direction of a building to swing around the corner quickly.
- Perfect Dodge Recharge : Techniques are partially recharged after performing a perfect dodge.
- Block: Web Burst – By enveloping a blocked enemy in webs, they are sent flying backwards.
- Bounce Jump : Hold X near an enemy in the air to boost yourself onto them and bounce them off the ground.
- Directional Flip : Hold Triangle and then press L2 or R2 to throw basic enemies sideways and slam them into objects or structures.
- Spider-Jump : Press L1+X to perform a spider-jump while swinging or gliding.
- Spider-Dash : Press L1+Triangle to perform the spider-dash move while swinging or gliding.
- Disable Cooldown : Techniques are partially recharged by knocking out enemies, executing finishers, or performing stealth takedowns.
- Full Throttle : Successfully blocking an enemy attack grants additional focus.
- Web Swing Combo – Press Triangle upon landing a swing kick to perform another attack that lifts the enemy even higher into the air.
- Web Slam : Hold Triangle and then press L2+R2 to slam the enemy into the ground.
- Aerial Escapes : Spider-Jump and Spider-Dash are partially recharged by performing aerial stunts, spot boosts, quick corner turns or dives, and by using wind tunnels.
- Gadget Replenishment – Replenishes one Gadget use after executing a finisher.
- Wall Smash Attack : Press Square repeatedly while an enemy is against a wall to unleash a powerful wave of blows.
- Weightlifting – Allows you to throw enemy Gorillas after entangling, electrocuting, or stunning them with poison. Allows you to use targeted web pulls to pull Gorillas.
- To Sack : The higher the combo, the more the rate at which you gain focus increases.
- Double Web Cable Takedown – You can now take out two enemies at once with a single takedown while hanging from a web cable.
- Ultimate Assist : Increases the rate at which the Symbiote Overload and Mega Venom Burst meters fill.
All of Miles’ Abilities in Marvel’s Spider-Man 2
Miles’ Abilities are exclusive to this character . They contain moves and other extras that can only be used by Miles Morales once they have been unlocked. Below you can find the complete list:
- Poison Dash – Press L1 + Triangle to dash towards an enemy and launch them into the air with a burst of poison.
- Poison Fist: Concentrated Force – Poison Fist exerts force in a cone from the primary target, knocking back all enemies within its radius.
- Poison Leap : Press L1+X to knock all nearby enemies into the air and apply poison stun to them.
- Poison Dash: Double Dash – Right after performing a Poison Dash, press L1+Triangle to follow up with a second Poison Dash at no cost.
- Poison Jump: Mastery – If you use Poison Jump against a single target, Poison Jump’s cooldown starts at 50%.
- Poison Crush: Shock : Press L1+Circle a second time during a Poison Crush attack to launch enemies into the air.
- Chain Lightning : Increases the number of Skill lightning bolts from 3 to 6.
- Bioabsorption : Hits stunned enemies with poison to slightly recharge techniques.
- Poison Megablast: Powerful Beacon – Poison Megablast generates a flash of light that blinds human enemies outside the damage area.
- Thunderous Impact: Static Burst – Thunderous Impact gains a second charge.
- Reverse Flow: Augmentation : If more than 4 enemies are affected by Reverse Flow, the impact that occurs when they are joined together generates three rays that hit several additional targets.
- Poison Clouds – Poison techniques leave behind a cloud of poison that heals you, slightly recharges your Techniques, and stuns enemies. Evolved poison clouds will detonate and knock back enemies.
- Poison Megablast: Self-Care – Focus fills when using Poison Megablast.
- Poison Mega Burst: Recharge – Increases the Poison Mega Burst meter gain.
- Galvanize: Shock and Awe – After lifting an enemy off the ground with Galvanize, hold Triangle to pull them to the ground and cause a bio-electric blast around the landing area that deals damage.
- Critical Poison Stun – There is a small chance that enemies stunned with poison will suffer a critical stun, leaving them open to a finisher without needing to use the focus bar.
- Poison Mega Burst: Boost – Techniques are partially recharged for each defeated enemy hit by Poison Mega Burst.
All of Peter’s Abilities in Marvel’s Spider-Man 2
Peter’s Abilities are exclusive to this character . They contain moves and other extras that only Peter Parker can use once they are unlocked. Below you can find the complete list:
- Spider-Whip – Press L1+X to lift enemies into the air. Works on enemy Gorillas.
- Symbiote Strike : Press L1 + Triangle to strike towards enemies, gathering them together and launching them into the air.
- Spider-Dash : Press L1+Triangle to dash forward, dealing damage to enemies in your path.
- Symbiote Pull – Press L1+X to grab multiple enemies and pull them towards you.
- Spider-Dash: Tornado – The Spider-Dash pulls farther away enemies towards Spider-Man.
- Spider-Shock : Press L1+Circle to shock enemies with electric web cables, leaving them vulnerable to your attacks.
- Overload: Don’t Resist – Increases the amount gained on the meter.
- Symbiote Strike : Extended – Extends the distance traveled and greatly increases the number of enemies you can grab and launch into the air.
- Symbiote Pull: Empowered – Ignores the limit of enemies pulled by Symbiote Pull.
- Spider-Dash: Express Tangle – Spider-Dash entangles the first three targets it hits.
- Spider-Concussion: Overload – Spider-Concussion now sends out an overload of energy that chains to additional enemies.
- Overcharge: Ready to Shine – Techniques are fully recharged by using a full Overcharge bar.
- Symbiote Burst: Power – Symbiote Burst causes a larger reaction that deals even more damage.
- Spider-Barrage: Powerful Impact – The final impact of the Spider-Barrage has a concussive area of effect that can affect more targets.
- Spider-Barrage: Brute Force – Spider-Barrage recharges faster.
- Overload: Alien Harmony – Overload Mode lasts significantly longer.
- Symbiote Punch: Symbiote Punch – Symbiote Punch now launches Gorillas into the air.
- Spider-Whip: Electrified – Spider-Whip now sends out an electrical current that stuns enemies in the area of effect.
- Overcharge: Energy Peak – In Overcharge Mode, Techniques take half the time to recharge.



