A detailed guide to weapons Standoff 2

Everything you need to know about the Standoff 2 arsenal: features and differences between different barrels

A lot of time has passed since the release of Standoff 2, which the developers from Axlebolt have spent on significantly expanding the gaming arsenal. To obtain a tactical advantage in each situation, you need to know all the characteristics of the weapon used, as well as its differences from other analogues, so below we will take a closer look at all types of weapons in the mobile game Standoff 2.

Pistols

In addition to the start of the game, they are most often used in economic rounds for further accumulation of funds for useful weapons.

G22

A standard pistol available only to the attacking side. The weapon is equipped with a capacious magazine, and a high rate of fire allows you to easily get rid of multiple opponents.

Main characteristics:

  • Armor Penetration: 47%.
  • Rate of fire: average.
  • Recoil: low.
  • Cost: $ 200.
  • Kill Reward: $ 200.
  • Movement speed: 245.
  • Number of cartridges: 20/120.

Damage:

  • To the head without a helmet: 129.
  • To the head with a helmet: 71.
  • Into the body without protection: 38.
  • Into the body with protection: 21.
  • To hands without protection: 24.
  • Into hands with protection: 14.
  • To the legs without protection: 23.
  • To the legs with protection: 13.

USP

An accurate pistol that is only used by special forces. Available in every round. When using this weapon, it is necessary to aim strictly at the head and shoot with a slight delay at one cartridge.

Main characteristics:

  • Armor Penetration: 55%.
  • Rate of fire: high.
  • Recoil: low.
  • Cost: $ 200.
  • Kill Reward: $ 200.
  • Movement speed: 242.
  • Amount of cartridges: 12/36.

Damage:

  • To the head without a helmet: 130.
  • To the head with a helmet: 69.
  • Into the body without protection: 37.
  • To the body with protection: 20.
  • Into hands without protection: 30.
  • To hands with protection: 16.
  • Unprotected legs: 22.
  • To the legs with protection: 12.

P350

The best option for the economic round, as the pistol deals significantly more damage to the body than its standard counterparts.

Main characteristics:

  • Armor Penetration: 64%.
  • Rate of fire: average.
  • Recoil: low.
  • Cost: $ 300.
  • Kill Reward: $ 200.
  • Movement speed: 245.
  • Amount of cartridges: 13/52.

Damage:

  • To the head without a helmet: 150.
  • To the head with a helmet: 86.
  • Into the body without protection: 46.
  • Into the body with protection: 27.
  • Into hands without protection: 37.
  • Into hands with protection: 22.
  • Unprotected legs: 27.
  • To the legs with protection: 16.

TEC-9

Despite the large spread of bullets, this pistol has a fairly high rate of fire. Destroys an enemy with one hit to the head and is available to the attacking side.

Main characteristics:

  • Rate of fire: high.
  • Recoil: Medium.
  • Cost: $ 500.
  • Kill Reward: $ 200.
  • Amount of cartridges: 18/90.

Damage:

  • To the head without a helmet: 1429.
  • To the head with a helmet: 113.
  • Into the body without protection: 39.
  • Into the body with protection: 34.
  • Into hands without protection: 34.
  • To hands with protection: 30.
  • Unprotected legs: 24.
  • To the legs with protection: 21.

F / S

This pistol is slightly more expensive than the previous one, but it has its advantages: increased rate of fire and high damage with good penetration. Available only to the defense side.

Main characteristics:

  • Rate of fire: high.
  • Recoil: Medium.
  • Cost: $ 500.
  • Kill Reward: $ 200.
  • Number of rounds: 20/10.

Damage:

  • To the head without a helmet: 128.
  • To the head with a helmet: 108.
  • Into the body without protection: 39.
  • Into the body with protection: 33.
  • Into hands without protection: 32.
  • Into hands with protection: 27.
  • Unprotected legs: 24.
  • To the legs with protection: 21.

Desert Eagle

The weapon with the highest damage among pistols. Get rid of the enemy with one accurate headshot. The downside is the high return, which not every player can handle.

