Age of Empires IV: Basic Build Orders Guide for All Civilizations

A highly anticipated RTS title for this year was released recently. This is Age of Empires IV , another title in the franchise that touches the medieval theme but with other mechanics, so we bring a guide to start a game with each of the eight civilizations (French, English, Mongolians, Chinese, Rus , Holy Roman Empire, Abbasid Dynasty and Sultanate of Delhi) without dying in the attempt .

This Age of Empires IV guide works with the typical building order format. That is, it will mean that you are creating villagers all the time (something VERY important) and the number they occupy in the population will dictate what action you should take next . All civilizations start with a population of seven members (six villagers and one scout), but they develop differently and have different strengths and weaknesses.

Next, you can search for the civilization that most catches your attention and follow the respective steps to have a strong economy that allows you to have a constant flow of military units:

Age of Empires IV : guide for the French (opening with Royal Knights)

In Age of Empires IV the French have economic and cavalry bonuses with a lot of impact.

This order of Age of Empires IV for the French will give you a powerful Feudal Age with very difficult units to counter such as heavy cavalry at this point in the game:

  • Town 7: The initial six villagers must collect sheep while the scout must search for sheep and bring them back before the initials run out.
  • Population 8: Collect sheep meat.
  • Population 9: Build a house and then ship to gold. There is no risk of “getting married” or not being able to create more villagers if construction is ordered immediately.
  • Population 10-11: They are sent to build a mining camp and collect gold. There must be a total of three villagers in gold.
  • Population 11-16: Everyone should gather sheep meat. Done efficiently, you should reach 400 food and 200 gold before that last villager is created.

Next, you must pass three sheep villagers to build the distinctive building of the Feudal Age. It is recommended to build The School of Cavalry , because playing as the French in Age of Empires IV will give you the instant ability to create heavy cavalry as soon as it is older.

  • Population 17: Build a logging camp. Two villagers should be separated from the sheep to send them to wood and another to build a house. As soon as the house is finished, the builder goes to collect wood. By now there should be 6 villagers in food, 4 in wood, and 3 in gold.
  • Population 18-20: Everyone goes to wood.
  • Population 20-22: They gather feed from sheep. By now you should reach the Feudal Age. Send the three builders of the distinctive building to build a mill and collect berries. Have two sheep villagers collect berries too. Create Royal Knights as soon as you have resources and try not to stop creating.

Don’t forget to continue creating villagers. You will especially need food and gold, so try to balance the economy. Gold will help you create more knights and make economic improvements.

You can always try to delay the construction of farms by trying to hunt the wild animals on the map, although you should be aware that this can make you vulnerable.

With this, you probably already have a good advantage in your first game with the French in Age of Empires IV .

Age of Empires IV : A Guide for the English ( rush archers long shot)

The English make their appearance again in Age of Empires IV .

This Age of Empires IV order for the English will be an early offense that will be able to put pressure on the opponent before he can defend himself:

  • Town 7: The initial six villagers must collect sheep while the scout must search for sheep and bring them back before the initials run out.
  • Population 8: This villager will need to build a mining camp next to your closest gold.
  • Population 9: Build a house and then assign it to gold as well.
  • Population 10-11: They collect wood and build a logging camp next to the forest as soon as the resources are available.
  • Population 12-13: They gather meat from the sheep.
  • Population 14-15: They go to wood.

As soon as you reach 400 food and 200 gold, send all your gold villagers to build the hallmark building of the Feudal Age. It is advisable to make The Council Room, which will allow you to create Long Shot Archers playing as the English in Age of Empires IV . As soon as you have two, you must harass the opponent’s gathering camps while creating more troops.

  • Population 16: Goes to wood.
  • Population 17:Collect food.
  • Population 18-19: Send them to build The Council Room . Don’t forget to build a house when you have 19 population.
  • Population 20-21: Send them to gather food from the sheep.

When the building is complete, send those four villagers to build a mill next to the berries. Create Long Shot Archers and attack your enemy without coming within range of their urban center. Keep creating villagers for food and wood; You will be able to delay collecting gold a pore since your troops do not need it (for now).

With this, you probably already have a good advantage in your first game with the English in Age of Empires IV .

Holy Roman Empire (Men at Arms opening)

If you didn’t play the Frederick Barbarossa campaign from AoE II , you should know that the Holy Roman Empire are the same Teutons.

