10 best weapon in Cyberpunk 2077

In Knight City, danger awaits around every corner, so V will need to acquire an arsenal to solve any problems. And we’ll help you choose the best guns in Cyberpunk 2077 .

The game features many types of weapons for every taste. From long-range sniper rifles to melee weapons that can take on very interesting shapes at times. Let’s go through all the categories and highlight the best options.

Weapon characteristics may differ from those shown in the screenshots and will depend on your level and skills.

Sniper rifles

Overwatch – Panam rifle with fast reload and built-in silencer. To use the rifle to the maximum, you need 6 strength.

You can get it as a reward for the additional quest “Riders of the Storm”.

Zero-Five (O’Five) – This cannon has explosive ammunition: it damages nearby enemies and sometimes even tears them to pieces.

You can get hold of it in the additional mission “Blood and Bone: Arroyo”. It doesn’t matter what choice you make in dialogue with Buck, after hand-to-hand combat he will attack you. After winning, you can pick up the rifle.

Assault rifles

Divided We Stand is a smart weapon that deals chemical damage with a chance to poison the enemy. In addition, the Smartlink on this gun allows tracking up to 5 targets.

You can find it in the south of Rancho Coronado during the additional task “The boss is dead, long live the boss.” You can pass the Sixth Street Shooting Test and receive it as a reward, or simply take the weapon by force, killing everyone.

Moron Labe is an assault rifle with an increased rate of fire and a chance to dismember enemies. Perfect as a main weapon, because it is suitable for both close firefights and in order to target opponents in the distance.

You can get the blueprint from one of the opponents if you clear the place of “Organized Crime” (skull icon) in the south of the Pacific. The drawing will immediately be epic. To craft it, you need a level 12 technique and the “Master” perk.

Submachine guns

Fenrir – the increased recoil is fully compensated by the reduced spread and a good chance to set the enemy on fire. Given the rate of fire of the weapon, enemies will almost always be on fire. And not only on what kind of imbe gun you have.

Fenrir is located to the left of the prisoner, who must be rescued according to the quest “Sacred and Worldly”. The quest itself can be found in the northwest of Northside.

Prototype: Shingen ver. 5 (Prototype Shingen: Mark V) – A smart weapon that can track up to 3 enemies while aiming. Shoots explosive bullets at 3 per shot.

The easiest way to get it is if you go to the industrial park Arasaki before the story mission “On soft paws.” Then the enemies will not be in place, and you can quietly receive your reward. On the territory of the park, you need to find container 667 – inside is the item we need. Carefully, there will be a mine on the floor of the container that must be defused.
You can also enter the container during a story mission and after its completion.

Shotguns

Rogue (Mox) – Judy’s cannon, which is suitable for both close and medium distances. The modified barrel increases the accuracy of the shot when aiming, and the accelerated reloading allows you to stuff enemies with lead without interruption. The potential of a shotgun is fully revealed with 6 points in the “Reaction” characteristic.

After the completion of Judy’s personal storyline (the last quest – “Let me go, depth”), two options appear to get this weapon.
If you have an affair, wait for an SMS, where it will be said that she has a gift for you and you need to visit.
If there is no novel, then after a while come to Judy’s apartment and take the shotgun from the bar in the kitchen.

Monarch (Sovereign) – double-barreled shotgun with faster reload and reduced bullet spread. When firing with a sight, it releases two cartridges at once. Despite the fact that this is a shotgun, aiming, you can hit even targets far away. A must-have if you want to feel like Doomgay in the cyberpunk world.

An epic blueprint is knocked out of opponents in the south of Japantown. It can be found by the “Organized Crime” marker to the left of the Crescent Street and Broad Road fast travel point. For crafting you need 12 points in technique and the “Master” perk, which allows you to create epic items.

Pistols

Skippy is a really smart weapon as it has a built-in talking AI. The main feature is that the gun is pumped in proportion to the level of the owner. A good choice at any stage of the game. AI offers two modes of fire: “Pacifism and puppies (shooting only at the limbs)” and “Cold blooded killer (shots only in the head)”. After 50 kills, the mode will switch to the opposite, so it makes sense to choose “Pacifism and Puppies.” You can also stop the kill counter by installing the “MIR” modification – it will make the gun non-lethal.

To find this weapon, you must travel to the quest marker in Heywood, northeast of El Coyote Coho Bar. In the alley there will be a suitcase with the loot we need.

Malorian Arms 3516 (Malorian Arms 3516) – the iconic pistol Johnny Silverhand. High damage is complemented by several fire modes. Bullets will ricochet during normal firing, but if you aim, they will begin to pierce obstacles. If you use a melee attack, instead of hitting with the handle, the pistol will release a wave of fire in front of it. This will deal massive damage at short range.

You can get it during the additional mission “In the footsteps of the past”. The mission itself will open after the main task “Metamorphoses”.

Melee weapon

Vstanislav Shishkin (Sir John Phallustiff) – This club not only looks interesting, but also inflicts huge damage. Diversifies the gameplay and is great fun. You may even be able to defeat the final boss with her help.

During the Downfall in Malström quest, do not take Meredith Stout’s credit card and kill everyone, including Royce, or give this credit card with the virus to the guys from Malstrom. Then later Meredith will send you an SMS, which will start the additional quest “Venus in Furs”. After completing it, you will receive this club.

The Cottonmouth is an innocent looking cane with poison and electricity flowing inside. Allows you to deal additional chemical and electrical damage and has a good chance of poisoning or electrocution. Stylish, fashionable, deadly.

During the main quest “Secret Pleasures” you will be taken to the Ripper Fingers. In the room, the baton we need will lie on the bed. Good for starting the game. On top of that, it can be pumped so that the cane keeps up with your level.

 

by Abdullah Sam
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