Main characteristics:

  • Armor Penetration: 93.2%.
  • Rate of fire: average.
  • Return: high.
  • Cost: $ 700.
  • Kill Reward: $ 200.
  • Movement speed: 230.
  • Amount of cartridges: 7/35.

Damage:

  • To the head without a helmet: 249.
  • To the head with a helmet: 225.
  • Into the body without protection: 76.
  • Into the body with protection: 69.
  • Into hands without protection: 61.
  • Into hands with protection: 55.
  • Unprotected legs: 45.
  • To the legs with protection: 41.

Shotguns

Helps to gain an advantage indoors in close combat situations against an opponent with an assault or sniper rifle. Destroy the enemy at a very close distance when hitting any point. Damage varies with distance, so averages are shown.

FABM

High damage pump action shotgun. The rate of fire is lower than that of its more expensive counterpart, but is considered a good option for holding small spaces.

Main characteristics:

  1. Rate of fire: average.
  2. Recoil: low.
  3. Cost: $ 1200.
  4. Kill Reward: $ 600
  5. Amount of cartridges: 7/35.

Damage:

  1. To the head without a helmet: 370.
  2. To the head with a helmet: 260.
  3. Into the body without protection: 244.
  4. To the body with protection: 175.
  5. To hands without protection: 115.
  6. Into hands with protection: 99.
  7. Unprotected legs: 90.
  8. To the legs with protection: 65.

SM1014

Another pump-action shotgun, which differs from its counterpart in its increased rate of fire. It is considered more convenient to use, although it costs a little more.

Main characteristics:

  1. Armor Penetration: 78%.
  2. Rate of fire: high.
  3. Recoil: Medium.
  4. Cost: $ 1700.
  5. Kill Reward: $ 600
  6. Movement speed: 215.
  7. Amount of cartridges: 7/35.

Damage:

  1. To the head without a helmet: 390.
  2. To the head with a helmet: 280.
  3. Into the body without protection: 264.
  4. To the body with protection: 195.
  5. Into hands without protection: 135.
  6. Into hands with protection: 114.
  7. Unprotected legs: 110.
  8. To the legs with protection: 95.

Submachine guns

The best option for a quick assault on the opponent’s position. They have a high rate of fire and are effective only at close range.

UMP45

Most commonly used by players as it is considered one of the most effective submachine guns in the game. Good control of the spread of bullets with low recoil makes it easy to deal with opponents, even a beginner.

Main characteristics:

  • Armor Penetration: 65%.
  • Rate of fire: high.
  • Recoil: Medium.
  • Cost: $ 1200.
  • Kill Reward: $ 400
  • Movement speed: 235.
  • Amount of cartridges: 25/100.

Damage:

  • To the head without a helmet: 104.
  • To the head with a helmet: 63.
  • Into the body without protection: 29.
  • Into the body with protection: 18.
  • To hands without protection: 24.
  • To hands with protection: 15.
  • Legs without protection: 21.
  • To the legs with protection: 13.

MP5

A good analogue of the UMP with improved characteristics will be a great option if you don’t have enough money for an assault rifle and you don’t want to use the simplest submachine gun.

Main characteristics:

  • Rate of fire: high.
  • Recoil: Medium.
  • Cost: $ 1400.
  • Kill Reward: $ 400
  • Amount of cartridges: 30/120.

Damage:

  1. To the head without a helmet: 109.
  2. To the head with a helmet: 69.
  3. Into the body without protection: 32.
  4. Into the body with protection: 21.
  5. Into hands without protection: 27.
  6. Into hands with protection: 18.
  7. Legs without protection: 21.
  8. To the legs with protection: 14.

MP7

Not used at long distances due to the high spread of bullets. Recommended for purchase in the absence of a large amount of money.

Main characteristics:

  • Armor Penetration: 65%.
  • Rate of fire: very high.
  • Recoil: low.
  • Cost: $ 1500.
  • Kill Reward: $ 400
  • Movement speed: 225.
  • Amount of cartridges: 30/90.