This order will allow you to create First Men at Arms, heavy infantry available since the Feudal Age:

  • Town 7: The initial six villagers must collect sheep while the scout must search for sheep and bring them back before the initials run out.
  • Population 8: Build a house and return to collect sheep meat.
  • Population 9 (NOT villager): A Prelate is created in the Urban Center. This is a monk capable of inspiring nearby villagers (W key) to gather resources quickly. This skill must be repeated as long as it is allowed to take advantage of it.
  • Population 10: Sent to collect gold. They also move two villagers from the sheep for gold for a total of three.
  • Population 11-12: They are sent to wood.
  • Population 13-14: They gather food from the sheep.
  • Population 15: Collect gold.
  • Population 16: Gather food (although it is likely that you will move it soon).

As soon as you reach 400 food and 200 gold, build the distinctive building with three food villagers. You can choose any one. If you want to increase your military power quickly, build Meinwerk Palace ; otherwise, The Aachen Chapel will help your finances.

  • Population 17-19: Send them to collect gold. Pass two villagers from food to wood.
  • Population 20-21: They collect wood. Build a barracks when you have the wood, hopefully before reaching the Feudal Age.

When you reach the Feudal Age, use the builders to build a mill and collect berries. Keep collecting food and gold while doing First Men at Arms.

Age of Empires IV : guide for the Rus (opening with First Knights and Archers)

The Rus in Age of Empires IV are the Slavs of Aoe II .

This Age of Empires IV building order for the Rus will help you create First Knights (heavy cavalry) in Feudal Age while taking advantage of the civilization’s hunting bonuses:

  • Population 7: Send a villager to build a house, another to build a logging camp in front of a forest and another to build a hunting cabin also in front of the forest (thus generating gold). Those three will stay in wood. The remaining four will be collecting sheep feed. Do not forget that the explorer must bring more sheep.
  • Population 8-10: They must gather food from the sheep.

As soon as the hunting cabin is finished, you must create two Explorers in it. With one you will continue to find sheep and with the other two you must kill all the wild animals you find on the map, even those you can in enemy territory. Every time you kill a deer with a Scout, you will receive gold and, at a certain point, collecting bonuses. You must act very proactively .

  • Population 12-16: Villagers continue to be created for the sheep until there are 10. When this happens, develop Forestry in the Lumber Camp.
  • Population 16-18: They build a hunting cabin in front of some berries and gather food there.
  • Population 19-20: They collect wood.

Six sheep villagers build the distinctive building when you reach 400 food and 200 gold. Building the Kremlin is recommended, as it gives the Rus villagers some defense in Age of Empires IV (it is possible to move to Feudal Age after the enemy).

  • Population 21-23: They collect wood.

As soon as you reach the Feudal Age, build a stable and / or an archery gallery. With this, you will have First Knights and some Archers as support. With this, you probably already have a good advantage in your first game with the Rus in Age of Empires IV .

Age of Empires IV : guide for Mongols ( First Riders rush in the Dark Ages)

In Age of Empires IV the Mongols make their appearance again.

Remember that you do not need to make houses with the Mongols in Age of Empires IV . With this build order, you will be able to quickly hit your opponent with light cavalry and annoy his villagers:

  • Population 7: Move the car that contains the Urban Center and unpack near a forest. Five starting villagers must collect sheep while the Khan (special unit) must search for sheep and bring them back before the initials run out. The sixth villager will go to build an Ovoo (special building that collects stone and powers other buildings) on the nearest stone quarry.
  • Population 8-10: The villager who built the Ovoo will go to wood along with the next three that are created for a total of four.
  • Population 11: This villager will build a stable in the Ovoo’s area of ​​influence. Afterwards, he will go to collect gold.
  • Population 12-16: Everyone must collect food from sheep. As soon as you have wood, build a Ger (warehouse) in the gold with the villager you have there.
  • Population 17: Collect gold. Also pass a villager from wood to gold for a total of three.

Start creating First Riders in the stable. You will get two for the Ovoo bonus. It will be enough when you have four.

  • Population 18-19: They can prepare to go behind the enemy base and make an Outpost in gold.

You will have 23 population by the time you can build the signature Feudal Age building. It is recommended to build Stag Stones with the three villagers in the wood, as this building from Age of Empires IV gives speed to Mongol units. The next villagers who come out of the Town Center will have to go to the wood, while you annoy your enemy with the horsemen.