Damage:

  • To the head without a helmet: 115.
  • To the head with a helmet: 78.
  • Into the body without protection: 34.
  • Into the body with protection: 23.
  • Into hands without protection: 29.
  • To hands with protection: 20.
  • Legs without protection: 21.
  • To the legs with protection: 14.

P90

The weapon with the highest rate of fire. A very effective submachine gun with a large magazine. This allows you to deal with the entire enemy team in a matter of seconds at close range.

Main characteristics:

  • Armor Penetration: 70%.
  • Rate of fire: very high.
  • Recoil: low.
  • Cost: $ 2100.
  • Kill Reward: $ 400
  • Movement speed: 235.
  • Amount of cartridges: 50/100.

Damage:

  • To the head without a helmet: 104.
  • To the head with a helmet: 70.
  • Into the body without protection: 33.
  • Into the body with protection: 23.
  • To hands without protection: 24.
  • Into hands with protection: 17.
  • Unprotected legs: 20.
  • To the legs with protection: 14.

Assault rifles

The most popular type of weapon with high damage. Suitable for long range gunfights.

FNFAL

Used by the attacking side. Has a high recoil with a small spread of bullets. Achieving good performance in shooting takes more time to master due to its not the best performance.

Main characteristics:

  • Rate of fire: high.
  • Return: high.
  • Cost: $ 2000.
  • Kill Reward: $ 200.
  • Amount of cartridges: 30/90.

Damage:

  • To the head without a helmet: 128.
  • To the head with a helmet: 93.
  • Into the body without protection: 37.
  • Into the body with protection: 27.
  • Into hands without protection: 32.
  • To hands with protection: 24.
  • Unprotected legs: 25.
  • To the legs with protection: 18.

FAMAS

The cheapest assault rifle on the defense side. Has high damage with a small spread of bullets and the number of cartridges in the store.

Main characteristics:

  • Armor Penetration: 65%.
  • Rate of fire: high.
  • Recoil: Medium.
  • Cost: $ 2200.
  • Kill Reward: $ 200.
  • Movement speed: 225.
  • Amount of cartridges: 25/90.

Damage:

  • To the head without a helmet: 125.
  • To the head with a helmet: 84.
  • Into the body without protection: 36.
  • To the body with protection: 25.
  • Into hands without protection: 31.
  • Into hands with protection: 21.
  • Unprotected legs: 25.
  • To the legs with protection: 17.

AKR

The most popular weapon in the game. Available for purchase only by the terrorist side. Deals the highest damage among all assault rifles, so it allows you to quickly destroy opponents with accurate hits.

Main characteristics:

  • Armor Penetration: 78%.
  • Rate of fire: high.
  • Recoil: Medium.
  • Cost: $ 2700.
  • Kill Reward: $ 200.
  • Movement speed: 216.
  • Amount of cartridges: 30/90.

Damage:

  • To the head without a helmet: 145.
  • To the head with a helmet: 114.
  • Into the body without protection: 45.
  • To the body with protection: 36.
  • Into hands without protection: 35.
  • To hands with protection: 28.
  • Unprotected legs: 27.
  • To the legs with protection: 22.

AKR12

Not a bad weapon with low recoil and low bullet spread. The rifle is equipped with a sight for long range use.

Main characteristics:

  • Armor Penetration: 90%.
  • Rate of fire: high.
  • Recoil: medium / low (no scope / with scope).
  • Cost: $ 3000.
  • Kill Reward: $ 200.
  • Movement speed: 220.
  • Amount of cartridges: 30/90.

Damage:

  • To the head without a helmet: 135.
  • To the head with a helmet: 104.
  • Into the body without protection: 41.
  • Into the body with protection: 32.
  • Into hands without protection: 34.
  • To hands with protection: 28.
  • Unprotected legs: 26.
  • To the legs with protection: 21.

M4

Used by special forces to quickly eliminate the enemy with a comfortable recoil that is easy to control. Does not kill with one headshot while wearing armor.

Main characteristics:

  • Armor Penetration: 70%.
  • Rate of fire: high.
  • Recoil: low.
  • Cost: $ 3000.
  • Kill Reward: $ 200.
  • Movement speed: 225.
  • Amount of cartridges: 30/90.