Your enemy is sure to defend himself with spearmen, so try to take out archers when you reach the Feudal Age. With this, you probably already have a good advantage in your first game with the Mongols in Age of Empires IV .

Age of Empires IV : Guide for Chinese (Quick Step to Castle Age to get Lancers)

In Age of Empires IV the Chinese have a complex system of dynasties.

In this order of construction you are risking not forming an army in Feudal Age to have powerful cavalry units of the Castle Age, a fact that can be very useful for team games:

  • Town 7: The initial six villagers must collect sheep while the scout must search for sheep and bring them back before the initials run out.
  • Population 8: Build a house and then a logging camp.
  • Population 9: Goes to wood.
  • Population 10-13: They build a mining camp and collect gold. Forestry should be developed in the logging camp.
  • Population 14-18: They build a mill in the middle of a group of deer and gather meat by hunting. Develop when you can Survival Techniques and Wheelbarrow at the mill.
  • Population 19-21: They collect food from sheep.

Use a Gold Villager to build a distinctive Feudal Age building. We suggest the Imperial Academy .

  • Population 22: Goes to wood.
  • Population 23-29: They collect gold. Use one of them to build a stable as soon as you reach the Feudal Age. Do not forget to build a house before reaching 30 population.

When you have 1200 food and 600 gold, build the distinctive Castle Age building, which should be the Imperial Palace . Send four gold villagers to build it.

  • Population 30-31: They collect wood. Build another stable before reaching Castle Age.

Start creating Lancers in the stables as soon as you are old and start fighting.

Abbasid dynasty ( rush of Archers with Rams)

The Abbasid Dynasty are the classic Saracens (Arabs) of AoE II .

This build order is highly aggressive because it takes advantage of the Abbasid’s advantage of being able to build rams without proper technology:

  • Population 7-9: The six starting villagers must collect sheep while the scout must search for sheep and bring them back before the initials run out. The next two must do the same, but one of them must build a house.
  • Population 10-11: They build a mining camp and collect gold.
  • Population 12-13: They build a logging camp in front of a forest and cut down trees.
  • Population 14-15: They collect meat from the sheep until they become a total of 10 villagers in food.
  • Population 16: Build the House of Wisdom (special building for advancing age). Afterwards, he builds a house and finally goes to wood.
  • Population 17-20: They go to wood.

By now you can advance to the Feudal Age by developing a wing of the House of Wisdom. Building the Culture Wing is recommended (you don’t need villagers for this, just resources only).

  • Population 21-22: They collect gold.
  • Population 23-26: They cut wood.

When you reach the Feudal Age, build two archery galleries and create Archers. If you think they will respond with Riders, build a Barracks and create Lancers. Attack as soon as you can and create battering rams in case you see an opportunity to knock down an important building.

Sultanate of Delhi (standard order with Archers and Lancers)

The Sultanate of Delhi are the Indians of AoE II .

This order of construction will help you to manage the areas of influence of the mosques and have a safe passage to the Age of the Castles, where you will be able to use War Elephants:

  • Population 7: Four starting villagers must collect sheep while the scout must search for sheep and bring them back before the initials run out. The other two must build a mill next to the berry bushes. When the mill is standing, you will have to pass another three villagers to the bushes (total of five), as they are an excellent source of food for this civilization.
  • Population 8: Build a mining camp and collect gold.
  • Population 9: Build the mosque between the Urban Center and the mine. Afterwards, he goes to collect gold.
  • Population 10-12: Quickly build a house. Afterward, they go to gather food from the berry bushes (Note: the mosque occupies one population space per Scholar).
  • Population 13-15: They continue to gather food.

As soon as you get 400 food and 200 gold, build the Dome of Faith with the three gold villagers. Take six villagers for food and have them cut down a nearby tree. When they have gathered wood, have them build a logging camp in front of the forest.

  • Population 16-17: They collect gold.
  • Population 18-20: They collect wood.

Send the builders to lumber for a total of 10 lumberjacks. Build barracks or any other military building near the mosque. Keep creating villagers and build mosques to maximize the number of Scholars. Start all the technologies you can since they are free but take time .

You can choose to create soldiers defensively or go for something more risky and go to the Castle Age.

We hope this Age of Empires IV guide has been useful to get you off to a good start with the French, English, Mongols, Chinese, Rus, the Holy Roman Empire, the Abbasid Dynasty and the Sultanate of Delhi.

by Abdullah Sam
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