Damage:

  • To the head without a helmet: 134.
  • To the head with a helmet: 96.
  • Into the body without protection: 41.
  • To the body with protection: 30.
  • Into hands without protection: 33.
  • To hands with protection: 24.
  • Unprotected legs: 24.
  • To the legs with protection: 18.

M16

Used by the protecting side. It has good accuracy, as it is equipped with a sight, but with a large spread of bullets. You can get rid of the enemy with one well-aimed shot. Most often, it is not bought by players due to its high price and low accuracy while moving.

Main characteristics:

  • Rate of fire: high.
  • Recoil: medium / low (no scope / with scope).
  • Cost: $ 3200.
  • Kill Reward: $ 200.
  • Movement speed: 220.
  • Amount of cartridges: 30/90.

Damage:

  • To the head without a helmet: 133.
  • To the head with a helmet: 104.
  • To the body without protection: 40.
  • Into the body with protection: 32.
  • Into hands without protection: 33.
  • Into hands with protection: 26.
  • Unprotected legs: 25.
  • To the legs with protection: 20.

Sniper rifle

Used by players to deal the most damage. Not recommended for newbies.

M40

An inexpensive long-range rifle that takes out an enemy with one precise headshot.

Main characteristics:

  • Armor Penetration: 85%.
  • Rate of fire: low.
  • Recoil: Medium.
  • Cost: $ 1800.
  • Kill Reward: $ 150
  • Movement speed: 230.
  • Amount of cartridges: 10/50.

Damage:

  • To the head without a helmet: 320.
  • To the head with a helmet: 272.
  • Unprotected body: 100.
  • Body with protection: 85.
  • Into hands without protection: 80.
  • Into hands with protection: 68.
  • Unprotected legs: 60.
  • To the legs with protection: 51.

AWM

The longest range sniper rifle with the highest damage in the game among all weapons. You can even destroy an opponent with an accurate hit in the hand.

Main characteristics:

  • Armor Penetration: 97.5%.
  • Rate of fire: low.
  • Return: large.
  • Cost: $ 4350.
  • Kill Reward: $ 100.
  • Movement speed: 200.
  • Amount of cartridges: 10/50.

Damage:

  • To the head without a helmet: 460.
  • To the head with a helmet: 449.
  • Into the body without protection: 143.
  • To the body with protection: 140.
  • To hands without protection: 115.
  • Into hands with protection: 113.
  • Unprotected legs: 86.
  • To the legs with protection: 84.

M110

The fastest sniper rifle that allows you to easily eliminate your opponent. Not often used by players due to its high cost. With each subsequent shot, the accuracy decreases due to the small recoil.

Main characteristics:

  • Rate of fire: high.
  • Recoil: Medium.
  • Cost: $ 4800.
  • Kill Reward: $ 150
  • Number of rounds: 20/90.

Damage:

  • To the head without a helmet: 310.
  • To the head with a helmet: 248.
  • Unprotected body: 90.
  • Into the body with protection: 72.
  • To hands without protection: 75.
  • In hands with protection: 60.
  • Unprotected legs: 60.
  • To the legs with protection: 248.

Tactical devices

Additional devices for a tactical advantage.

Light grenade

Does not damage the enemy, but allows you to blind him for a short time. The duration of the action depends on the location of the enemy relative to the explosion of the device. You can turn away to reduce the effect.

Main characteristics:

  • Cost: $ 200.

Frag grenade

A thrown weapon used to inflict minor damage to an opponent. The strength of the action also depends on the distance to the explosion of the object.

Main characteristics:

  • Damage: up to 80 units.
  • Cost: $ 300.
  • Kill Reward: $ 300.

Smoke grenade

A tactical device designed to create a small smoke screen that obscures visibility to both sides.

Main characteristics:

  • Cost: $ 300.

Bomb

Used for bookmarks in special game modes. When the time expires, the device explodes and deals damage to all players, depending on the range of the players’ location. In case of detonation, the attacking side wins. The defense can disarm the explosives and win the round.

 

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